Prototype909 Posted November 1, 2014 Posted November 1, 2014 What belongs here - Combos from Bullet's 2.0 incarnation. Post all relevant information if possible. This includes damage, heat gain, character specific, position specific, state specific, heat use, burst use, overdrive use, etc.What doesn't belong here - Previous version combos, things not mentioned above. NotationsGeneral Notations UsedGuide Specific Notations UsedjJumpsjSuper JumpdjDouble JumpadAir DashiadInstant Air DashjcJump CancelsjcSuper Jump CancelCHCounter HitFCFatal CounterRCRapid Cancel[ ]Hold Input(N)Attack must deal N amount of hits.[???] xNRepeat ??? N amount of times. [/table][/td][table=width: 350, class: grid, align: center]DMDamageHGHeat Gain %[H]/[H2]Requires Heat-Up State or Heat-Up State Level 2[O]Requires Heat the BeatTextChallenge Mode ComboTextInput Replaceable
RurouniLoneWolf Posted November 6, 2014 Posted November 6, 2014 Went through the 2 Bullet Combo videos and listed all the combos. Let me know if I made any mistakes anywhere. http://www.youtube.com/watch?v=6nL2lVduNH4&feature=youtu.be 2A > 2B > 5B > 5C > 5D > 623B (Damage: 1471) [H2]2A > 2B > 5B > 5C > 5D > 623B > 22D > 3C > 5D > 623B (Damage: 2455) [H2](Corner) 2A > 2B > 5B > 5C > 5D> 41236C > 236D > 3C > 5D > 623B (Damage: 2387) [H0 -> H2] (Back to Corner) 2A > 2B > 5B > 5C > 5D > 623C > 66 5C > 5D > 623B [H0] 6A > 5C > 3C > 5D > 623B (Damage: 2296) [H0 -> H2] (Corner) 6A > 5C > 3C > 5D > 41236C > 5A > 6B > sj j.C > j.D > 623B (Damage: 2959) [H1] 6A > 5C > 3C > 5D > 623C > 623D > 5B > 6B > sjc J.C > j.D > 623B (Damage: 3154) [H1] (Near Corner) 6A > 5C > 3C > 5D > 41236C > 236D > 5C > 3C > 5D > 623B (Damage: 3721) [H2] 6A > 5C > 3C > 623B > 22D > 66 5C > 3C > 5D > 623B (Damage: 3911) [H2 -> H2] (Corner) 6A > 5C > 3C > 41236C > 236D > 6A > 236[A] > 6C > side swap jc jD > 623C > 5C > 5D > 623B (Damage: 5106) [H2 -> H2] (Corner) 6A > 5C > 3C > 41236C > 236D > 6C > side swap jc > land 2B > 6B > sjc > j.C > j.D > 623C > 3C > 5D > 623B (Damage: 4863) B+C > 3C > 236[A] > 6B > sjc j.C > j.D > 623B (Damage: 2972) [H0 -> H2] (Corner) B+C > 6B > jc j.C > j.D > 623C > 66 5C > 5D > 623B (Damage: 2892) 4B+C > 236[A] > j.B > j.C > land 6B > sjc j.C > j.D > 623B (Damage: 2962) [H0 -> H2] (Corner) 4B+C > 236[A] > j.C > j.D > 623C > 66 5C > 5D > 623B (Damage: 3150) [H1] (Corner) j.C > 2B > 5B > 5C > 41236C > 236D > 5C > 3C > 2363214C (Damage: 3752) [H2] B+C > 3C > 236[A] 623C > 623D > 6A > OD > 2363214C (Damage: 5683) http://www.youtube.com/watch?v=HZmV1bX9Y00&feature=youtu.be 5A > 2B > 5B > 5C > 5D > 623B (Close to Corner) 6A > 5C > 3C > 5D > 41236C > 5A > 5B > 6B > j.B > djc j.B > j.C > j.D > 623B (Damage: 3061) 623B > RC > 6A > 236[A] > 6B > 623C > (Back to Corner) CH 623B > 6B > 623C > 66 6C > jc j.D > 623B (Damage: 2494) [H1] 5B > 5C > 5DD > 66 5C > 3C > 5D > 623B (Damage: 2629) [H1] 5B > 5C > 5DD > 66 5B > jc j.B > j.C > j.D > 623B (Damage: 2529) [H1] 2B > 5B > 5C > 5DD > j.B > j.C > 5C > 3C > 5D > 623B (Damage: 2430) [H1 -> H2] (Near Corner) 5B > 5C > 41236C > 236D > RC > 236[A] > 6C > delay side swap jc j.C > j.D > 623C > 5C > 5D > 623B (Damage: 3787) [H2] 5B > 5C > 623B > 22D > 3C > 236[A] > j.C > j.D > 623B (Damage: 3958) [H2] 5B > 5C > 623B > 22D > 3C > 236[A] > 6B > j.C > j.D > 623B (Damage: 4022) [H2] 5B > 5C > 623B > 22[D] > 2A > 5B > 6B > j.C > j.D > 623B (Damage: 3629) [H2 -> H2] (Near Corner) 5B > 5C > 41236C > 236D > 3C > 236[A] > 66 6B > side swap jc j.C > j.D > 623C > 6C > jc j.D > 623B (Damage: 5263) [H2 -> H2] (Near Corner) 5B > 5C > 41236C > 236D > 236[A] > 6C > delay side swap jc j.C > j.D > 623C > 5C > 5D > 623B (Damage: 5292) [H2] (Near Corner) 5B > 5C > 41236C > 236D > CT > 6A > 236[A] > 6C > 2B > (5B) > 6B > sjc j.C > j.623C > 2363214C (Damage: 6938) [H2 -> H2] (Near Corner) 6A > 5C > 3C > 412336C > 236D > 6C > 2B > 6B > sjc j.C > j.D > 623C > 3C > 5D > 623B (Damage: 4863) [H2] 6A > 5C > 3C > 41236C > 236D > 236[A] > 6C > delay side swap jc j.C > j.D > 623C > 5C > 5D > 623B (Damage: 5072) B+C > 3C > 236[A] > 5D > 623B (Damage: 2679) - The second throw combo is the same as above except it shows that you can dash under to side swap before 5D B+C > 3C > 236[A] > 6B > sjc j.C > j.D > 623B (Damage: 3166) (Corner) B+C > 66 2A > 6B > 623C > 6C > side swap jc j.C > j.D > 623C > 66 5D > (623B) (Damage: 2969) 4B+C > 236[A] > j.B > j.C > 5C > 5D > 623B (Damage: 2864) [H1] B+C > ODc > 623C > 623D > 41236C > 236D > 2363214C (Damage: 5476) [H2] 5B > 5C > 5D > 41236C > 5A > 5B > jc j.B > j.C > 6B > jc j.B > djc j.B > j.C > j.D > 623C > 623D > 2363214C (Damage: 4511) [H1] 5B > 5C > 5D > RC > OD > j.D > 623B > 22D > 3C > 41236C > 236D > 2363214C (Damage: 4122) [H1] 5B > 5C > 5D > RC > OD > j.C > 623B > 22D > 3C > 41236C > 236D > 66 623C > 623D > 2363214C (Damage: 4928) [H1] 5B > 5C > 5D > RC > 6C > jc OD > j.623C > j.623D > 41236C > 236D > 66 3C > 623B > 22D > 2363214C (Damage: 6244) [H1] 5B > 5C > 5D > 623B > RC > OD > 623C > 623D > 6A > 41236C > 236D > 2363214C (Damage: 6049) [H1] 6A > 5C > 3C > RC > 6C > jc OD > j.623C > j.623D > 41236C > 236D > 66 3C > 623B > 22D > 2363214C (Damage: 7095) [H1] 6A > 5C > 3C > RC > 6C > jc OD > j.623C > j.623D > 6A > 41236C > 236D > microdash 623B > 22D > 2363214C (Damage: 7067) [H2] 5B > 5C > 5DD > CT > OD > 2363214C (Damage: 4655) [H2] 5B > 5C > 41236C > 236D > OD > 6C > jc j.D > 623C > 623D > 2363214C (Damage: 6141) [H2] (Near Corner) 5B > 5C > 41236C > 236D > 6A > 236[A] > 6C > 2B > 5B > 6B > ODc > 623C > 2363214C (Damage: 7352) FC 5C > 6C >jc j.C > land j.B > j.C > land j.B > j.C > 5C > 3C > 5D > 623B (Damage: 3691) FC 5C > 5C > 6C > jc OD > j.623C > j.623D > 6A > 41236C > 236D > 66 623B > 22D > 2363214C (Damage: 8644) (Near Corner) B+C > 632146D
RurouniLoneWolf Posted January 8, 2015 Posted January 8, 2015 Haven't posted anything here since the combo vids so I thought I'd post interesting stuff I saw while watching 0's Bullet earlier. CH 6B > jc late falling j.C > 5B > jc j.B > j.C > land 6B > sj j.B j.C > j.D > 41236C - Video Example (Back To Corner) [H2] CH 3C > 236[A] > 623C > 41236C > 236D > 6C > j.D > 623C - Video Example Can't read the damage value because of the video quality but it looks about 5.3kish (Midscreeen to Corner) Air to Air j.B > j.C > 6B > sjc j.C > j.D > 41236C > 5A > 5B > 6B > sjc j.C > j.D > 623B (Damage: 2361) - Video Example
RurouniLoneWolf Posted January 15, 2015 Posted January 15, 2015 Back Throw combo I noticed while rewatching the last set of matches I posted last night [H2] Back Throw > 236[A] > 41236C > 236D > dash 6C > jc j.D > 623C - Video Example Damage: 4480 Notes: Goes from midscreen to corner from round start
