Zoogstin Posted August 13, 2009 Posted August 13, 2009 I do that setup a lot. You just gotta input the 3 or 6 input immediately after the 2C. Sometimes I hit 2c relatively early and then switch over to 3D so right before the 2c comes out I'm already walking nirvana forward.
Zeero Posted August 13, 2009 Posted August 13, 2009 its all about buffering and using recovery so you can control nirvana
Kyle Posted August 14, 2009 Posted August 14, 2009 I was very aware about the 3C buffering, but not the 8~7 or 8~9 buffering. All this has me admitting that Carl on Pad is too much. So, My Carl goes on a vacation until I upgrade my stick for 360 compatibility. The 360 controller is not designed for fighting games... argh. That pad is.. unreliable,. I mean, i consistently miss supers and shit. I'm tired of losing because of input error. MIA... about a week guys.
Zoogstin Posted August 14, 2009 Posted August 14, 2009 This is exactly why I had my stick dual modded 2 months in advance for this game.
Code-Nana Posted August 14, 2009 Posted August 14, 2009 360s analog works way better for Carl. Trust me. I seriously don't know why people try and torture themselves on the D Pad when the Analog works like a dream.
feri Posted August 14, 2009 Posted August 14, 2009 cause they suck on analog. its a no brainer, really.
Zoogstin Posted August 14, 2009 Posted August 14, 2009 360s analog works way better for Carl. Trust me. I seriously don't know why people try and torture themselves on the D Pad when the Analog works like a dream. too broke to buy any console. That's why I'm using my sister's 360 for the summer.
Hal Posted August 14, 2009 Posted August 14, 2009 I keep dropping 22D and the Nirvana supers on 360 pad, shit makes me sad. I need to get my stick fixed, otherwise I'm gonna go crazy because of this.
Zoogstin Posted August 16, 2009 Posted August 16, 2009 Mecha-Sue got knocked out of SBO but we still have two more Carl's, Kyaku and Tsubaki, who won their matches. Awesome!! I was rooting for Mecha-Sue mostly because not only is his Carl beast but so is his Zappa.
dice Posted August 16, 2009 Posted August 16, 2009 he probably 100% looped everybody he played! Yea Pui, I always told you that kid was top tier
Zeero Posted August 16, 2009 Posted August 16, 2009 Yea Pui, I always told you that kid was top tier unfortunately not every carl player can pull off the 100% loop every single time like me
Kyle Posted August 17, 2009 Posted August 17, 2009 I bought AVI cables, AVI Splitters, DVD+R's and got all ready to record stuff... I don't have the remote, so I can not format disk.. meaning i should have bought dvd-R... Sigh* W.I.P. guys. ... trading DVD's with an intern. Hopefully I'll have them tomorrow. =/
kousaka Posted August 17, 2009 Posted August 17, 2009 unfortunately not every carl player can pull off the 100% loop every single time like me as if getting hit by it once was not enough =D
Neo Balrog Posted August 18, 2009 Posted August 18, 2009 Hi, I have a question. I don´t know to do this movement. 0:49 min http://www.youtube.com/watch?v=2XmZesBB_OU Carl use 2A 2B 3C IAD (air) 2C, but Carl can continue with 2C and Nirvana. Don´t use Rapid Cancel :S How is this done?
Kyle Posted August 18, 2009 Posted August 18, 2009 Allegretto (j214C) Cancel: I will be referring this as Alle~can. This special move of J.214C drops Carl’s elevation during start-up frames. If Carl touches the ground during these start-up frames its INSTANT recovery. Hence a low J.2C, 214C is a fast & beastly overhead with no recovery. This technique gives Carl an amazing overhead/pressure and is needed in many of Carl's more painful combos.
