bakahyl Posted January 1, 2015 Posted January 1, 2015 People complaining about her bad hurtboxes, rejoice https://www.youtube.com/watch?v=IkE0R7dP66I&t=1h22m37s Apparently her 5b doesn't seem to be caught by Hakumen's Yukikaze
Myoro Posted January 2, 2015 Posted January 2, 2015 People complaining about her bad hurtboxes, rejoice https://www.youtube.com/watch?v=IkE0R7dP66I&t=1h22m37s Apparently her 5b doesn't seem to be caught by Hakumen's Yukikaze What the!?
StylisH Posted January 8, 2015 Posted January 8, 2015 People complaining about her bad hurtboxes, rejoice https://www.youtube.com/watch?v=IkE0R7dP66I&t=1h22m37s Apparently her 5b doesn't seem to be caught by Hakumen's Yukikaze LMAO that's pretty cool
LaowPing Posted January 11, 2015 Posted January 11, 2015 Can someone give me a general summation of this character? Her gameplan, her playstyle, etc. She seems extremely basic to me so I'm not sure what to think of her but maybe it's just because I don't know much about her.
9:02 PM Posted January 13, 2015 Posted January 13, 2015 It's hard to say since we really only know what there is to know from watching match videos, and so far the only known players that have tried her are Kakyun and Minami. She definitely seems to be a basic character for the most part, though we still don't know enough specifics about her drive to make a judgment on that. She does have a few unique aspects though; an invincible super that's almost entirely safe on block, a chargeable DP that retains invuln through charge (though is not frame 1 invuln), what looks to be a very strong backdash, a very fast grounded overhead in backhoe > rapid, a really interesting throw game due to the limited and sometimes non-existant pushback on certain normals, and overall high damage. Japan seems to be not so hot on BlazBlue right now, and there's almost no Celica discussion on Twitter, so most likely we'll have to wait until April to find out what's really up. Early CPE tier lists put her bottom though.
bakahyl Posted January 14, 2015 Posted January 14, 2015 I am starting to like Celica's "dp", since it can be used as a yomi to beat other reversals, because it's invulnerability can be longer than theirs since you can extend your dp https://www.youtube.com/watch?v=xFkbml9bBNg&t=3m31s
StylisH Posted January 14, 2015 Posted January 14, 2015 I am starting to like Celica's "dp", since it can be used as a yomi to beat other reversals, because it's invulnerability can be longer than theirs since you can extend your dp https://www.youtube.com/watch?v=xFkbml9bBNg&t=3m31s Yeah, but if you whiff, say goodbye to at least 4k
bakahyl Posted January 14, 2015 Posted January 14, 2015 I still runup dp with Mu on other people's wakeup when i have 50 meter, now i can do the same with Celica
9:02 PM Posted February 10, 2015 Posted February 10, 2015 I had talked a little about this earlier, but at 8:39 in this vid: http://www.nicovideo.jp/watch/sm25532989 There's a really stellar example of the weird property on (some?) of Celica's normals where they just have absolutely zero pushback on block. At around 9:50 it happens even against barrier. Kakyun has used it for some interesting TRM setups.
Sadeyo Posted April 23, 2015 Posted April 23, 2015 "I think I want some candy." Really Celica? At least show a little bit of concern in the fights you're in.
the kusanagi slayer Posted April 23, 2015 Posted April 23, 2015 It's not exactly important Gameplay or anything, and i already posted it in the Video Topic but... Eh, i'll just put it here as well. Lol https://www.youtube.com/watch?v=1i_4aB23FX4&feature=youtu.be I made a video showing all of Celica's Special Vs Quotes and such in English
Azriel Posted April 23, 2015 Posted April 23, 2015 It's not exactly important Gameplay or anything, and i already posted it in the Video Topic but... Eh, i'll just put it here as well. Lol https://www.youtube.com/watch?v=1i_4aB23FX4&feature=youtu.be I made a video showing all of Celica's Special Vs Quotes and such in English I appreciate this, am I the only one who cringes hearing her talk in battle....wasn't her voice so much better in the actual story? LOL@MU12 INTRO
MelodyEmeraldCross Posted April 23, 2015 Posted April 23, 2015 Can someone please explain to me her Challenge 18 and 19? I have no idea what I'm doing wrong with the D~D~2D being able to be combo'd afterwords. Am I suppose to hit them in a special way with the last 2D, or do I just have to mash 2A afterwords?