RurouniLoneWolf Posted April 23, 2015 Posted April 23, 2015 Here's an example of the new corner capture route and the Tager specific route I said I'd post earlier in the gameplay thread. I only wrote the routes I saw in the video but some time in training mode can probably give us a more general purpose route for the Tager specific route. Also listed a random midscreen combo I saw while getting video examples because eh, why not. 2B > 5B > 5C > 3C > 41236C > 5A > 5B > 6B > sjc j.B > j.C > j.D > 623B - Video Example Damage: 2683 Notes: Can omit the first jc j.B and just do sjc j.B > j.C > j.D j.D > 41236C > 5A > 5B > jc j.B > djc j.B > j.C > j.D > 623B - Video Example Damage: 2065 Note: Tager Specific j.C CH > 5A > 5B > 5C > 5D > 41236C > 5A > 5B > jc j.B > j.C > j.D > 623B knockdown or 41236C corner carry - Video Example Damage: 2207 Note: Tager Specific [H2 ]CH 6B > j.C > j.D > 623C > 623D > 6A > 2363214C - Video Example Damage: 4152 Note: Requires 50 meter
RurouniLoneWolf Posted April 27, 2015 Posted April 27, 2015 Just pointing out a few notes about the general H2 corner combo route to make learning it go smoothly. Mostly just gathering stuff that might've already been said into one post. Hope it helps. 5B > 5C > 41236C > 236D > 6A > 236[A] > 6C > delay jc sideswap j.C > j.D > 623C > 5C > 5D > 623B 6A if you were already in the corner. if you are coming from midscreen or close to the corner, you may need to do micro dash 6A or 3C instead of 6A Don't be late on the 6C! The idea of the 6C > delay jc sideswap j.C is that you want to hit them with 6C from below as much as possible so that when they wall bounce from 6C, they can go over you As mentioned above, you need a delay between 6C and the jump cancel sideswap to give them a bit of time to wall bounce over you When you're cancelling j.D into 623C, try to let them bounce higher so that they hit the wall higher up and give you more time to connect 5C afterwards (Thanks Prototype for pointing this out!)
Nyaa Posted April 29, 2015 Posted April 29, 2015 Got my hands on cpex, comboing with Bullet feels different, really feeling the delay between jC xx jD. While her comboing is overall better it certainly feels strange. Trying to come up with new max-damage BNB's from realistic situations. Back throw > 236[A] > 6C > jC xx jD xx 623C = 2980 dmg + heat Front throw > 3C xx 236[A] > 6C > jD xx 623C = 2986 dmg + heat [2H] Back throw > 236[A] > 623C xx 236D > 6C > jD xx 623C = 4471 dmg + heat [2H] Front throw > 3C xx 236[A] > 623C xx 236D > 6C > jD xx 623C = 4462 dmg + heat [2H] Midscreen 5D/jD hit xx 623C xx 623D > 236[A] > 6C jc jC > jD = 3608 + heat (Add 200 dmg if red lock)
Shin Oni Posted April 29, 2015 Posted April 29, 2015 for 2H back throw I just do 236[A] >6C > jc J.C> 623C > 623D > 6A > 2363214C If you want max damage, Overdrive cancel after 6A then do super. In overdrive it's right under 6k. Without overdrive I don't remember the exact amount but it's around 5.5k. I have one for forward throw also but don't remember the notations off the top of my head. I've been trying to find corner fatal counter combos off 6C and I don't remember them off the top of my head. But I did find a H2 corner 5[C] fatal that does around 8k(could be 7k...don't remember exact damage again) and puts you back in H2. i'll add all that stuff later when I go into the lab with the right notations and damage.
