Chun Posted January 24, 2009 Posted January 24, 2009 I was doing research tonight and I noticed that Noels during ground assault eat a 5C with staff if you jump in, back dash (Optional j.C), and then 5C. It's pretty easy to bait since a standing 5D for Noel has a lot of cooldown time. In fact, most of the D whiffs in drive when you dash away for a moment will be stopped by a reaching 6C if you zone well enough, so you can 3C, hold mantenbou, dash forward rejuggle 6C. Straight through will only work after 6C I believe on larger characters; mostly because the hitbox during the aerial of it is different; if too close, second hit won't connect, too far, recoverable. (I'm not even sure if you even have stance after 6C; I think you're "staffless") Also, current staffless corner combo I'm running: 5B 5C 236A 236C 5B jBC land 5C 2C jB dj jBC (j236B j236C). I'm curious how much damage that runs. I've just been utilizing a rejuggle mantenbou strategy by trying to OTG then testing waters to see if they will tech roll, then 6C into DP and so on. ~Chun
Diveman Posted January 25, 2009 Posted January 25, 2009 on the new gamechariot vids, theres a litchi player who uses 6B a lot, and seems to have good results. For those who dont like/use gamechariot, here it is the YT version http://www.youtube.com/watch?v=1SyRxRglric
Most Unknown Posted January 25, 2009 Posted January 25, 2009 Not the best match, but I see what you mean. ~1~
Diveman Posted January 25, 2009 Posted January 25, 2009 yeah I never said it was the best litchi ever anyway, just wanted to show mantenbou 6B mindgames
JEKKI Posted January 25, 2009 Posted January 25, 2009 how do you do that backflip thing at the beginning of the round?? is it just a regular 44 backdash, or is it a different command?? also can u throw a crouching opponent? I'm wondering if u can do like a tick 2A 2A kara throw
Chun Posted January 25, 2009 Posted January 25, 2009 how do you do that backflip thing at the beginning of the round?? is it just a regular 44 backdash, or is it a different command?? also can u throw a crouching opponent? I'm wondering if u can do like a tick 2A 2A kara throw If you're talking about the staffless backflip that arcs backwards, that's 63214 B. Tick throws can be made after 2A but only to a certain distance. The escape window is also double exclamation. ~Chun
Lord Knight Posted January 25, 2009 Posted January 25, 2009 No he's probably talking about her like double backdash that she has (that actually has some invul omg). I think it's just backdash out of backdash tbh.
EmphyNAPS Posted January 26, 2009 Posted January 26, 2009 Do you guys think it's possible to "tech-confirm" 6C after the call-back tech catch in the corner? Like, not do 6C if they neutral tech? Also, that feint stuff looks like it's just asking to get mashed out of. I know you can keep them honest with non-feint 6B and 5C, but it just looks a little too ghetto, although thinking twice about it, it probably looks that way because it was done twice in a row. Maybe just doing it once wouldn't be so weird.
JEKKI Posted January 26, 2009 Posted January 26, 2009 If you're talking about the staffless backflip that arcs backwards, that's 63214 B. Tick throws can be made after 2A but only to a certain distance. The escape window is also double exclamation. ~Chunno, not staffless. Not the move where u jump back to the staff position. in the video above, at the opening of the match Litchi does backdash into backflip then air dashes before she hits the ground. Lord Knight>> thanks. I will try that. I have done the move accidentally and never knew how, so u are prolly correct
Chun Posted January 27, 2009 Posted January 27, 2009 Do you guys think it's possible to "tech-confirm" 6C after the call-back tech catch in the corner? Like, not do 6C if they neutral tech? I wouldn't see any sort of problem in utilizing a call-back tech punish window to use 6C to reset, and not doing 6C amidst a neutral tech seems like a nice set up for a throw. If anything whenever the staff hits there's no reason why a 6C wouldn't connect afterward. But I think you know this already so I don't exactly know what you're getting at. ~Chun
EmphyNAPS Posted January 27, 2009 Posted January 27, 2009 I wouldn't see any sort of problem in utilizing a call-back tech punish window to use 6C to reset, and not doing 6C amidst a neutral tech seems like a nice set up for a throw. If anything whenever the staff hits there's no reason why a 6C wouldn't connect afterward. But I think you know this already so I don't exactly know what you're getting at. ~Chun I was asking if you could CONFIRM that they teched with anything but a neutral tech, and THEN do 6C (or if you see that they neutral teched, and NOT do 6C).
Goldenrody Posted January 27, 2009 Posted January 27, 2009 http://www.nicovideo.jp/watch/sm5930854 http://www.nicovideo.jp/watch/sm5931019 http://www.nicovideo.jp/watch/sm5931233 http://www.nicovideo.jp/watch/sm5931476 Some pretty good Litchi vids from recent TRF 2on2 tournament. There's a double Litchi team: one of the Litchis is really bad(plays default color), and the other Litchi Momoichi is very good(pink color). So look for the pink one, obviously
EmphyNAPS Posted January 27, 2009 Posted January 27, 2009 That new staffless 3C canceled to whirlwind/punchy stick ender seems pretty nice, especially since everyone's just gonna mash on tech after getting impatient waiting for Litchi's combos to finish.
