OmegaDivider Posted July 27, 2014 Posted July 27, 2014 Evening all, So...I've always had this issue with fighting games. Mashing (kind of) when I actually step in a match, be it with friends or randoms, my mind splits. Part of it attempts to mash, and the other attempts to do the combos that I know I can do, but I usually tunnel vision and fail because of those combos to begin with. Either way, it all comes down to me panicking and trying to fall back on top of the few things I know to do. In some cases its fine. ie, land a grab as Kanji, everything clears and I know exactly what to follow up with. In others... I'll be playing character X, I can start a combo from 2A, I go for 2A, hit 2A. Freeze and miss my chance because I didn't expect to hit 2A This issue prevents me from really playing/enjoying my characters and I'd just like to know...How did you all overcome this issue (I assume this is something that would be semi-common) ' Did you just keep playing your character until everything became second nature? Did you follow some method, fight the training dummy etc? Either way, I'll continue getting a feel for my characters and keep fighting friends, I'll improve eventually at least. I just want to hear others experiences and how they overcame this (or similar) issues. Thanks for the replies, they're much appreciated.
thiz Posted July 27, 2014 Posted July 27, 2014 I know exactly how you feel. Got everything in my mind planned out for the match and as soon as it starts or a certain situation occurs, its over and I forget everything. The only way to fix this is by getting comfortable playing against other people and the only way to do that is playing more and more and more. It got a lot of better over the last year for me. Right now I am having the problem of rocking it at match 1 but playing like a total scrub at match #2.
Airk Posted July 27, 2014 Posted July 27, 2014 Yeah; Sadly the answer to this is mostly just "play more" but it CAN help to play the CPU on max difficulty because it's a lower pressure environment and helps you learn to take those combos you've been practicing in training mode and use them on an opponent that is moving around and hitting you.
OmegaDivider Posted July 28, 2014 Author Posted July 28, 2014 Thanks for the responses. I'll be sure to just keep playing, I'll have to get better eventually (I hope) Perhaps I should stop trying to look up combos and just sit in training with my character until I figure shit out for myself ,-,
StylisH Posted July 28, 2014 Posted July 28, 2014 Experience is definitely the better teacher here. Keep grinding, it'll start to come naturally after a while.
Airk Posted July 28, 2014 Posted July 28, 2014 I don't think looking up combos vs figuring them out yourself makes any difference, other than you probably ending up with sub-optimal combos. If you are finding stuff too executionally challenging, ask in your character forum if there are easier combos off of <starter>.
Ventus Tatshima Posted July 31, 2014 Posted July 31, 2014 There's also smart mashing. lol if you gotta mash do it at the right time
Speakeasy Posted July 31, 2014 Posted July 31, 2014 I lay on 2C with Nu and Mu when I panic. I know how it feels. Go watch a replay where you and your enemy both panic. It's comedy gold.
OmegaDivider Posted August 2, 2014 Author Posted August 2, 2014 Thanks all Took a week break and came back. Its odd, I felt much more relaxed than usual in P4A, :P lets see if I can apply it to UNIB
TD Posted August 2, 2014 Posted August 2, 2014 Resting is necessary and in fact required. If one were to go to a gym and exercise all day they would be overly tired and the intended effect (getting stronger) will be reversed, lowering immune system defense and increasing risk of injury. While less severe in a gaming sense, the principle applies to many areas of extended learning. The fact of the matter is that you must take breaks, usually after an intense workout - of the brain in this case. This gives your brain something to think about on the back burner while you are recovering from stress. The result is, as you seem to have felt, a relaxing, confident demeanor, which of course, is the opposite of panic. :P If you must take something from what I've said, it would be this. Intense session -> recover -> intense session -> recover...
Rhiya Posted August 2, 2014 Posted August 2, 2014 Also, I'd like to point out that you can (and should) use training mode to prepare yourself for a lot more situations than just combos, be them hitconfirming, or making blockstrings, or mashing gaps in blockstrings, or learning to block, etc. Experience is the best way to learn not to choke, as everyone has said, but you can get a lot of exp from properly using the tools available in training mode (especially the recording/playback features). It's a way to expose yourself to a situation in a completely controlled environment, then learn how to deal with it.
Fatalis Posted August 2, 2014 Posted August 2, 2014 You just need to practice enough that things become muscle memory, and from there learn when you get the hit or not to either do the blockstring, or do the actual combo. For getting out of pressure, record another character`s blockstring/mixup, etc, and practice getting out of it. For hit-confirming, just set the dummy to random guard, and do the blockstring on blocks, and the combo on hit.
