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Posted

Yeah, Mortal Slide is a lot stronger. In fact, I'd call it the strongest move in the game, in front of even the hateful Kuuga. Very low risk, huge reward. The reason Grim Reaper is so popular is 'cause people both are impatient and don't know to move when they can't jump around like an idiot.

 

As for how you beat Wald and Merk, you just play patient and don't let them do dumb shit. Don't whiff stuff. 214A Wald's Ex360 on reaction to ExFlash. Tech 360B. Bet on their assaults and ExReaper or slide, depending on their approach vector. Slide under Merkava fly dive. Ex on reaction to ExFlail and beat it out. Don't get hit by random shit.

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Posted

Yeah, Mortal Slide is a lot stronger. In fact, I'd call it the strongest move in the game, in front of even the hateful Kuuga. Very low risk, huge reward. The reason Grim Reaper is so popular is 'cause people both are impatient and don't know to move when they can't jump around like an idiot.

 

As for how you beat Wald and Merk, you just play patient and don't let them do dumb shit. Don't whiff stuff. 214A Wald's Ex360 on reaction to ExFlash. Tech 360B. Bet on their assaults and ExReaper or slide, depending on their approach vector. Slide under Merkava fly dive. Ex on reaction to ExFlail and beat it out. Don't get hit by random shit.

ah cool, The 5C cancel is 5C into 5A right? can you cancel into mortal slide for a good mixup or 2C? also, Vatista, wdf is dis woman, help? >_<

Posted

5C 5A is just to keep them honest, 'cause it's minimal risk but also pretty much zero reward. 5C 236A combos, though, so if you think your 5C will hit, 5C 236A will net you a ton of damage. If they read it, they can shield the first two hits of Mortal Slide and get a big advantage in neutral 'cause they'll be at good frames and good positioning. That's why you 5C 5A.

 

Vatista is a scumbag. Bait a flashkick. Most Vatistas are bad and will do 2C earlier than divedrill for mixups so you can block it free by just timing it. Good Vatistas will delay the 2C and make you cry. Don't bother trying to navigate the balls and lasers if you don't have a good read. Just block for a long time and wait for Vorpal. Then you can act like a bully and CS stuff to make her hesitate. If she does that scummy 66C A ball thing, throw her out of it. If she baits you, you get wrecked, though. :v

Posted

5C 5A is just to keep them honest, 'cause it's minimal risk but also pretty much zero reward. 5C 236A combos, though, so if you think your 5C will hit, 5C 236A will net you a ton of damage. If they read it, they can shield the first two hits of Mortal Slide and get a big advantage in neutral 'cause they'll be at good frames and good positioning. That's why you 5C 5A.

 

Vatista is a scumbag. Bait a flashkick. Most Vatistas are bad and will do 2C earlier than divedrill for mixups so you can block it free by just timing it. Good Vatistas will delay the 2C and make you cry. Don't bother trying to navigate the balls and lasers if you don't have a good read. Just block for a long time and wait for Vorpal. Then you can act like a bully and CS stuff to make her hesitate. If she does that scummy 66C A ball thing, throw her out of it. If she baits you, you get wrecked, though. :v

so if i manage to catch her, sdo i go for the bread n butter 2A > 5B > 2B > 5C > 3C > 2C > ICJC > 3C > Mortal slide > ASSIMILATION or should i go for something else to keep pressure down? just trying these out in the lab.

Posted

Well, I mean, do the real combo if it's a punish situation. And if it's a mash out situation, you want to use 5A 'cause it's faster. 2A starters are mainly from catching mash from stagger 2A blockstrings.

Posted

but seriously, two questions. why is girm reaper such a popular move? i find mortal slide to be alot more effective, and two, how da HELL do you beat waldstein/merkava as him? they're both so annoying....

Grim reaper is 9 frames, Mortal slide is 17.

With CS you also get much much more damage off of grim reaper, but for overall neutral without CS, mortal slide is king.

wald isn't so bad, merkava is a little harder, but you have to be patient and bully him when you get knockdowns. 2C meaty beats all of his wakeup options except for Veil off and IW. Meaty 2A beats all Veil offs in the game as a safe option too.

With wald, you need to be more careful with your oki when he has meter. With no meter, bully him all you like on oki. It's actually about even in neutral from round start, but there is a scary range between your mortal slide and outside your 2B range where he can pressure you very strongly.

Against both characters you have to out neutral them where they're pretty similar in neutral to you. One huge easy mode key to have is 623B CS. Yes, you want to try to get chain shifts every time. That will make your 9 frame grim reaper a HUGE threat and pretty much says "It's my turn"

  • 3 weeks later...
Posted

Alternately, if you don't have a 5f normal you have to just wait until he goes for Assimilation (which will be gold) and tech it.  You can also try shielding 66B and mashing out but he can Assimilation on reaction to the shield to counterthrow your mash (and it won't be gold if 66B is shielded) so it's still a 50/50 situation.

 

You can tech command grabs in this game? O_o'

Posted

Only when they're golden, like the purple command throws in BB when you use them while the opponent is in hit- or blockstun.

So eg. MSlide=>Harvest=>Assimilate is techable?

Posted

No, that is a combo afair (haven't played UNIEL quite a time), I mean e.g. 2A on block>too fast performed Assimilate. I have to apologize, command throws will work in some combos but will be gold throws in blockstrings if performed too early.

Posted

If you mean 236A 236A 236A, it depends on the speed. It's normally a gold assimilation, but it'll be normal if it's delayed enough.

Posted

The last hit of 236A is an unblockable hitgrab. What that means is it hits grounded and aerial opponents, and it's only techable if you're in blockstun while they try to grab you.

 

The obvious answer to the 236A236A236A tick is to do an invuln reversal between the 2nd and 3rd rekka or backstepping. Also shielding shade harvest is great.

 

Some characters with longer backdashes can get punished if they backstep after the 2nd rekka and Gordeau doesn't do the 3rd, but usually shielding the 2nd hit and doing a reversal is a good way to go if you're in range to get hit by the assimilation rekka

  • 3 months later...
Posted

If you think Gordeau is broken, you haven't seen characters that actually break their games. Gordeau is S-tier as hell, but he is -actually possible to deal with-.

(P.S. Fuck C-Roa)

Posted

If you think Gordeau is broken, you haven't seen characters that actually break their games. Gordeau is S-tier as hell, but he is -actually possible to deal with-.

(P.S. Fuck C-Roa)

 

 

That I learned not too long ago. 

 

You can't just pick him mash stand heavy and mortal slide and expect to win

  • 2 months later...
Posted

Yeah, nerfed from "fuck y'all, this is my game" to "just strong" status, nothing to talk about :P

Posted

Yeah, nerfed from "fuck y'all, this is my game" to "just strong" status, nothing to talk about :P

Okies. :3

  • 1 month later...

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