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Posted

I like this kid a lot, and I just wanted to know. Does the loop he has make him a little bit unfair? I'm not saying he is unfair, but I wanna ask a Carl main about it. Hell thsi kid might become my second, since I play Tager.

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Posted

when is a good time to buffer the 6D so it comes out, but 6A doesn't come with it?

i play on the regular 360 pad and, trust me, i know how you feel. It sounds nooby, but for me I just mash the 3 attack buttons (A, B, C) in that order with the correct directions while constantly buffering the D, letting go while holding forward (for the 6D) during carl's 5B animation...:8/:

I don't know how it works, but I have the timing down so i just roll with it. I found out that the most important thing about doing combos with carl, aside from being able to start them without dying, is to be flexible. Always be prepared for the worst, but realize that you are in control of the game when you have your opponent in a loop so don't panic (when i first started i fumbled most of them simply because i got so excited...)!

But, then again, I have a 40% win rate with this guy, so take everything i say with a grain of salt.

Posted

Carl's not one to play without a stick?

Anyone else able to do it on a 360 or PSN controller? any tips? when is a good time to buffer the 6D so it comes out, but 6A doesn't come with it?

Play with whatever you feel comfortable. Just map D to a shoulder and C or B too if you want to play pad (you'll have to if you want to get anywhere with carl).

As for tips.

2a 5a 2b 3c 22d VivaceA is easier than the allecan setup (omit buttons to correct spacing).

Against some chars you will need to Vivace then 2a 5b j.b 8d.

Fight near/with nirvana if possible. If they arent TT you can take your time getting close to them.

2a 22d 5a into blockstrings is really useful.

Reset sandwich loops using j.2c allecan for some really sweet damage.

Throw 22d vivaceA 66 2b 2c 8d loop.

Use RCs to make throw loops easier (especially if it will kill them).

If they are saving burst for the end remind them you can combo into 214214d or 632146c super.

And keep at it. You'll be doing 11k damage in no time :3

Posted

360 pad is super difficult. I need a stick soo bad right now, nah nah nah nah. BTW I Map "D" to the right trigger. It helps. Darius-SOLIDPLAY- 7TH!!!! yeah

Posted

Alright, thanks. Yeah, I'll wait until I get my stick before I meddle with him, or even Litchi. Assigning D to a new button would throw my Noel game out the window, and I don't want to do that until I get my stick lol.

Posted

TO DO: -Update 101 last post with recent throw loops -Update combo thread to be more specific EXAMPKLE w/nirvana combo's, crouching/standing only...etc. -Pull best info from thread"...pressure and you" into 101. -Close thread"...pressure and you" -Make videos =P -Update video thread with all useful post. -Trainingmode punish Haku-men's counter -Trainingmode universal throw loops set-up from corner. MUCH LATER: -Write Match-ups

Posted

Does anyone else notice that Carl has files in the Sound Test that you don't hear in game? Like how he names all the pieces in Chess.

Posted

I have a generic question, I don't think it's covered much in terms of discussion. Why are Carl players like an endangered species? I seldom ever play them online and when I do, I either win because they're bad, or get whupped because they're too good. I never know what to expect.

Posted

which is why people don't play him. And is why you either come a cross a bad carl player or one who knows how to do loops (ie. rape).

Posted

I have good nights and I have my bad nights. I can't play Carl casually at all I need to play at my all just get some decent matches out of Carl. I for one in that phase where I got most of the basics down just need to get the Clap Trap down and some summon set ups. Carl is a rare breed online, in fact I save most of my Carl matches. Honestly too many Jin/Noel players, Ragna is starting to get super rare for me.

Posted

Carl's frustrating to play online for me just because I still have the mindset of "lag=ruin everything", despite the lag being barely (if at all) noticeable for almost every match. You can't really play Carl half-ass. You need to pay a LOT of attention to get in. Unless the person is bad.

Posted

Playing Carl is really frustrating most of the time I usually switch between him and Rachel. But still if you manage to get a good round its way more satisfying than with any other char.

Posted

For those people having trouble with teleports in combos: I had this issue for awhile since no matter how fast I did it after 3C, Nirvana would teleport on to the wrong side, instead I had to figure out when it was best to do it before I even did 3C. This is my exact inputs: 2A-2B-5-2D-3C->etc. You have to go back to neutral, and press 2D before Carl recovers from 2B in order to combo into 3C. It's a little awkward at first (it was for me), but you kind of get used to it if you do it enough times. If anyone is wondering, the 2 from 2B counts as the first 2 you need for 22D. I'm sure everyone else here is an expert on this by now, but this is for the newer Carl players if they're having trouble doing it after 3C, since it's kind of essential to be able to do teleports in his combos.

Posted

Actually, i use 2A-2B-3C-5-2D. It all depends on when u cross the opponent up/ how fast u iad. u actually have alot of time after the 3C to do the iad allecan.

Posted

Actually, i use 2A-2B-3C-5-2D. It all depends on when u cross the opponent up/ how fast u iad. u actually have alot of time after the 3C to do the iad allecan.

I'm not sure what you mean by a "lot" of time, at most I have about .5-1 second after 3C to IAD in order not to go black beat. I can only reliably connect it if I IAD immediately after 3C.

EDIT: Unfortunately my reflexes and reaction time has gone down a bit with age, that window that seems like a lot of time for you guys just isn't enough for me (while also IADing and doing 2C).

My method works as an alternative regardless, and I didn't see the exact notation posted before. I'm sure it'll help someone out there.

Posted

I am getting really tired of not linking the ground loop completely, can anyone be so kind to explain exactly what to do and the exact inputs cause I think I have tried everything and Nirvana just doesn't stay active.

Posted

I am getting really tired of not linking the ground loop completely, can anyone be so kind to explain exactly what to do and the exact inputs cause I think I have tried everything and Nirvana just doesn't stay active.

Uh, it depends on what ground loop you're trying to do. The only one I can currently do consistently is 5A-5B-5C-6]D[-etc. Sometimes I can throw in j. C after 6]D[.

The biggest problem I had before was trying to break the loop down into parts before realizing that you can't do that because it's not possible to loop them if Nirvana hasn't recovered (needs more time). It's actually kind of hard to explain how I do it, because I subconciously know the timing now. I guess important things to note are that I hold down D again immediately after letting it go for Nirvana to attack.

Posted

Does anyone else notice that Carl has files in the Sound Test that you don't hear in game?

Like how he names all the pieces in Chess.

yes i know!

i asked that earlier and NO ONE ANSWERED ME!

Do I have to play arcade w/o losing once and fight infinite ragna to find out? B/c I don't really want to waste my time stressing over computer controlled opponents when it's the human one's who have had my attention all this time. for reals.

Posted

I am getting really tired of not linking the ground loop completely, can anyone be so kind to explain exactly what to do and the exact inputs cause I think I have tried everything and Nirvana just doesn't stay active.

It sounds to me like you're not hold down the D button after she recovers. When she recovers from her previous 6D you have to have the D button still pressed so that she doesn't go into her stand by mode. That way when you release the D button for her next 6D she won't have to activate. Are you trying to do that?

I mess up sometimes as well. It happens.

[D] 2a 5a 5B 6b/5C 6]D[ should be a long enough string for you to get your timing down.

After that you can start taking shortcuts like [D] j.c 5b 5C 6]D[ loops.

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