tdsholo Posted April 28, 2015 Posted April 28, 2015 Hello people! I'm interested in something I read about kagura somewhere: It told some drives have been granted invulnerability in CPEX, is this true? if yes, what drives have it?
-Seo Posted April 28, 2015 Author Posted April 28, 2015 6DA seems to have body invuln now, and quite a hefty bit of it. Does lose to highs, lows and seemingly low-mids (basically, 2A's will beat it).
FatalCounter Posted May 3, 2015 Posted May 3, 2015 I don't know what is wrong with me but that 6DC>(2)8C is annoying me so much. I am quite good at charging and playing charging characters, but damn that DP in the corner seems too much difficult. I am trying to charge the earliest possible but it doesn't come out. I got it only few times.  Is there any tip that can help me get it consistently? Some help please!
Angry Guy of DE Posted May 4, 2015 Posted May 4, 2015 @ Fatal: I also admit at having trouble doing that (we never had to do it before anyway). You might want to test in training mode but I've noticed that off of things like 6B>3C>6DC> (2)8C but you can hold C after 3C and "flick" 6D and he'll immediately do 6DC while you hold 3 or 2 for the charge. I'm sure you've also noticed but stance priority goes to 2D over 6D if you do 3D so you have to do either 6 or 9 to get the 6D stance. You know you are doing it right when you can catch them with 2C before they get to tech. Too late or too close to the wall and they will stick too low to the ground and 2C won't come out in time. Its worth it when you can do 5.5K meterless off of 6B.
FatalCounter Posted May 5, 2015 Posted May 5, 2015 You are right @AngryGuy, I got for the 3C, but for 6DC > 28C without doing 2DC is still very hard. And I need that for some amazing damage, not necessary but that would be cool to do. The problem is I am spending my time learning Mu-12 since they kinda completely changed her. I am sad and a bit happy, we will see how she will turn out. All her good zoning is GONE for some new pressure. :-(
Angry Guy of DE Posted May 5, 2015 Posted May 5, 2015 I played a buddy that tried using Mu in Extend recently... After a few matches I looked at him and said, "Am I missing something? you can't seem to combo 5C>6C as often so your damage is a little sad now. Also your Steins don't feel as though they wall me off anymore." He shrugged and just looked a little depressed.
FatalCounter Posted May 5, 2015 Posted May 5, 2015 Yeah no more free air 5C hit confirm into 6C. It still works on counter hit though. Her midscreen combos do more damage, that said her corner combos are not that impressive. You have to press A LOT of buttons to perform her combos, as a Kagura player, I never thought someone would need to press so much buttons, well she did. I am really sad they too her steins zoning away, even if she recovers faster and can cancel it quickly, I preferred her previous style. Eh, I will get used to eventually.Â
Angry Guy of DE Posted May 6, 2015 Posted May 6, 2015 That does seem to be the case with a couple characters now where you need to get rid of old muscle memory combos because they don't work now. For better or worse we'll see how players take to their main's changes.
BlackYakuzu94 Posted May 14, 2015 Posted May 14, 2015 So I've decided to pick him back up; I ran through challenge mode to get a feel for his new combo routes and the like. I'll do some real grinding with him tomorrow or Friday, but is there anything specific I need to know or is it just business as usual with him?
Angry Guy of DE Posted May 14, 2015 Posted May 14, 2015 The main thing will be getting used to how his corner combos work. Off of basic 5BB> 3C in the corner you'll want to do 2DC into 6DC (Able to be done with just 3DC > 3DC as 2D takes priority with that input) into 28C to get the wall stick that lets you catch them with 5/2C to and continue the combo. Also pretty much get used to not relying on 28C as a reversal as it doesn't have the hitbox like before and seems to actually have more start-up as well. 28B is the old flash kick with just head invul so that is what you need to use. Oh can't forget advising you to take some time getting used to how CH6C is now. Before it knocked them high up but now they get wall bounced and then have an extended knockdown. When I say extended knockdown I mean you can actually run up and pick them up with 3C and continue the combo so on CH midscreen you can do 6DA or run up and 3C for the combo.
BlackYakuzu94 Posted May 14, 2015 Posted May 14, 2015 Aww, no more free reversals? That's sad to hear. Â Â So I take it his midscreen combos haven't changed all that much then right?
Angry Guy of DE Posted May 14, 2015 Posted May 14, 2015 Treat the new 28C as a straight up Shoryuken with no nutty hitboxes. Midscreen from basic starters like 5BB is the same except now you can do 6DC > 2DB midscreen. This pretty means that except 5/2A starters you should be dealing at minimum 2.8K and still getting A orb oki midscreen. 6DC > 2DB also still applies from the command throw, so again more damage with oki from before. Keep an eye out on opponents that you hit while crouching as you can do 5BB > 5C > 2DC > 6DA because 2DC causes spinning crumple on crouching opponents. This of course applies to 6A on hit as it forces crouch. Less common starters like 2DA and 6DB have different properties that offer new routes. 2DA has a link timing so you can immediately do a stance move on the ground instead of starting in the air, this timing applies also to using CT and special moves. 6DB on hit doesn't bounce an opponent up even on air hit so 2DC works consistently. More optimal midscreen combos when you can use 2DA in combo squeeze out more damage and carry with 2DA > 5DA > A orb > 66 > 5B to pick them up before they tech because 5B hitbox goes up Kagura's thigh.Â
BlackYakuzu94 Posted May 14, 2015 Posted May 14, 2015 Ahh, gotcha. Any other significant changes I need to be aware of?
