bizarro Posted April 26, 2008 Posted April 26, 2008 By the way I'm curious, do any of you play against Dizzy players???
Double Posted April 27, 2008 Posted April 27, 2008 there are 3 dizzy players in ohio, so yeah i know the matchup kinda well. although i feel that mirrors are mostly a crap shoot. f.s and 421s are winners in the mirror matchup. ill go into more detail if needed
Gonzales Posted April 27, 2008 Posted April 27, 2008 i have never played a mirror macth i think there's only one dizzy in MA me:( so i havve no idea what the macthup is like
excelence Posted April 28, 2008 Posted April 28, 2008 i, got a mirror match once, and the dude who i go against using Ky's Brain on it and i throw him to death coz of it and about Ky match up: don't Burst when you get caught on VT loop, your only chance to burst is before he start his first VT and he can hit confirm it and bait your burst and btw -. GS -> can be pawn with f.s,... -. SD -> tk Bubble into bubble loop gayness lol (that's 9 second match when my friend try this )
bizarro Posted April 28, 2008 Posted April 28, 2008 I'd be freaked out if I had to play against a Dizzy... I've played DI vs DI matchups on reload before, but I don't really know reload. In reload it seemed fairly easy, just predict the summons and dash > 2D or IAD > j.p > jp > ... In AC 2D is much crappier
Nehle Posted April 28, 2008 Posted April 28, 2008 Yea, but in AC, you can still do retard stuff. For example the corner setup H~P/K fish iad.2S, ad.2S j.H > combo You can just counter that with 2S 2H and the 2S will take the fish while dodging the j2S and then you'll get a free 2H CH Dizzy is also the only character except Potemkin (and possibly Faust) against whom it is safe to do 421S after non-CH burst.
bizarro Posted April 29, 2008 Posted April 29, 2008 Which part of the fish does the 2S hit? The laser or when it bites?
Nehle Posted April 29, 2008 Posted April 29, 2008 It takes the laser Of course you can always work around it (use other setups), but it's sure to surprise those not used to the mirror
Gonzales Posted April 29, 2008 Posted April 29, 2008 so i played in a tourney last weekend and i realized i lost a round because i dint know the Order-Sol macthup.I had no idea he could use his FB to get around some of my oki options. He's also so fast its very hard to sometimes stop his rushdown. Any pokes i should be using or not using in this macthup?
Stag.S Posted April 29, 2008 Posted April 29, 2008 I was always a fan of 2K, stuffs his rushdown sometimes. Otherwise go for the knockdown and setup your summons, he can only charge burst throw so much. I don't really play against OS much, and the few times I do it's against someone who dicks around with mind games and somehow still beats most of us, but paying attention to his charge level is pretty important I think, always good to know what he's capable of.
fatewalker Posted April 29, 2008 Posted April 29, 2008 as an Order-Sol player i would advise you to poke with 5K instead of 2K. 2K=CH Fafnir.... do not dry summon on order sol. that would also me a CH Fafnir.
excelence Posted April 30, 2008 Posted April 30, 2008 err yeah, Fafnir has lower body invincibility ... the best way to deal with OS is "ZONE" only got in him when he's been knocked down, don't try to aa his j.hs ... you'll lose, 6k has throw invulnerability and mostlikely stuff up any of your running attempt on oki(bd and high jump) just fd his pressure his overhead is only 5d,brp and 2hs and nothing that u can't see, the BRP(frc) has tick throw games in it just be ready to counter that on solid blocking, and watch out with your cross up games, he can stuff u up with GB and ch GB is always a serious pain
Kurokun Posted April 30, 2008 Posted April 30, 2008 I ended up playing a DI vs DI matchup this past weekend at a tourney during casuals, that I also won (yay me, lol). Most of the time I spent chasing him down while he tried to summon something and once I got a knockdown, I went to town on him. Considering its a mirror match, you kinda want to see what it would be like to be against your chars' offense while defending, if anything you have an idea what to expect based on what 'you' can do with your char but sometimes you never know what you'll see. You might see something different that may just be the deal-breaker for the match. I used a lot of double airdashes as part of my mixup at the corner and made good on IceSpike FRC combos, which attributed to my victories. It basically just comes down to "who plays their character better" in the end, which is what matters.
