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Posted
- The corner not being the corner is really scary for me. I'll have to watch the floor or background a lot.

I was having issues with this as well early on- the solution is to just leave the sidebars on.

Posted (edited)

@Star-Demon - Hermes has stronger combos... I'll post what I put down some pages ago:

Throw > IAD > j.B > j.D > land > quick dash> 5A > 5C > JC > j.A > j.C (1 hit) > j.D~214D ---> 6610 dmg

Hope that helps out... Had to edit the quote a bit... The combo is meterless, but if you so desire, you can 214BD to add more dmg... This can be done anywhere...

I'd try to work with setups involving 22D and/or lightning bit traps...

Edited by jinxhand
Posted

I'll try it next time, but I'm having a lot of trouble with that throw AID stuff because there's no real jump cancels, only super.

I might need a long time to do that one.

Posted (edited)
I'll try it next time, but I'm having a lot of trouble with that throw AID stuff because there's no real jump cancels, only super.

I might need a long time to do that one.

So I think the combo should be rewritten like this:

Throw > IAD > j.B > j.D > land > quick dash> 5A > 5C > SJC > j.A > j.C (1 hit) > j.D~214D ---> 6610 dmg

For the IAD portion, all you need to do is tap 9 then 6 to go straight into IAD. It's not as hard as it seems. It may take a few tries though. You actually have enough time to complete the combo with a delayed IAD. I've tried it awhile ago, and it works. I'll try to record it and share it sometime tonight.

EDIT: here it is

Edited by jinxhand
  • 4 weeks later...
Posted

I thought I'd give Chaos Code a try, and I thought I'd ask. Which characters tend to have the better Okizeme and Mix Up games. Those are the characters I tend to lean towards. (I mostly use Rachel in BlazBlue, and prefer to use Millia in Guilty Gear)

Posted

cthylla or however you spell her name. lots of projectiles to oki with. she sort of looks like rachel too. but not as cute.

Posted

Started streaming this game and working on Kagari and Rui.

Hopefully I can run some offline casuals with some Japanese players here in the meantime, since no online :(

Posted (edited)

I brought someone over today to play offline.

It was mashy, scrubby, and oh man how do I play this?

Like, I mean seriously - How do I play this game?

Like - blocking and punishing Cerberus? Rui? How? When?

Nothing makes sense right now.

EDIT: Today's session highlights

http://www.youtube.com/watch?v=IMZnvBkjLKo

Edited by Star-Demon
Posted
Catherine or Kait & Sith

Catherine, I can't help you. There was an excellent Cait & Sith from a ways back on the 'Select Your Bounce' YT channel.

...Here it is. The name is 'Jim Mech'. I don't know if Chaos Code has an active enough scene to find many matches of particular players overall, though.

Jim Mech (C&S) vs DIS (Cthylla) http://www.youtube.com/watch?v=-4mKG_QCqds

pt 2 http://www.youtube.com/watch?v=FlU7Q2ZnLT4

Jim Mech vs S.C.P. (Rui) http://www.youtube.com/watch?v=SNZdHtClCDM

Posted (edited)

I really like C2K's combo options - Playing her yesterday revealed that she can probably combo off all sorts of stuff, even if it's just to a super.

Hermes sadly is SOL. Doesn't even have the corner carry Celia 2K does.

I still have no clue how blocking is so disadvantageous when the dashing is so strict. I wish I had frame data to compare characters.

Cerberus and Rui are just so LOL.

Edited by Star-Demon
Posted
I really like C2K's combo options - Playing her yesterday revealed that she can probably combo off all sorts of stuff, even if it's just to a super.

Hermes sadly is SOL. Doesn't even have the corner carry Celia 2K does.

I still have no clue how blocking is so disadvantageous when the dashing is so strict. I wish I had frame data to compare characters.

Cerberus and Rui are just so LOL.

I was trying to compile all of the frame data for this game, but it's kind of a long process, and I only got as far as Hermes. Came up with a lot of weird numbers. c.D is her fastest normal at 6F, for some reason.

Posted (edited)
I thought I'd give Chaos Code a try, and I thought I'd ask. Which characters tend to have the better Okizeme and Mix Up games. Those are the characters I tend to lean towards. (I mostly use Rachel in BlazBlue, and prefer to use Millia in Guilty Gear)
Imo, Catherine's playstyle somewhat reminds me of Millia, despite their move-sets being almost nothing alike. They're both fast, have tricky air movement (Catherine can use his 214A/C to change directions in the air and cancel out of it with a normal), both take you to the corner to run their oki (Though Catherine's is not as strong, he uses meaty EX Bells somewhat like Millia uses disks on wakeup), and they both can combo-rinse-repeat it.

Started streaming this game and working on Kagari and Rui.

Hopefully I can run some offline casuals with some Japanese players here in the meantime, since no online :(

You're in Japan? Go to the arcade and play NSC!

Does anyone know any high-level Japanese players that are good with Catherine or Kait & Sith
I've seen a couple good ones a while ago, but I don't remember their names. I might be able to find them again. Edited by DubiousCurvLoop
Posted
I was trying to compile all of the frame data for this game, but it's kind of a long process, and I only got as far as Hermes. Came up with a lot of weird numbers. c.D is her fastest normal at 6F, for some reason.

Wow. Well, Keep it up. I'm sure that's not the only surprise I'm in for.

Posted
I was trying to compile all of the frame data for this game, but it's kind of a long process, and I only got as far as Hermes. Came up with a lot of weird numbers. c.D is her fastest normal at 6F, for some reason.

How are you getting this info?

Posted

About as soon as Shenmue III.

They had their chance to patch it in, they didn't deliver. The port is already full of bugs and has dire loading times; FK obviously hasn't the faintest idea of how to program netcode.

Posted

You've got to take in account that the team is rather smaller than the usual team. SNK struggled with their netcode, and look how long it took for them to get it right, even though the netcode for the psn games were legit.

There's also this standard for most game devs have regarding netcode. They'd rather develop their own rather than "borrowing" from other companies. Regardless, it's rather folly I think to not borrow something that has proven itself time and time again (GGPO). Doing so might be more cost effective than creating netcode from scratch, testing the code, and then correcting any issues.

I'm not saying GGPO is the be-all-end-all to netcode issues in 2d fighters. All I'm saying is that it could be a decent way for indie companies to get their game online without having to put themselves under in the process...

Posted

There's also this standard for most game devs have regarding netcode. They'd rather develop their own rather than "borrowing" from other companies.

IIRC, Tenryo said that FKD actually can't use, say, ASW's netcode without paying them a hefty amount of money. And considering how small they are, that wouldn't exactly be a wise decision, which is why they're weighing their options. Last I checked, GGPO is one of those options, but only time will tell what they decide on.

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