severin Posted October 29, 2009 Posted October 29, 2009 Regarding Tao, it can actually be done on reaction to her drive from mid to full-screen (2C gets stuffed at this distance), she'll often pass through you in the process though. Sadly though, a drive CH won't let you get the CH 6a > 2DD > field etc combo, but you can dashup 2C into whatever if you land the CH. Also, if you block 5b and sense a 6b, 6a will counter it, leaving tao at the right height for the full combo. Now, Araknue is a different manner. The biggest mistake I made when trying to integrate it at first, was doing it too early. Doing it too slightly too early will lead to getting counterhit by arakune, and bad things happen. If you do it slightly too late however, the dive will whiff completely. Again, due to the weird nature of 6a, you'll often be crossed up in the process. Interesting note about litchi though, I rarely get to play against litchi, so that's good to know.
Arcade Fire87 Posted October 29, 2009 Posted October 29, 2009 Yeah, the thing is though, I'm terrified to use it on Lichi, because if she baits it or delays it, I'm in huge trouble Bang wouldn't be so bad, but I've tried to time it right only to be hit with a CH 3 hit nail drive attack and lose a lot of health. 6A is awesome, but you gotta ask if it's worth the risk.
Cloak Posted January 19, 2010 Posted January 19, 2010 I'm pretty new to this game and at first I thought that the most damaging combos would be the way to get good, but I realize now that the probability of getting a combo in far surpasses the value of how flashy it is. It means good blockstrings. If anybody has any input on these, I'd be grateful: -safe blockstrings to get better positioning -blockstrings with good mixup -good combos with hitconfirm into a RC or DD (aside from 5DD4DD236D)
kriaser Posted January 19, 2010 Posted January 19, 2010 Read the forum before posting. That's my best advice.
Cloak Posted January 20, 2010 Posted January 20, 2010 Read the forum before posting. That's my best advice. I'm not looking for generic advice on how to use a forum. I've read the stickies and the basics and the front page, but rarely is anything touched on what I'm talking about. I found the hit confirmed stuff, a small note about multi-hit attacks being the hit confirm, but I haven't found any major discussion about blockstun, pushback, tick-throws or what-have-you within these combos. Just that the prescribed combos work and that's all you need to know.
kro_ Posted January 20, 2010 Posted January 20, 2010 I don't really play Nu much, but I'll humor you with this mini-flowchart I came up with for whenever I play her. Close range Start: 2c -> -6c > wheel/6d (pushback on block/easy hit confirm on hit and CH) -3c > wheel/gravity etc. (low) -tk crescent rc > 5dd etc. (high) -tk crescent cancel > dash up throw (throw) -IAD forward > j.c > 3c > wheel rc etc. (crossup high/low) -IAD backward > j.dd/j.2dd > crescent cancel (build distance) Far range Start: 5dd/6dd/2dd -> -4dd etc. (overhead) -236d~c etc. (low) -spike chaser/gravity (zoning) -j.dd/j.2dd > crescent cancel > IAD backward > j.dd/j.2dd (build distance) -j.dd/j.2dd > crescent cancel > IAD forward > j.b/j.c > 2c (close distance) -IAD forward > throw (airthrow) And there you have it. Anything jump cancellable into IAD backward > j.dd/j.2dd > crescent cancel is the safest and most common option while the others are there to mix things up. Don't forget the occasional backdash for spacing/escaping pressure. Enjoy.
kriaser Posted January 20, 2010 Posted January 20, 2010 I'm not looking for generic advice on how to use a forum. I've read the stickies and the basics and the front page, but rarely is anything touched on what I'm talking about. I found the hit confirmed stuff, a small note about multi-hit attacks being the hit confirm, but I haven't found any major discussion about blockstun, pushback, tick-throws or what-have-you within these combos. Just that the prescribed combos work and that's all you need to know. In other words, you're looking for things which can be observed via playing the game or frame data. http://s1.zetaboards.com/blazblue/pages/v13_data/ Knock yourself out. You see, Nu isn't a blockstun, pushback, tick throwing machine. She has mix ups. Use them. She has an incredible backdash and a command dash which links off most C attacks and all D attacks. You're really looking at the wrong character if you're trying to be specific on pushback data and tick throws. As for positioning... That's just learning how her D attacks work. It's all experience. GG and BB are games that can only be theorycrafted so far. The rest is experience and knowing how to control a character.
