Beat_By-X Posted July 14, 2013 Posted July 14, 2013 Guys I have somes questions : - 214D is advantage on block ? - What is the best combo without super after 6B 6A .... it's new combo by some somes japanese ragna player - 6B is more or less speed compare to BBCSEX ? less backdach in guard ? Thanks
KayEff Posted July 14, 2013 Author Posted July 14, 2013 1. 214D is -1 when you use it at point blank without any dash cancel. if you use it farther or combine it with dash cancel, you can make it plus on block. 2. no one does 6B > 6A primarily because of how unsafe the option is on block. but if you really should know, then i would think doing hell's fang after 6A would be the optimal option. 3. 6B has the same 24F startup. i don't think its knockback was changed in any way, though i could be wrong.
Cheefoo Posted July 14, 2013 Posted July 14, 2013 >75 P2 Who cares? Hype values are unaffected by proration.
heavymetalmixer Posted July 14, 2013 Posted July 14, 2013 1. 214D is -1 when you use it at point blank without any dash cancel. if you use it farther or combine it with dash cancel, you can make it plus on block. 2. no one does 6B > 6A primarily because of how unsafe the option is on block. but if you really should know, then i would think doing hell's fang after 6A would be the optimal option. 3. 6B has the same 24F startup. i don't think its knockback was changed in any way, though i could be wrong. 1. Isn't it 236D now?
WolfCrimson Posted July 14, 2013 Posted July 14, 2013 (edited) @cheefoo - can I sig that? Edit: Too late, already sigged Edited July 14, 2013 by WolfCrimson
Master Of Chaos Posted July 14, 2013 Posted July 14, 2013 Dead Spike is 236D now? Man I need to get with the times. That's goona be a pain to remember the first week.
ADS627 Posted July 15, 2013 Posted July 15, 2013 gonna be alot of accidental D dividers and bloodscythes.
Kuraudo_V6 Posted July 16, 2013 Posted July 16, 2013 Dead Spike is 236D now? Man I need to get with the times. That's goona be a pain to remember the first week. I've already played CP. I'm set.
Jackie Chandler Posted August 2, 2013 Posted August 2, 2013 - What is the best combo without super after 6B 6A .... it's new combo by some somes japanese ragna player I think the new universal combo off 6B is 5D 1 Hit > D. Inferno Divider > Follow Up > Straight Punch > 3C > 22C > Hell's Fang > Tsuika when their opponent will hit the corner.
MashThat5A Posted August 2, 2013 Posted August 2, 2013 6B>5D(1)>D DP>straight>3C>22C>deadspike>5C>j.C>berial>5D>HF
Master Of Chaos Posted August 26, 2013 Posted August 26, 2013 http://www.youtube.com/watch?feature=player_detailpage&v=LwFoJzYBYgE#t=575 Zekuso has forever won my respect.
WolfCrimson Posted August 27, 2013 Posted August 27, 2013 http://www.youtube.com/watch?v=w8i05l2iUeI&feature=youtu.be Calling @Mashthat5A, seems like jB> jC > jD > air BS > 5B works.
WolfCrimson Posted October 25, 2013 Posted October 25, 2013 So, CP is out. Ragna's D-ID is kind of finicky, really gotta do 623 properly without going over 6 after the 3, otherwise you get deadspike. Also, I wish he were stronger.
-Kid Posted October 25, 2013 Posted October 25, 2013 Stronger in what respect? Damage output? Or just as an overall character?
BlackYakuzu94 Posted October 25, 2013 Posted October 25, 2013 Yea, I had no trouble with his new inputs, I just have to get out of CSE mode. Sent from my iPhone using Tapatalk - now Free
Callisto Posted October 28, 2013 Posted October 28, 2013 I get DS instead of DID fairly often but I also play too much SF4, so I probably just can't do clean SRKs to save my life; I think I'm going to swap a square gate into my second stick instead of the octo I normally use and use that for CP, hopefully the hard corner will help with consistently getting 3C and DID instead of 2C/DS. I'm a little iffy on how to apply oki as Ragna, are there specific setups that people are using? I'm kinda just going ham with standard 6B/2B/Crush Trigger mixups.
Cheefoo Posted October 29, 2013 Posted October 29, 2013 So are we finally sure how advantageous deadspike is on block if you dash cancel it ASAP? Is it truly +7?
floatwater Posted October 29, 2013 Posted October 29, 2013 If you do it point blank it is unsafe, at max range it is. I feel like this was answered before.
Lucalibur Posted October 29, 2013 Posted October 29, 2013 I really hate the new Dead Spike personally. I feel like the changes were overall more of a nerf than buff. It's not even consistent now and rarely it will outright whiff if they're too close. Then again I don't like most of the changes from what I got to experience so far, so maybe that is just me being butthurt.
Gamerboy15 Posted October 29, 2013 Posted October 29, 2013 I really hate the new Dead Spike personally. I feel like the changes were overall more of a nerf than buff. It's not even consistent now and rarely it will outright whiff if they're too close. Then again I don't like most of the changes from what I got to experience so far, so maybe that is just me being butthurt. I agree, I can't seem to execute any combos. I just can't believe he got nerfed so hard.
BlackYakuzu94 Posted October 29, 2013 Posted October 29, 2013 It seems we can't win with Ragna; when he's good, he's "broken" when he's nerfed, he sucks.
Fistmaster049 Posted October 29, 2013 Posted October 29, 2013 It seems we can't win with Ragna; when he's good, he's "broken" when he's nerfed, he sucks. Seems to be the idea yeah, not sure if Arc hates or loves their own protagonist :/ but back to the main topic at hand... I got to play CP a little yesterday and I can see what people were on about, trying to use DID with the new ds is weird
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