bizarro Posted April 30, 2008 Posted April 30, 2008 Hey Kuro you played dizzy at evo? I didn't see any dizzy players when I was there (except during the finals, alex g.) but I only participated in the team tourney so I didn't see what happened in the singles. Good to know there were others :D
excelence Posted May 2, 2008 Posted May 2, 2008 1 question, what can Potemkin do, to punish Dizzy Back Dash on his pressure setup and oki? ... i got 5 hours of Johnny and Potemkin session last night
Gonzales Posted May 2, 2008 Posted May 2, 2008 huh im sorry man but sometimes i have a hard time reading wath your posting. Do you mean what can Dizzy do to stop his backdash or what Pot can do againts Dizzy to stop her back dash? On any note i've played a really good Pot at TGA and to stop his backdash i ussually prefer using HS,K Fish combination cause if he backdashes the last hit of the laser will stop him just enougth for the K bite to hold him there. If He doest Backdash then you have to plan ahead and stay in the air lon enougt for the K bite to stop him from Pot Bustering you As for Pot Punishing your backdash trust he has a good toiol to stop that its called 6HS. That attack has such range that if you backdash on wakeup you'll get hit by it. If yoou and you blcok the ^HS be aware taht he can cancel it into a slidehead for a world of hurt. Ahead and 1frame jump his slidehead setup and you can try to punish as your coming down
excelence Posted May 2, 2008 Posted May 2, 2008 i mean exactlly what can he do to punish Dizzy back dash... it feels like her back dash pawned his Oki realy bad on my games... since i know his setup just to well, and yeah i can't think any other moves than 6hs.... but if it's hit her on Mid Screen the Potemkin must expect Dizzy to do the Back dash or else, he'll be in the hardtime afterward, btw the Imperial Reversal/necro okotta bai pawn this option ... the reward is as good as the risk involved in it either of us might die coz of this (;-_-)a and dunno about staying on mid air is a good option, i prefer to occupy the ground a lot more on most of my Dizzy match up, he has HPB and about "backdash on wakeup" do it a little late, make him do the first move, there's 9~10 frame of throw invul during wake up... u'll know if he want to PB you. go for IB first and slidehead can be back dashed btw... easier method than fd jump and a free fish for Dizzy
4r5 Posted May 2, 2008 Posted May 2, 2008 Some ways Potemkin can punish backdashes: -6HS : If you backdash, you're home free. If you block: slidehead, or hammerfall to reset the mixup. -6HS(frc) : If you backdash, he can catch you with whatever. If you do nothing, mixup resets. -Meaty 5P : If you backdash the 5P, he can recover in time to catch your backdash with 5K, f.S or 2D. If you block it, mixup resets. -meaty 5K : Can't backdash it. If block, resets. -meaty 5D : Can't backdash it. If block, you're disadvantage by -3. -meaty Jump-in : Same as meaty 5P. And I don't think you get 10ish frames of throw-invul on wakeup. That would make stuff like Potemkin's Fake meaty jump-in > PB oki kinda lame. But I have no real way of testing it, so shrug.
Gonzales Posted May 2, 2008 Posted May 2, 2008 i think its only 4 frames not sure thougth but nayhows thats more than enougth time for a 1-frame jump to avoid a tick
excelence Posted May 2, 2008 Posted May 2, 2008 i'm quite certain it's more than 4 frames, but dunno the exact frames either ... i guess my friend didn't really use all the available option last day and playing his mind games just to much and never deal with this stuff yesterday -Meaty 5P : If you backdash the 5P, he can recover in time to catch your backdash with 5K, f.S or 2D. If you block it, mixup resets. and btw what's "fake meaty jump in -> pb"
bizarro Posted May 2, 2008 Posted May 2, 2008 Just a tip, dizzy flies when she dashes, so you can just dash forward -> free combo when potemkin tries a random slidehead. you'll dash right through the slidehead :D oh yeah, potemkin sometimes does slidehead as anti air, if you airdash > j.2S, your j.2S will whiff and he'll punish you badly, to solve this just do a delayed j.H in place of the initial j.2S
4r5 Posted May 2, 2008 Posted May 2, 2008 and I guess just to add, a lot of the same stuff that Potemkin uses to catch backdashes can also catch jump-out attempts or pull you back down from a 1-frame jump. and btw what's "fake meaty jump in -> pb" Potemkin knocks you down (like after a sweep or HeatKnuckle) then superjumps forward. The usual is to come down on you with a j.S. The j.S will be meaty and is also reversal safe (if you do a reversal, the j.S will simply whiff and Potemkin will land and be able to block your attack before it hits. Or worse yet, PB it.) So your options against the meaty j.S is to either block it, and be subjected to Potemkin's mixups; or backdash it and risk getting hit out of your backdash. The fake version is all the same. Except the j.S will be done a tad latter, so that he lands before the j.S hits you, and thus leaving you vulnerable to a PB. Now from your end, all this looks nearly identical. So now that you are aware that he could possible fake his jump-ins to PB you, it adds a new wrinkle to his already intimidating meaty jump-ins. So now it's: block and get PB'ed or mixed-up; or backdash and risk a punish. Then there's crossup versions of the meaty jump-ins, and the fake crossup version has the added option of backward-slidehead But you don't have to worry about that, unless you're fighting The Professor, or FAB.
excelence Posted May 2, 2008 Posted May 2, 2008 thx, i don't know his j.s is really that good, btw dealing with this i think, i can just ib and buffering the back dash on it =/
chun_li1 Posted May 2, 2008 Posted May 2, 2008 thx, i don't know his j.s is really that good, btw dealing with this i think, i can just ib and buffering the back dash on it =/ Cant Pot do jP after jS? That would be able to prevent any backdashes.
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