AchedSphinx Posted September 25, 2014 Posted September 25, 2014 Stuff: https://www.youtube.com/watch?v=xM3V2gRuRFY j.214B forces ground tech if you do it low enough. It's best to omit long air strings and just go j.2C > j.214B it seems. j.2B seems like a decent-ish ender as well. Yeah, I just saw your video. It seems like a good idea since you can land Hassou Tobi. I was trying to figure out how to get that to work since she can't cancel into it from God Hand. Good stuff.
crimsonstardust Posted September 25, 2014 Posted September 25, 2014 So do we know when she's going to be released for the English version of the game?
TD Posted September 25, 2014 Posted September 25, 2014 She looks so elegant...! o///o you guys are lucky.
9:02 PM Posted September 25, 2014 Posted September 25, 2014 More numbers. Thank Japan.https://www.evernote.com/shard/s368/sh/ad055363-d3d2-445f-814e-b2b7b1684f27/ba063930e3fd035cbb3247e0967a5aa4 Also what have people come up with in terms of mix up? The only non-obvious thing I came up with is blocked j. B into either j. C, or you do j. C really low so it doesn’t come out and go low with 2A. You can also go blocked j. B, j. C into j. 2b or land 2A. J. B is a strange move. C god hand and 5D aren't going to cut it sadly.
Zouf Posted September 25, 2014 Posted September 25, 2014 (corner) 236CD > 2C link is character specific. 236CD needs to hit at least 16 times for this combo to work. Minazuki only takes 15 hits at close range, hence the wallstick is not high enough :\. Works if you are far enough though.
Buttface Posted September 25, 2014 Posted September 25, 2014 So do we know when she's going to be released for the English version of the game? week after release for US Also LordKnight uploaded a video of 2B combos https://www.youtube.com/watch?v=dW6rVf4I1zw&feature=youtu.be
MotokoChill Posted September 25, 2014 Posted September 25, 2014 Has anyone found a way to combo into the Suplex yet?
ariveradachi Posted September 25, 2014 Posted September 25, 2014 What's the point of mediarahan If It heals the opponent
c.Funky Posted September 25, 2014 Posted September 25, 2014 Found this: https://www.youtube.com/watch?v=3HWoHU0K5IU But I can't do it for some reason. 236D doesn't combo after 5aaaaa
So-Called-Chaos Posted September 25, 2014 Posted September 25, 2014 I caved and bought margaret lol I'll try to update however I can
Zouf Posted September 25, 2014 Posted September 25, 2014 Found this: https://www.youtube.com/watch?v=3HWoHU0K5IU But I can't do it for some reason. 236D doesn't combo after 5aaaaa You need to input 236CD before the last 5A hits 236CD needs to cancel the 5A on the first active frame or it won't link. This is kinda annoying to do. Also works with 236D
c.Funky Posted September 25, 2014 Posted September 25, 2014 Thank's I'll try it but I wonder if there is more optimal route Btw found one more video with pretty basic but helpful combos: http://www.nicovideo.jp/watch/sm24549325
So-Called-Chaos Posted September 25, 2014 Posted September 25, 2014 Her 5As are super wierd, all of ardha's grabs are unblockable, you can combo meterless from non counter air throw with J.C>5C etc.but I think its somewhat height dependent, also Mediarahan is too trollsy not to use lol its like she actually wants the opponent to try harder
Synyster17 Posted September 25, 2014 Posted September 25, 2014 What's the point of mediarahan If It heals the opponent sounds troll like lol. but honestly if ur opponent is close to going into awakening mode you could use this 2 ur advantage so they don't
Fortune Posted September 25, 2014 Posted September 25, 2014 Apparently Hassou Tobi gets max damage if the combo leading up to it is in multiples of 8?
Zouf Posted September 25, 2014 Posted September 25, 2014 Yes. Hassou Tobi deals as many hits as needed to reach the next multiple of 8. Meaning it will deal 1 hit if your combo is 7 hits, 2 hits if your combo is 6 hits etc... For every hit hassou tobi deals, it will increase its damage. From 500 to 3700-ish. I don't really like this game mechanic.
So-Called-Chaos Posted September 25, 2014 Posted September 25, 2014 I actually think it's a nice addition, there could be a strategic use to it, such as maximizing damage or something like that
OmnixTSC Posted September 25, 2014 Posted September 25, 2014 I just want to point out that Margaret's 5D and 2D don't have invul. They both have guardpoint, which is completely different. 5D has two hits of armor and 2D has only one. This means that if you mash on either of them, the hitstop from touching the persona will give you extra time to visibly identity the situation you've been put into (you can jump cancel after hitting the persona if need be). Also, unlike Liz's 5D, we can actually roll past Margaret's 5D since it takes a long time to become active. I'm personally not enjoying what Margaret has outside of her neutral (which is kind obnoxious and hilarious). She has a lot of options for dealing with different neutral situations, but I can't seem to find anything else she has going for her.
So-Called-Chaos Posted September 25, 2014 Posted September 25, 2014 apparently 236236 A/B AB also affects hassou tobi, so inputting it before inputting hassou tobi increases its damage, doesn't work for phanta rhei though edit: so far I'm having a really tough time with her normals, especially her 5A and 2A, but overall I'm liking how she is even though it's only day one lol
Balguna Posted September 25, 2014 Posted September 25, 2014 It's a nice idea in theory for Hassou Tobi, but I presume that if Margaret has multi-hitting moves she'll need to watch out for them during combos.
Pssych Posted September 25, 2014 Posted September 25, 2014 (edited) Margaret's Mediarahan just seems to be a healing super. It heals her and her opponent for a set amount (Margaret being healed for more). Nothing to do with 'time warps' or last damage dealt. I went into VS mode with 2 controllers, went into awakening, did a DP and then Mediarahan. Yosuke got healed for about half of the DP's damage, did a few more autocombos and did Mediarahan, he got healed for the same amount (Half of the DP). I did the same thing, got into awakening and hit 5A backed off and did Mediarahan, Yosuke got fully healed. (Also did the test while only getting hit by 5As, no combos) Edited September 25, 2014 by Pssych
Pics_nao Posted September 25, 2014 Posted September 25, 2014 Really? When I tried using Mediaharan nothing happened. Did a few whiff DPs and then Mediahara. Lost all the blue HP. Did a few hits on the CPU and did Mediaharan and nothing happened.
Dopples Posted September 25, 2014 Posted September 25, 2014 So what are you guys generally doing for midscreen combos off of anything besides 2C?
Zouf Posted September 25, 2014 Posted September 25, 2014 2A > 2B (1) > 5C > 5B > 5AAAA > 214A/B, maybe? I think her best ender is 214A but it's not so good as a corner carry.
Pssych Posted September 25, 2014 Posted September 25, 2014 Really? When I tried using Mediaharan nothing happened. Did a few whiff DPs and then Mediahara. Lost all the blue HP. Did a few hits on the CPU and did Mediaharan and nothing happened. If you're doing it in training mode, turn off Health Regen.
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