Chaoschao222 Posted April 24, 2015 Posted April 24, 2015 You need to delay the 2D followup so that the opponent is seen as already on the ground when it hits, rather than being thrown into the ground. Basically just wait as long as possible before letting it go, without you know... being too late.
MelodyEmeraldCross Posted April 24, 2015 Posted April 24, 2015 Oh, alright. I got it after trying to delay it as much as possible. Thank you! Now... You wouldn't happen to know a 9.5k combo would you?
Chaoschao222 Posted April 24, 2015 Posted April 24, 2015 Oh, alright. I got it after trying to delay it as much as possible. Thank you! Now... You wouldn't happen to know a 9.5k combo would you? OD > 6C > 214[C] > RC > 214[C] > (2D~6D > 214[C]) x2 > 2D~5D > CT > 66B > 5D > 632146C. 9.6k.
Sadeyo Posted April 26, 2015 Posted April 26, 2015 Are we going to make a critique thread? I have videos but it's just general knowledge of playing the game, no real ideas of actually using the character. Will probably have some footage next week to share between here and Skype.
the kusanagi slayer Posted April 26, 2015 Posted April 26, 2015 https://www.youtube.com/watch?v=hMqSQQNZPwU Dat DP, tho. :p
Fistmaster049 Posted April 26, 2015 Posted April 26, 2015 Do we have relatively accurate frame data on our favourite airhead yet?
Fistmaster049 Posted April 26, 2015 Posted April 26, 2015 Also is there any kind of trick to the timing of 214[C] RC 214[C] so that it passes through?
MelodyEmeraldCross Posted April 26, 2015 Posted April 26, 2015 Also is there any kind of trick to the timing of 214[C] RC 214[C] so that it passes through? Assuming you're referring to the 9.6k combo, you just have to RC as soon as the first 214C ends and immediately input the second one. Honestly the game's version was a little bit easier. OD 6C > CT > 214C > 2D~6D > 214[C] > 2D~6D > 214[C] > 2D~5D~6D > RC > Dash 6D~5D > Casque Veloute
ArisatoGod Posted April 26, 2015 Posted April 26, 2015 Do we have relatively accurate frame data on our favourite airhead yet? This?https://twitter.com/Zelda64DD/status/591611722533707776 Sent from my SGH-T989 using Tapatalk 2
Fistmaster049 Posted April 26, 2015 Posted April 26, 2015 This?https://twitter.com/Zelda64DD/status/591611722533707776 Sent from my SGH-T989 using Tapatalk 2 I was hoping this wasn't 100% confirmed...wow ;__; Assuming you're referring to the 9.6k combo, you just have to RC as soon as the first 214C ends and immediately input the second one. Honestly the game's version was a little bit easier. OD 6C > CT > 214C > 2D~6D > 214[C] > 2D~6D > 214[C] > 2D~5D~6D > RC > Dash 6D~5D > Casque Veloute Yeah the second one did the trick, I guess I just have to practise the RC Do we have a 10k breaker yet?
Dawn of Musou Posted April 26, 2015 Posted April 26, 2015 https://www.youtube.com/watch?v=bTeSzXfQg5I Kamoihito almost did 10k (literally only needed 70 more damage) when he tested her out at the beginning of the game. Maybe you can add one more hit or something to do so? I needa test this out
Fistmaster049 Posted April 26, 2015 Posted April 26, 2015 https://www.youtube.com/watch?v=bTeSzXfQg5I Kamoihito almost did 10k (literally only needed 70 more damage) when he tested her out at the beginning of the game. Maybe you can add one more hit or something to do so? I needa test this out yeah I've seen that one and have been trying to do it myself sooo close, yet so far :/ hmm Ah well, where there is a will there is a way
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