Toushi Posted May 15, 2015 Posted May 15, 2015 Guys, do you know how the 5D~B cancel tech works ?  You can do 5D~B > 6C > 6D~A  > ....  - Fullscreen /Midscreen,  or 5D~B > 5C > 2D~A > 6D~C > [2]8C > ....  on Corner.  There is a tutorial video of this but completely in japanese.  The only thing I've noticed is that you need to do something with the AB Barrier to cancel. Â
Toushi Posted May 15, 2015 Posted May 15, 2015 Here is the video  http://www.nicovideo.jp/watch/sm26007677
Skye Posted May 16, 2015 Posted May 16, 2015 I haven't watched the video but I imagine you cancel into another drive then barrier cancel it. As for the x > 6dc > dp, it is very difficult with 3c and I don't think it's worth it tbh. If the untech time it's wonky like that you can do the combo as usual but after the dp go into 2c > 5da > 6da > 3c > 6dc > 1db orb oki. I've had very successful results with it and its still good damage. The 3c link is tight so practice it. You can also opt to omit 6dc and just go straight into 1db after 3c if you're worried about untech.
-Seo Posted May 17, 2015 Author Posted May 17, 2015 Guys, do you know how the 5D~B cancel tech works ?  You can do 5D~B > 6C > 6D~A  > ....  - Fullscreen /Midscreen,  or 5D~B > 5C > 2D~A > 6D~C > [2]8C > ....  on Corner.  There is a tutorial video of this but completely in japanese.  The only thing I've noticed is that you need to do something with the AB Barrier to cancel.   I made a post about it the page back.   Right, so I think the idea behind this, is that when you go into another stance at a very specific time during 5DB, the game is putting you between being airborne and on the ground, if you time it right, Kagura jitters a tiny bit before doing a stance on the ground. During that little period, you can cancel the stance into a few things, barrier, crush trigger, dash for example. It's easiest done with barrier. I've not been able to get dash from it anywhere near consistently at all, but strumming 5DB>2D~AB gets barrier incredibly easy.
Danke Posted May 18, 2015 Posted May 18, 2015 It's more than worth it to do 3c 6dc dp without 2dc, not only do you gain damage but also the ability to end in 2dc for oki with is notably stronger than slide vs a multitude of characters.
Angry Guy of DE Posted June 8, 2015 Posted June 8, 2015 I'll have to try and lab out that tech if it optimizes midscreen command grab combos. Dunno if I'd do it in the corner since even just 5DB > 2DC > 6DC > [2]8C > 2C > 2DB is around 4K with A orb oki. Also have you guys really been messing around with Kagura's 6DA? It feels like it has almost entirely body invul. during the animation so it beats things like Koko 5C or Jin's D dp. I wonder what kind of pokes we can actually beat or if it can be used to beat people trying to alpha counter when under pressure. Still loses to overheads, lows, throws, and seemingly 2A's so its not perfect.Â
-Seo Posted June 8, 2015 Author Posted June 8, 2015 I'll have to try and lab out that tech if it optimizes midscreen command grab combos. Dunno if I'd do it in the corner since even just 5DB > 2DC > 6DC > [2]8C > 2C > 2DB is around 4K with A orb oki. Also have you guys really been messing around with Kagura's 6DA? It feels like it has almost entirely body invul. during the animation so it beats things like Koko 5C or Jin's D dp. I wonder what kind of pokes we can actually beat or if it can be used to beat people trying to alpha counter when under pressure. Still loses to overheads, lows, throws, and seemingly 2A's so its not perfect.  It actually doesn't lose to overheads from what I remember testing, but loses to jumping normals? I had it go straight through Tagers 6C no problems.
BasedTuxedoMask Posted August 1, 2015 Posted August 1, 2015 Some crazy Kagura tech from our very own Waltz! https://www.youtube.com/watch?v=9JCRCha05fw
WaltzOfTheWolf Posted August 4, 2015 Posted August 4, 2015 (edited) Hey Guys! If there are some peeps who are in the process of learning Kag and such. Feel free to check out my youtube channel. I plan to make some vids that are all things Kagura. Same goes for people who are interested in seeing some things that they possibly might not know. Or heck, just want to see some matches. I'll be putting new vids up gradually! Also be on the look out for my upcoming "In the Lab" series of vids, where i'll cover all things Kagura! https://www.youtube.com/channel/UCxcx6QW8_0CVZngTN3C5BSQ/videos Edited August 4, 2015 by WaltzOfTheWolf
WaltzOfTheWolf Posted August 4, 2015 Posted August 4, 2015 Also to Seo, or anyone else. Feel free to use my vids anywhere you like.
WaltzOfTheWolf Posted August 15, 2015 Posted August 15, 2015 (edited) Hey All,I finally finished my combo video. This video shows a multitude of combos, going from basic bnbs to more advance. I hope this video helps fellow Kagura players. Please Enjoy! Â Â Also, feel free to share this with the community, and post it where you would like. Edited August 15, 2015 by WaltzOfTheWolf
HolyOrderChipp Posted October 24, 2015 Posted October 24, 2015 There isn't a way to use Kagura's flash kick as a reversal from a neutral tech, is there?Unrelated, if I want an overhead, should I just use 6A and RC? Or is there a better grounded overhead to lead to a combo?
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