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Posted

I release D at the same time I press j2C. xx 8D, wait until the opponent is at the right height, jump and immediately j2C]D[ jC, backdash, repeat.

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Posted

the real trick is gauging the hight properly. It's gotta be -very- low =S i still havent gotten it down yet. It also seems like it might be a little character specific. I've noticed that bang's hitbox always touches the ground before i think he's going to. drives me nuts.

Posted

Just theorizing here about the (2)hit 8]D[ that bewilders everyone: What if: On the first couple active frames of 8]D[-the "orb" has a larger hit box than the clap? This would cause the orb to hit first and the clap to hit second. Property is fall instead of launch. THIS- OR The "orb" is active a few frames before the clap... I haven't thought about how to confirm/debunk this yet. Just an idea.

  • 2 weeks later...
Posted

Won my first tournament woot!!! Even though it was painful playing CT after playing CS for a bit, it was worth it. I was getting tired of always getting second place.

Posted

Won my first tournament woot!!! Even though it was painful playing CT after playing CS for a bit, it was worth it. I was getting tired of always getting second place.

Congratulations!

Posted

Won my first tournament woot!!! Even though it was painful playing CT after playing CS for a bit, it was worth it. I was getting tired of always getting second place.

Congrats on your win! You're coming down for Final Round right? Any other Carl players gonna go to it? j/w cuz I definitely want to meet you cool people :)
Posted

Could anyone give me some hints on the Sandwich > summon > iad j.2c Allecan crossup reset? I can't seem to time the summon properly (too late even with negative edging), and most of the time my cross up iad J.2C seems to miss. Are there certain strings where the reset works, or can it be done after any sandwich string?

Posted

5B, 6B is the most common application. But, any jump-cancelable normal will work: Just depends on the spacing and recovery of Nirvana.

Posted

What about the input? 5B+[D] > 6B > 22]D[ > IAD j.2c or maybe something else? Does i have to be an IAD J.2C or does 766 J.2C work too?

Posted

766 is sometimes necessary against thin characters, but you should usually be fine with a normal airdash. with plain 5B you can almost always air dash normally, 6B brings you too close sometimes.

  • 2 weeks later...
Posted

In a sense, yes, because it is a wholly unintended interaction of effects producing behavior that the programmers did not expect.

Posted

This hinders on your definition of a bug I can say this however. Clap trap was not the game designers intentions although neither was jump loops or Kara throws

Posted

I don't think i would Call it a bug really, it's lack of foresight on the developer's part. It's more like an Exploit i suppose. As stark said, It was not the intention of the developers for it to be used in such a way, but it technically isn't a bug because they DID intend for 8]D[ to be air unblockable and they DID design Carl with looping in mind, it's just that this PARTICULAR loop was something they did not foresee, and as CS has demonstrated with it's removal, they did not want. However I would not call it a bug because technically speaking it is not a programming error. It is an Exploit.

P.S. Kyle i hate to be "that guy" but this is gonna drive me crazy.

This hinges on your definition of a bug I can say this however. Clap trap was not the game designers intentions although neither was jump loops or Kara throws

Hinder means "gets in the way of." (sorry malapropisms irk me XD)

Posted

It's all good Mascarpose. ZOOGSTAN! YEAHHHHH! ARGHG! 2nd place, sweet dood.

Posted

I don't think i would Call it a bug really, it's lack of foresight on the developer's part. It's more like an Exploit i suppose. As stark said, It was not the intention of the developers for it to be used in such a way, but it technically isn't a bug because they DID intend for 8]D[ to be air unblockable and they DID design Carl with looping in mind, it's just that this PARTICULAR loop was something they did not foresee, and as CS has demonstrated with it's removal, they did not want. However I would not call it a bug because technically speaking it is not a programming error. It is an Exploit.

As a programmer, I can tell you that this sort of exploit is generally considered a bug. It is an interaction of game mechanics that happens to create something fundamentally undesirable; this is a programming error, really, even though it's because of several mechanics working as they should.

Does it being a bug mean you shouldn't use it, though? Not really... Lots of fighting game mechanics first are technically bugs, like kara cancelling, roll cancelling, fuzzy guard, wavedashing and jump install.

Posted

Does it being a bug mean you shouldn't use it, though? Not really... Lots of fighting game mechanics first are technically bugs, like kara cancelling, roll cancelling, fuzzy guard, wavedashing and jump install.

Not to mention combos themselves.

Posted

Hi guys ! Soo this is my first time on the carl forums. I saw a vid of Dio and it was magic.... I wanted to learn how to play carl for the longest time but have always been intimidated by the OMGAHZOSN USIN' 2 PPL @ Same TIMENZOG ! I am also normally just a casual fighting game player -- but yup im'ma be starting carl right now -- I read the guide a few times but i am so overwhelmed :O i have no idea where to start zomg ... oh and is it normal for the gear super to be so difficult to input ? i can easily do moves with similar inputs no problem but the gear just doesn't want to cooperate :| Oh and i just wanted to ask if you guys re-mapped D for carl... im a pad player and i generally don't like moving buttons around because it seems cheap but meh ~

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