Final Ultima Posted April 8, 2013 Posted April 8, 2013 (edited) anyone who has access to the wiki tables is able to, but for this job it's best to have the mods do it. however it's up to the mods really. for me, i was thinking of having FU do them for me. (i hope that's not a problem!) also the mook has loads of mistakes, so don't trust everything you see in the dataYeah, not a problem. I was relaying the changes (both to Ragna and to the system, hitstun decay etc) to people in the Ragna Character Forum Skype Chat while you were working on the notes so I figured I may as well do it eventually anyway. Edit: Something I noticed about the mook (from what KF provided) which I think might be a mistake: Grounded BS has "all" in the guard column i.e. it's not an overhead.It's not a mistake. Edited April 11, 2013 by Final Ultima
WolfCrimson Posted April 19, 2013 Posted April 19, 2013 (edited) Apparently 4 Ragna players have won the gold ticket to ArcRevo so far: - Yutta - Kogatan - Denpo - Oba Doraiba (32) Who's Oba Doraiba? I've never heard of him before. Can we trade him for Kaqn? Edited April 19, 2013 by WolfCrimson
Master Of Chaos Posted April 19, 2013 Posted April 19, 2013 No Kaqn? I are disappoint. Denpo will be fun to watch though.
mAc Chaos Posted April 19, 2013 Posted April 19, 2013 Yeah, not a problem. I was relaying the changes (both to Ragna and to the system, hitstun decay etc) to people in the Ragna Character Forum Skype Chat while you were working on the notes so I figured I may as well do it eventually anyway. It's not a mistake. Wow how did BS ever land on anyone then?
Fistmaster049 Posted April 19, 2013 Posted April 19, 2013 looking forward to watching Yutta, always enjoyed watching him I wonder where Sakamoto has gone off to, he used to be really good
Lucalibur Posted April 20, 2013 Posted April 20, 2013 Wow how did BS ever land on anyone then? It seems that each country is incapable of blocking a certain type of mixup. While Americans can't block overheads, Japaneses can't block crossups. But seriously, glad to see Ragna got at least one player we can count on for ArcRevo.
mAc Chaos Posted April 20, 2013 Posted April 20, 2013 It seems that each country is incapable of blocking a certain type of mixup. While Americans can't block overheads, Japaneses can't block crossups. But seriously, glad to see Ragna got at least one player we can count on for ArcRevo. Well, they must be spacing BS so it's a very ambiguous crossup.
Tong Posted April 20, 2013 Posted April 20, 2013 Yes, if you execute BS at certain ranges it becomes very awkward to Anti Air and even block right sometimes.
-Kid Posted April 20, 2013 Posted April 20, 2013 (edited) It seems that each country is incapable of blocking a certain type of mixup. While Americans can't block overheads, Japaneses can't block crossups. At least Americans and Japanese can actually block. Dem eurofreans. I do look forward to watching Yutta and some decent combos though, he's one of my favourite (Bare in mind i didn't say the best) ragna players. A lot of people don't seem to know the difference between best and favourite these days. Edited April 20, 2013 by -Kid
WolfCrimson Posted April 22, 2013 Posted April 22, 2013 http://www.youtube.com/watch?v=P0YLPVcH3J4&feature=player_detailpage#t=114s This Kousaka Ragna is amazing.
TheBossGiga Posted April 24, 2013 Posted April 24, 2013 Wow. With OD Ragna can confirm a max range 5b into 5.5k from around 15 heat. He couldn't even do that in ex... http://youtu.be/RElHxuEXKZo?t=9m5s
skd Posted April 24, 2013 Posted April 24, 2013 yeah all it costs you is your burst :X 2/3rds of your burst gauge, as it should!
TheBossGiga Posted April 24, 2013 Posted April 24, 2013 yeah all it costs you is your burst :X 5k+ of unburstable dmg from the most common hit confirm at its optimal range with barely any heat at the cost of a burst. Yeh, definitely not incredibly strong.... I'm sure you can do a slightly less damaging with less heat gain at maybe 60% health
Moy_X7 Posted April 25, 2013 Posted April 25, 2013 Yes, if you execute BS at certain ranges it becomes very awkward to Anti Air and even block right sometimes. It's time like these that I'm glad that Platinum has access to her 2C, the anti-cross-up tool lol
InWithTheAshes Posted April 25, 2013 Posted April 25, 2013 (edited) And for your efforts to be an effective, varied player, or at least the fact that you know your character can do these things, you get 5K. Tee hee. Edited April 25, 2013 by InWithTheAshes
-Kid Posted April 26, 2013 Posted April 26, 2013 Not sure if serious or sarcastic. . . I'm pretty sure he was being sarcastic. Regardless, I guess it's a trade between OD or a burst. There is no point hesitating to use OD for 5K though, since the burst recovers over time. I guess the choice in whether you want to save it for a burst or OD depends on the match up. Dunno about anyone else, but if i was playing against an Arakune, i'd wanna finish him off quickly, so won't hesitate to use OD to get 5K. Whereas if it was tager, i'd be a bit more patient, as i'm in no rush.
MashThat5A Posted April 26, 2013 Posted April 26, 2013 You can only do that 5K is when you're really low on health. If it was the first round I'd probably go for it. However, if it's last round, and the combo won't kill, I'd probably hesitate...
skd Posted April 26, 2013 Posted April 26, 2013 (edited) You can only do that 5K is when you're really low on health. If it was the first round I'd probably go for it. However, if it's last round, and the combo won't kill, I'd probably hesitate... you can get 5.2k iirc at max life od off of the same confirm w/ 50 meter but i agree. the issue with these confirms is that even though they turn into damage...most of the combo is burstable. even if it is a trade of OD for burst (which is apparently in your favor, but still) why wouldnt I do a midscreen 2D combo and get 4.3/4.4k with a lot more security? while an OD confirm at max life without super nets you like...4.4k as well... the real incentive here is the meter gain you get by avoiding the meter cooldown from RCing early+whatever you would get in the combo, all while being accessible at low amounts of meter. while it may be nice, you pretty much trade up your burst for a hell of a lot of meter while getting damage. Using super at the end seems like a pretty bad choice unless you literally burn OD with the intent to kill and you know they wont get their burst back, so pretty much the only time OD is really a go-to option is when you want(aka lack) meter. otherwise, i would definitely blow 50 and keep my burst. pretty much situationally necessary, but i wouldnt prioritize it over keeping my burst (which also gives me the option to burn od on my next confirm if necessary. NEAT HUH) Edited April 26, 2013 by not_lunaris
KayEff Posted April 26, 2013 Author Posted April 26, 2013 the issue with these confirms is that even though they turn into damage...most of the combo is burstable. OD combos are unburstable
Tong Posted April 26, 2013 Posted April 26, 2013 No reason to not OD combo if you confirm something under 8 secs after starting the round. http://www.youtube.com/watch?v=z5En2d2jBjw&feature=player_detailpage#t=433s Theres more than enough time to get your burst back, and the chance of getting another unburstable combo. Unless you mess up badly against Tager, who can pretty much destroy you before the burst is avaiable.
skd Posted April 26, 2013 Posted April 26, 2013 (edited) OD combos are unburstable the max life od combo route is literally 5c 2d dc, that's all the unburstable damage you get?! it's not like od locks out burst for the rest of the combo :O Sent from my SCH-I535 using Tapatalk 2 Edited April 26, 2013 by not_lunaris
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