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Posted (edited)
Yeah, it sure would be cool to be a 20k health character...

With all other factors being the same (mixup, pressure, no command grab, shitty Bloodscythe etc), yes it would be cool. Ragna's subpar mixup means that we'd have to work hard to get that hit, and since I'm forgoing damage in favor of lifesteal, the lifesteal better be worth it.

What life steal like in CS1?

It was bad. CS2 and Extend were way better.

Basically, in CS1, drive moves had a fixed amount of lifesteal, and using the same drive moves again in a combo (like having 5D(2) two or three times in the combo) increases the lifesteal of only that move (in this case 5D(2)) by increments of 10% up to a total increase of 50%.

Edited by WolfCrimson
Posted

OK, sorry for the double post, but I just randomly checked Ragna jBBS and found these 2 interesting looking posts:

5Cch>GH追加>微ダ5D>dlHF>5B>6A>JC>8jcJCJD>空BS>2A>5B>DID踵

空BS時に端到達しない時に微ダ5Bが入るのかは知りませぬ

JD>8jcJCJD空BSから拾えるかは調べてないです

回復は100+90+95+300+52.5+55+115=807.5

仮にJD>8jcJCJDから拾えたら

100+90+95+100+315+55+57.5+120=932.5

確定反撃時に距離が離れてる時に使える?

多分できるコンボ

体力10% ゲージ100%(92%) OD有 画面中央

BS(FC)>CT>OD>2C>5C>2Ddcまだお>DS3Hit>6D>5D2>CS>DID>踵JD>空GH>追加>BS>闇

誤差結構出るけど位計算ならdm8250 吸収4500

まぁネタに近い

Translation plz?

Posted

Lifesteal is actually looking pretty good in CP,or at least Deadspike's; he gets an actually noticable amount back now even on block too apparently

Posted
With all other factors being the same (mixup, pressure, no command grab, shitty Bloodscythe etc), yes it would be cool. Ragna's subpar mixup means that we'd have to work hard to get that hit, and since I'm forgoing damage in favor of lifesteal, the lifesteal better be worth it.

If you think you have more disadvantages than Tager and therefore deserve more HP than him, I'd like to hear the reasoning.

Posted
If you think you have more disadvantages than Tager and therefore deserve more HP than him, I'd like to hear the reasoning.

Lol Ragna wouldn't have more HP than Tager, he'd just be able to lifesteal effectively if the Ragna player wishes to.

Posted
Lol Ragna wouldn't have more HP than Tager, he'd just be able to lifesteal effectively if the Ragna player wishes to.

because...getting life back during the match is in no way similar to having more health? o.O

Posted (edited)
because...getting life back during the match is in no way similar to having more health? o.O

It is and isn't, because getting back health would be an optional trade-off rather than intrinsic parameter of Ragna. You'd need to hit the opponent with a good starter and then proceed with a full lifesteal combo to gain around 2k health (and maybe 2.5K - 2.8K if you throw in DbD in the end), sacrificing potential damage that could have been dished out instead.

Edited by WolfCrimson
Posted

It was bad. CS2 and Extend were way better.

Basically, in CS1, drive moves had a fixed amount of lifesteal, and using the same drive moves again in a combo (like having 5D(2) two or three times in the combo) increases the lifesteal of only that move (in this case 5D(2)) by increments of 10% up to a total increase of 50%.

Wouldn't the move prorate too much to be of any use at that point, regardless of life-steal?

Posted
Basically, in CS1, drive moves had a fixed amount of lifesteal, and using the same drive moves again in a combo (like having 5D(2) two or three times in the combo) increases the lifesteal of only that move (in this case 5D(2)) by increments of 10% up to a total increase of 50%.

Oh, I thought CS2\CSE's system was around in CS too. My bad. Still, I'm positive the base life steal values were higher in CS?

Posted

Meh, it requires a total of 125 heat and a Blood Scythe FC starter + OD

By the time you even have the necessary Heat to start that combo with your opponent will be dead before it even finishes in MOST cases.

I guess getting hit on purpose and IB'ing/blocking for extended periods of time to get the Heat, then pulling off that combo would be the most trolly comeback ever.

Posted
That sounds incredibly dumb.
It actually wasn't quite as bad as it sounds. Base lifesteal was higher back then. I mean yeah, lifesteal during regular combos still wasn't great, but during Blood Kain combos Ragna would usually end up healthier than when he started, even taking the constant drain into account. You have to remember that optimal BBCS Ragna Blood Kain combos were basically all about 6Ds with a couple of j.Ds thrown in here and there, you didn't throw the kitchen sink at them like you do in BBCSII and BBEX. It would've been even better if Yami ni Kuwarero wasn't so useless back then.

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