Airk Posted August 2, 2014 Posted August 2, 2014 Also, I'd like to point out that you can (and should) use training mode to prepare yourself for a lot more situations than just combos, be them hitconfirming, or making blockstrings, or mashing gaps in blockstrings, or learning to block, etc. Tangentially, how do you use training mode to get used to using frame traps to call out mashing? I mean, I can record the training dummy doing a bunch of 5As, but it's not easy for me to push the 'playback' button in the middle of my blockstring to make him start without screwing up the timing of the string itself. Am I stuck just recording some "whitespace" at the beginning and hoping I time it right where he starts to mash before I get to my frame trap? How do other people do this?
Airk Posted August 2, 2014 Posted August 2, 2014 Online training mode would sure be swell *sigh* ... We HAVE online training mode.
StylisH Posted August 2, 2014 Posted August 2, 2014 I was being sarcastic. The most obvious way to practice the scenarios you brought up is having a human perform them as opposed to the CPU
Rhiya Posted August 2, 2014 Posted August 2, 2014 Tangentially, how do you use training mode to get used to using frame traps to call out mashing? I mean, I can record the training dummy doing a bunch of 5As, but it's not easy for me to push the 'playback' button in the middle of my blockstring to make him start without screwing up the timing of the string itself. Am I stuck just recording some "whitespace" at the beginning and hoping I time it right where he starts to mash before I get to my frame trap? How do other people do this? This is the way I normally do it in BB, yeah. In MBAACC, you could set the dummy to hit A as soon as they recovered, which was bloody amazing for this. UNiB, you can set the dummy to play your recording as soon as it recovers, so you could probably do something similar just by holding 1A with turbo on right before you start the recording to get a f1 1A input.
Universe Arcana Posted August 2, 2014 Posted August 2, 2014 I have issues with this too sometimes. Playing more will usually solve that problem. If you can, play with people in person as it really helps with nerves.
Airk Posted August 2, 2014 Posted August 2, 2014 This is the way I normally do it in BB, yeah. In MBAACC, you could set the dummy to hit A as soon as they recovered, which was bloody amazing for this. UNiB, you can set the dummy to play your recording as soon as it recovers, so you could probably do something similar just by holding 1A with turbo on right before you start the recording to get a f1 1A input. Training mode features I would love to have, #17
toanenadiz Posted August 2, 2014 Posted August 2, 2014 Tangentially, how do you use training mode to get used to using frame traps to call out mashing? I mean, I can record the training dummy doing a bunch of 5As, but it's not easy for me to push the 'playback' button in the middle of my blockstring to make him start without screwing up the timing of the string itself. Am I stuck just recording some "whitespace" at the beginning and hoping I time it right where he starts to mash before I get to my frame trap? How do other people do this? Set the dummy to do your blockstring into frame trap and try to mash out of it yourself.
Icekin Posted August 3, 2014 Posted August 3, 2014 I know that feeling too well. Recently realized I should go for a slightly different bnb ender for better oki, and told myself I would practice it in matches. Aproximately 2 hours of play and 50 bnbs later, I think I did it once. I gotta hit up practice mode and just grind that stuff for a while.
OmegaDivider Posted August 3, 2014 Author Posted August 3, 2014 Well then, thanks for all the assistance everyone. I'll spend some more time in training (with breaks :P) and I'll practice blockstrings and hit confirming. See if I can't get it off in an actual match this week :P
Airk Posted August 3, 2014 Posted August 3, 2014 Set the dummy to do your blockstring into frame trap and try to mash out of it yourself. No, that's the opposite of what I want; I want to practice DOING my frametrap so I don't end up accidentally leaving a big enough gap that they CAN mash out. This is a delayed gatlings thing, not a "Does Move X > Move Y frame trap?" thing.
toanenadiz Posted August 4, 2014 Posted August 4, 2014 Yea. Record doing your frametrap. Play it back and make sure it works. Record it again and make sure you have the timing down. Do it over and over until you are confident you have the timing down. If you lack a training partner, your options for testing are limited so you make due with what you have.
mAc Chaos Posted August 4, 2014 Posted August 4, 2014 No, that's the opposite of what I want; I want to practice DOING my frametrap so I don't end up accidentally leaving a big enough gap that they CAN mash out. This is a delayed gatlings thing, not a "Does Move X > Move Y frame trap?" thing. Set the dummy to block the first hit, but not the second. If your blockstring is frametight they should stay blocking after the first hit. If there's a gap they won't block it.
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