Rhyllis Posted April 29, 2015 Posted April 29, 2015 For corner FC 5[C], the combo I found useful was.. (I believe you need 49 or 50 heat to do the combo from start to finish.) 2Heat/50% Meter 5[C] > 41236C > 236D > 6A > The 25 Meter/Guard Crush thing > 6A > 236A > 6C > 2B > 6B > JC > JD > 623C > 3C > Overdrive > 2363214C Leaves you with two heat, and I believe it does 8200-8300ish damage. Not home at the moment, so I can't recall for certain. Also not certain the 6A before the guard crush ruins the combo or not! This version of Bullet is too fun.
Shin Oni Posted April 29, 2015 Posted April 29, 2015 That's actually similar to what I found except I do guard crush after 5[C].(and of course minus the extra 6A)
Rhyllis Posted April 29, 2015 Posted April 29, 2015 Yes, you're exactly right Shin Oni. Your combo was the one I was mixing up with another combo I had in mind. Requirements: 2 Heat/46% Meter/Reasonably close to the corner. 5[C] > Guard Crush > 41236C > 236D > 6A > 236A > 6C > 2B > 6B > JC > JD > 623C > 3C > Overdrive > 2363214C - 8366 Damage and 2 Heat. 6963 damage if you do 3C > 5D > 623B instead of the overdrive super ender. The combo I was mixing up with was: Requirements: 2 Heat/42% Meter/Reasonably close to the corner. 41236C > 236D > Guard Crush > 6A > 236A > 6C > 2B > 6B > JC > JD > 623C > 3C > Overdrive > 2363214C - 7859 Damage and 2 Heat. 6472 damage if you do 3C > 5D > 623B instead of the overdrive super ender. I like the above combo for doing the Miquelet Capture trap/setup. An absurd amount of damage for them teching normally in that situation.
Lunais Posted April 30, 2015 Posted April 30, 2015 Whats the most you can get out of a CH 623B? And what is the most you can get off a CH 6B?
Nyaa Posted April 30, 2015 Posted April 30, 2015 Meterless I think [H2] CH 623B > 6B jc jC > jD xx 623B is the strongest. Anything else I tried dropped. CH 41236C > 6B jc > jB > jC > 6B jc > jBjCjD = 2986
Rhyllis Posted April 30, 2015 Posted April 30, 2015 In the corner, you can do CH 623B > 6B > 623C > 6C > JD for 2434 and a heat up level, but you may have already known that. Otherwise what Nyaa pointed out and CH 623B > 6B > Miquelet Capture/Snaphance Fist are your only other options I believe (for 1516 and 1595 respectively) CH 6B midscreen: CH 6B > 5C > 3C > 5D > 41236C > 5A > 5B > 6B jc > JB jc > JC > JD > 623B = 2855 and double heat CH 6B Easy: CH 6B > JB > JC > Land > JB > JC > land > 6B > JB > JC > JD > 623B = 2462 and one heat CH 6B with your back close to the corner: CH 6B > 623C > 3C > 5D > 41236C > 5A > 5B jc > JB > JC > JD > 623B = 3104 and double heat CH 6B with 2 Heat: CH 6B > 623C > 623D > 6A > 236[A] > 6A > Overdrive Cancel > 2363214C = 5742 and one heat Countless other combo paths depending on situations, but those are a few anyway.
