Jump to content
Dustloop Forums

Recommended Posts

Posted

I had to kill my HRAP so that I could keep playing. I'm very sad. D: I need to get some glue or something, some of the parts become disconnected waaaaaay too easy. Also, I have no headphone jack, and the only buttons that work are a, b, c, and d. BUUUUUUUUUUUUUUT At least I don't have to stop playing. :D alsoiputinajlfanddontdropcombosremotelyasmuchyay

  • Replies 1.6k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

watching the latest autonomous carl vids with Kyaku, Im left wondering why they continue to use universal clap on Nu and that really awkward clap loop on Litchi........have they not seen the light?

Posted

They have to know something that we don't. For instance, Dio use to do clap loop on Nu like we do (just throw her over and over again) but recently I saw him do the alternative one (the variation where the orb misses). I'm perplexed by this as well.

Posted

The reason is extremely obvious lol... Its all about keeping the cost for a clap loop to a minimum.

Posted

Yep. I've started doing random resets to the people that I can't just clap to death. Also, everyone should learn Carl's solo loop on Tager. 4k damage off a random jump-in while charging Nirvana back up? Yes please. :D

Posted

the loops are the same in construction (throw+clap, dash+clap/ throw+clap xN) they dont cost any more than the other. Only thing that would is keeping Nirvana active during the clap+throw xN. on the universal one they deactivate Nirvana after the first throw+clap and reactivate her during the dash+clap. But seriously? IDK maybe its just preference...

Posted

The only thing I can think of is less Zzzz. Maybe they are getting Boo'd while doing the combo and choose to switch it up. lol...IDK

Posted

copy pasta'd from my other post... "alle-can is pretty easy, just gets some used to. just do 2c and then immediately roll to 4 and press c again. you should be pressing the second C as the 2c actually hits." yes. although i'm no carl mainer... .that's just how i do it.

Posted

The only thing I can think of is less Zzzz. Maybe they are getting Boo'd while doing the combo and choose to switch it up. lol...IDK

pfft whatever. In my eyes a throw loop is a throw loop.

Posted

I have a few favorites myself on that CD. Haven't gotten their latest stuff. No Carl player should go more than a week without playing Carl. Its like abandoning your new born son or something. Did I make that weird enough?

Posted

They have to know something that we don't. For instance, Dio use to do clap loop on Nu like we do (just throw her over and over again) but recently I saw him do the alternative one (the variation where the orb misses). I'm perplexed by this as well.

Does the weird JP ones put Carl ina better position when the opponent does a throw break?

Posted

That can't be it considering how once Carl starts his throws, Nirvana is in the same spot anyways no matter what type of thowloop he's doing. The only time they move nirvana backwards is when they're making up ground for when Carl airdashes. This hurts my head a little bit.

Posted

By "better position" I was referring to the frustrating mechanic where often times the opponent breaks a throw, get's hit by 8]D[ and falls straight to the ground making the pick-up EXTREMELY difficult. Needs testing, but I seriously don't want to learn those gimp loops... ours are better dammit! props to Kyaku for actually doing those goofy loops he recorded the first day. lol

Posted

I dunno, I can normally just dash in and decide whether they're fastfalling or not, and reset accordingly. I figure JP players would know how to do it even better. Pretty sure it's to save Nirvana meter via resetting. Each clap takes 140% of the health the previous one did in order to be used. Continuous activation is a baaaaaad thing, seriously.

Posted

I dunno, I can normally just dash in and decide whether they're fastfalling or not, and reset accordingly. I figure JP players would know how to do it even better.

Pretty sure it's to save Nirvana meter via resetting. Each clap takes 140% of the health the previous one did in order to be used. Continuous activation is a baaaaaad thing, seriously.

To compensate for this they are doing the universal clap loop with the corner set-up.

Recent vids shown Kyaku going into this (2) separate ways i haven't seen/done before.

A JP did the Basketball combo!

http://www.youtube.com/watch?v=qPdjhit7ZW4&feature=channel_page

Posted

Sooooooooo Gear super is broken as hell. I got to play PhaethonH this weekend. He's not bad, but I think that unless I MM him, he's a gunna sandbag. D: Buuuuuuuuuuut That doesn't mean he wasn't playing Carl like a gay little character. 5b jc j2c alle-can is retarded if they aren't expecting it. Seriously, I think you can win rounds with that alone. He almost always JCed any jcable move when Carl was alone, which worked well for a while, but is telegraphed as hell and gets you airgrabbed/allegretto'd soooooooo easily. I'll post more on it in the Carl v Carl thread. But ummmmm Back to the gear super! If you get a chance to burst>clap and you can take it until they're sitting pretty at 1 health, do it! Seriously, after that, it's GGs. What you do is clap loop until they have 1 health, then you let them drop between you and Nirvana. Backdash/set it up so they can't roll away from you Then 5c+whatever Nirvana move you want to use to keep them locked in place and gear super to kill with chip damage. Imma prolly be doing 5c~6d xx gear It's stupid. Also, gears as your super flash buffer is too good. There's a LOT more, but srsly, this super is duuuuuuuuuuumb. OOOOOOOH! There's a use for Anima! pressure them into it (easiest way is gear), so that they'll get the purple throw marks. Dash in while they're busy teching, and do a quick low. It's dirty, and it works. Use very sparingly, I'd think.

Posted

I think we've gone over all you've said except the grabbing during the gear super. I'm sure you could make some tech trap setups with Anima but with the way OS throw works and how slow her walk is I'm not so sure it would be stable/viable mixup.... but play around with it if you wish.

Posted

Going over it and actually doing it are two entirely different things. Kyle's never done 5b jc iad j2c allecan against me, evar. Actually, no Carl really has. Same with using gears to chip to death. I just wanted to bring it back to attention because of how well it works. It's more of a gimmick mix-up, but stiiiiiill.

Posted

i've been using it for awhile and didnt come up with it myself so I read it here, forgot exactly where. I'm thinking zero posted it. Its fine to bring back attention to it. Its one of the few ways you can land some real damage on Rachel. I'd like to add that resetting your nirvana bar and doing double claps into fermata when the opponent techs your throw is so great that you WANT them to tech lololol.

Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...