Cloak Posted January 22, 2010 Posted January 22, 2010 I don't really play Nu much, but I'll humor you with this mini-flowchart I came up with for whenever I play her. Close range Start: 2c -> -6c > wheel/6d (pushback on block/easy hit confirm on hit and CH) -3c > wheel/gravity etc. (low) -tk crescent rc > 5dd etc. (high) -tk crescent cancel > dash up throw (throw) -IAD forward > j.c > 3c > wheel rc etc. (crossup high/low) -IAD backward > j.dd/j.2dd > crescent cancel (build distance) Far range Start: 5dd/6dd/2dd -> -4dd etc. (overhead) -236d~c etc. (low) -spike chaser/gravity (zoning) -j.dd/j.2dd > crescent cancel > IAD backward > j.dd/j.2dd (build distance) -j.dd/j.2dd > crescent cancel > IAD forward > j.b/j.c > 2c (close distance) -IAD forward > throw (airthrow) And there you have it. Anything jump cancellable into IAD backward > j.dd/j.2dd > crescent cancel is the safest and most common option while the others are there to mix things up. Don't forget the occasional backdash for spacing/escaping pressure. Enjoy. Thank you. I've practiced all these on the list and never knew how much you can do out of a 2C. Same with 6C. 6C > 236D always catches people off guard. Can you 21478D out of 2C/6C/3C? In other words, you're looking for things which can be observed via playing the game or frame data. http://s1.zetaboards.com/blazblue/pages/v13_data/ Knock yourself out. You see, Nu isn't a blockstun, pushback, tick throwing machine. She has mix ups. Use them. She has an incredible backdash and a command dash which links off most C attacks and all D attacks. You're really looking at the wrong character if you're trying to be specific on pushback data and tick throws. As for positioning... That's just learning how her D attacks work. It's all experience. GG and BB are games that can only be theorycrafted so far. The rest is experience and knowing how to control a character. You're right. I just needed an example to focus the discussion on how to get a blocking opponent to not block anymore. I have been doing more damage faking a grab than actually landing a grab. I might take a look at the frame data but experience really helps in teaching the properties of the moves.
Nakkiel Posted January 22, 2010 Posted January 22, 2010 You can TK CS out of 2C but not 6C or 3C. Also don't do wheel after a blocked 6C, you have better options like back or forward parser.
Hurricane Rev Posted April 7, 2010 Posted April 7, 2010 Who's pressure is the hardest to deal with? Taokaka's Pressure or Bang's pressure?
cookiehours Posted April 7, 2010 Posted April 7, 2010 Who's pressure is the hardest to deal with? Taokaka's Pressure or Bang's pressure? For me, it's both. I don't know about anyone else though.
toanenadiz Posted April 7, 2010 Posted April 7, 2010 Who's pressure is the hardest to deal with? Taokaka's Pressure or Bang's pressure? Is this a trick question? Cause the answer is Carl. Maybe Rachel if they know that blockstring that breaks your guard.
Arcade Fire87 Posted April 7, 2010 Posted April 7, 2010 Definitely Bang. His nails give him a free rushdown if you don't predict them. Plus he can keep pressure up close and do retarted shit like his command throw which you basically cannot avoid in certain pressure situations. I dunno, for me, a lot of Tao's are a joke since I used to play with possibly the best Tao on XBL for hours on end. Carl is pretty hard too...it's just, I can only count on one hand the good one's
Hurricane Rev Posted April 8, 2010 Posted April 8, 2010 Is this a trick question? Cause the answer is Carl. Maybe Rachel if they know that blockstring that breaks your guard. Nope, it is not a trick question and carl wasn't one of the choices . But thanks alot guys for the info.
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