Lord Knight Posted January 27, 2009 Posted January 27, 2009 Looks like there is an actual purpose to using that 3C ender. 3C pulls them in on hit, so when you follow up with Shishin or Kokushi musou, they aren't all the way in the corner. That way you can do crossups and stuff, along with disappearing in Shishin as well.
Shining Aquas Posted January 27, 2009 Posted January 27, 2009 Any potential combos that end/lead into Unicorn Flame? Yes, No, or Not worth it?
Diveman Posted January 28, 2009 Posted January 28, 2009 oh, sick pink litchi there. the 3C enders were nice, and the best part is that if they guessed wrong you can put them in the same situation all over again unless they guess right/burst (kinda like millia on GG). I also love the fact that shishin covers you and makes the guessing even more difficult to see, you can do many many things in the corner after that. good stuff
kousaka Posted January 28, 2009 Posted January 28, 2009 has anyone tried the 3C setup only to have ragna super through it?
Jthan Posted January 28, 2009 Posted January 28, 2009 could these 3c in the corner tricks not also work with just a 5c? (except for noel, carl, and v13)
kousaka Posted February 5, 2009 Posted February 5, 2009 after 632146+D - (Mantenbou placed) from vids i've noticed a few different enders. Mainly j.C and staffless 6C for knockdown has anyone fully tested which ones are for which characters/situation? i've used j.C and had it fail a few times when the opponent was caught by the super in the air Since litchi's game is almost completely based on the 2 supers we should compile a list of combos that all end with placed matenbou.. especially the character specific variants. I've had problems finding ones that work on Carl.
kousaka Posted February 7, 2009 Posted February 7, 2009 i've been using 6C enders everywhere i can but i can't find one that'll work on carl has anyone found any alternatives? or just combos that end with knockdown in general against carl
Dakanya Posted February 7, 2009 Posted February 7, 2009 i've been using 6C enders everywhere i can but i can't find one that'll work on carl has anyone found any alternatives? or just combos that end with knockdown in general against carl For use on Noel and Carl: tsubame d.6C 2B 2C JC JD AD.JC 6C tsubame 6C For use on Carl (must be point-blank/very close): xx 3C xx JC land rising JB JC 5C(1) tsubame > 6C or 6A or JC>kote>JC rising JB>JC must be asap or else you will get staff JC also the 5C timing is severe but it is pretty easy to pick up so the combo seems stable I have been very sick so I have not been able to go to the arcade and test this combo yet and I don't get to play against Carl often either (though I suppose one could always just put credits on both sides) so your mileage may vary.
EmphyNAPS Posted February 7, 2009 Posted February 7, 2009 For use on Noel and Carl: tsubame d.6C 2B 2C JC JD AD.JC 6C tsubame 6C v-13 as well, if you're counting characters that you have to OTG with 2B, right? For use on Carl (must be point-blank/very close): xx 3C xx JC land rising JB JC 5C(1) tsubame > 6C or 6A or JC>kote>JC I don't understand this combo. Can you elaborate?
Dakanya Posted February 7, 2009 Posted February 7, 2009 v-13 as well, if you're counting characters that you have to OTG with 2B, right? I don't understand this combo. Can you elaborate? Is there any specific part you want me to elaborate on? Well maybe me writing 'rising' was unnecessary...
EmphyNAPS Posted February 8, 2009 Posted February 8, 2009 Is there any specific part you want me to elaborate on? Well maybe me writing 'rising' was unnecessary... Like, are you gatling into 3C, are you setting it after, how would you get J.C land J.B, is the 5C(1) OTG, where in this combo are you considered staffless/not staffless, why would you end with 6A after tsubame, and what is "JC>kote>JC"?
Dakanya Posted February 8, 2009 Posted February 8, 2009 Like, are you gatling into 3C, are you setting it after, how would you get J.C land J.B, is the 5C(1) OTG, where in this combo are you considered staffless/not staffless, why would you end with 6A after tsubame, and what is "JC>kote>JC"? Well you've done combos involving staff 3C before right? You should be gatling into 3C as this is for landing a 5B or 5C on a grounded opponent. However, this combo requires you to within close proximity unlike the other 3C combos. So xx 3C xx JC would ideally be 5B 5C(1) 3C [D] ]D[ JC~ This combo involves setting the staff because tsubame is used near the end without recalling it. All 3C combos involve negative edging D so they are going to get picked up by the staff on return after the first JC... kote is short for "kote gaeshi" and its input is 623D/421D when you are without the staff. There are options you can do after 6A such as shishin (staffless 41236D) into high or low, kote throw, kote 2A... Sorry, I do not know if the 5C(1) is OTG or not but I suspect it is so. This is information that was written in Japanese that I haven't gotten to test yet.
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