Nyaa Posted May 1, 2015 Posted May 1, 2015 I improved my H2 D-starter combo by a couple of points. http://a.pomf.se/dekmec.mp4 [2H] 5D xx 623C xx 623D > 6A xx 236[A] > 6C jc jC xx jD xx 623B = 3734 + 1 heat Building heat. http://a.pomf.se/ckfmai.mp4 [50 tension] 5D xx 41236C RC dash 5B jc jBjC > 6B jc jBjC xx jD xx 623B = 2433 + 2 heat [50 tension] 5D xx 623B RC 6A xx 236[A] > 5B jc jBjC > 6B jc jC xx jD xx 623B = 3021 + 2 heat Strongest meterless/walless from CH 6B. http://a.pomf.se/iqbwih.mp4 CH 6B jc jBjC land 5B jc jBjC land 6B jc jDjCjD xx 623B = 2540 + 1 heat
Mengjun Posted May 1, 2015 Posted May 1, 2015 If you can land a 6C at high proration midscreen, with good enough spacing, you can land a j.D from that as well, even from H0. A bit situational, but it has its uses. Demonstration: https://www.youtube.com/watch?v=Pstaafakqrs [H1] 2AAA-2B-5C-5DD, 6C-jc.D xx 623B Another example (high damage off max range B) https://www.youtube.com/watch?v=f6S0J6WIlfY [H2] 5B-5C-5D(red) xx 623C-623D, dash 6A xx 236[A], 6C-jc.D xx 623B (4166) Omitting the dash 6A in the combo above makes things a bit easier on the hands, while not losing too much damage (4046). https://www.youtube.com/watch?v=FHwiY43MSgQ
SoWL Posted May 6, 2015 Posted May 6, 2015 Just pointing out a few notes about the general H2 corner combo route to make learning it go smoothly. Mostly just gathering stuff that might've already been said into one post. Hope it helps.5B > 5C > 41236C > 236D > 6A > 236[A] > 6C > delay jc sideswap j.C > j.D > 623C > 5C > 5D > 623B6A if you were already in the corner. if you are coming from midscreen or close to the corner, you may need to do micro dash 6A or 3C instead of 6ADon't be late on the 6C! The idea of the 6C > delay jc sideswap j.C is that you want to hit them with 6C from below as much as possible so that when they wall bounce from 6C, they can go over youAs mentioned above, you need a delay between 6C and the jump cancel sideswap to give them a bit of time to wall bounce over youWhen you're cancelling j.D into 623C, try to let them bounce higher so that they hit the wall higher up and give you more time to connect 5C afterwards (Thanks Prototype for pointing this out!)Is this combo character-specific? On Carl and Hazama, I can't connect j.C j.D despite hitting the buttons as fast as I can, and I can't see how you can increase the hitstun in that part. It connects just fine on Tager and Ragna, though.
Dawn of Musou Posted May 6, 2015 Posted May 6, 2015 I was wondering about that too. It dropped when I tried it on Kokonoe for some reason. Usually after an H2 Miquelet>236D, I just go for the 6C>sideswap 2B>6B>j.C>j.D>623C>3C>5D route. Hasn't dropped on anyone I've fought as Bullet so far (which would be most of the cast) and you're not giving up too much damage from the other route
SoWL Posted May 6, 2015 Posted May 6, 2015 On a related note, going for that route from 6A makes the combo too long, so it drops around the last 5D even on Tager. What's the optimal combo in that case? I'm going for 6A 5[C] 3C 41236C 236D 236[A] 6C jc j.C j.D 623C 5C 5D 623B, but haven't tried any other options.
Corbenik Posted May 6, 2015 Posted May 6, 2015 It actually works with Kokonoe, but the timing is really tight. Drops on Hazama for me every time. Skipping the 6A seems to make it universal. For netplay I usually just do that for any opener.
Nyaa Posted May 6, 2015 Posted May 6, 2015 The combos work on every character. You guys messing up. Hazama: http://a.uguu.se/vallkv.mp4 Carl: http://a.uguu.se/jbxbbi.mp4 Kokonoe: http://a.uguu.se/fbdjsm.mp4 I'm the one messing up!
SoWL Posted May 6, 2015 Posted May 6, 2015 The combos work on every character. You guys messing up. Hazama: http://a.uguu.se/vallkv.mp4Carl: http://a.uguu.se/jbxbbi.mp4Kokonoe: http://a.uguu.se/fbdjsm.mp4Yeah, but you're skipping 6A.
Mirasantika Posted May 7, 2015 Posted May 7, 2015 Is there any meterless H2 to H2 combo on corner without the side swap? Im not really comfrotable with it I have 1 combo but it only work if I start with 5b or raw D, the combo goes like this (I think I stole it from 1 of the combo video but I forgot which one) 5b 5c 5d miquelete 236d 6c 2b 6b hj.c jd snap hand IAD jd Need more universal starter combo like from 6a/2b/jc
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