Kyle Posted August 18, 2009 Posted August 18, 2009 TO DO: -Update combo thread to be more specific EXAMPLE w/nirvana combo's, crouching/standing only...etc. -Pull best info from thread"...pressure and you" into 101. -Make videos =P -Update video thread with all useful post. -Trainingmode punish Haku-counter -test theory for Tryin to think outside of the box here: Ragna, Rachel & Haku-men can not escape 8]D[ if they are in aerial block-stun. So, what if instead of combo'n into JB+C, why not go into a move that does not combo, but has excessive active frames... like Allegreto of Gear super. Ideally, when they recovered from the combo "missing". They would be forced to guard in the air, where the 8]D[ would be a huge launch. needs testing* something like 2C, 8]D[, 3C, 632146Cm 8]D[ If they emergency tech, they probably are forced into the air guarding. If they did not tech they eat good damage. MUCH LATER: -Write Match-ups
MisoSowee Posted August 19, 2009 Posted August 19, 2009 hey carl people! after playing random matches in player match i've decided to sub carl! unfortunately i'll have to make a new psn since i've already reached lvl 55 ._. but anyways, i'm having a little bit of trouble not de-activating nirvana during the standard ground loop. (2a-5a-5b-6b-paunch) thing is i'm using the ps3 controller with analog stick. anyone here use ps3 controller that has a certain way they keep nirvana active? (my thumb isn't near large enough to get X and triangle....)
4Corners Posted August 19, 2009 Posted August 19, 2009 Map D to a shoulder button. Seriously. Either that, or start playing claw style. ...Or buy a stick. >_>
MisoSowee Posted August 19, 2009 Posted August 19, 2009 Map D to a shoulder button. Seriously. Either that, or start playing claw style. ...Or buy a stick. >_> Oh....Dam. I guess i'll stick with scrub drill arm spam carl D:
Kyle Posted August 19, 2009 Posted August 19, 2009 TO DO: -test theory for Tryin to think outside of the box here: Ragna, Rachel & Haku-men can not escape 8]D[ if they are in aerial block-stun. So, what if instead of combo'n into JB+C, why not go into a move that does not combo, but has excessive active frames... like Allegreto of Gear super. Ideally, when they recovered from the combo "missing". They would be forced to guard in the air, where the 8]D[ would be a huge launch. needs testing* something like 2C, 8]D[, 3C, 632146Cm 8]D[ If they emergency tech, they probably are forced into the air guarding. If they did not tech they eat good damage. Updates on this. First off when doing a juggle with 3C it actually knocks the opponent down. Therefore, any set-up wanting an air unblock is not going to be using 3C. Because Emergency Tech is invincible until the opponent hits the ground. They will never be in the air after an emergency tech. So, if you use 5C or 6B this is semi-viable. Semi.. because it only works with neutral tech. Sucks because I don't ever expect to neutral tech and choose to stay between Me & the bot. Even more disappointing is the forward & back tech have a HUGE vertical trajectory. They are flung way over top of anything 8]D[ related. Also, it can NOT be hit confirmed... Sucks Sorry boys and girls.
4Corners Posted August 20, 2009 Posted August 20, 2009 I know this goes in match-ups, but I just thought I would say: I hate fighting Hakumen. And Rachel. And stupid-ass Litchi. At least online, for the first two. Seriously, those characters are made to rape with laagzz, and Carl is all liek "ONOES, I DROPPED MY LOOP AND DID A RANDOM JUMP C! I DIIIIIIIIED", or something like that. Then I cry. Also, the fact that Haku's counter super is completely unblockable displeases me. If I let him get the meter for it, I can't use Nirvana to bait him. He just counters, and I diiiiiiiiiiiiiiiiiiiiieeeeeeeeeeee. Litchi is just a straight up hooker, though. That srk is waaaaaaaaaaay better than I thought it was, her j.b makes me saaaaaaaad, and I'm still trying to wrap my mind around blocking up instead of crouching. Bawwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww On the plus side, Carl's mix-ups aren't even fair. Like, seriously, wtf? :D! Also, I did a stupid combo. I can't really remember it, but it was like... 3C [CH] jc> j2c allecan>3C xx gear super It was dumb, but untechable, and won the match. Goooooooo Carl! Carl is too much fun when you're gone,srsly.
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