Jump to content
Dustloop Forums

Recommended Posts

Posted

http://www.nicovideo.jp/watch/sm11930084

http://www.youtube.com/watch?v=MtCBeyT9gJw

Interesting combo video.

Links I haven't seen before:

66C -> 4D -> d.5C -> j.C -> 66C -> j.D link. It seems like a good way to fit 4D into combos, while still saving the standard j.D juggle for later.

Haida Loop -> 22B -> 6D

4.4k Combo off of midscreen Throw -> 22C -> Rapid.

Hazama gets juggled "old style" Haida loop, 66C -> 22C -> 66C -> 22C -> 66C (bounces as high as old Tager Haida loop). I'm not sure if it was specific to the setup.

236D -> 632146D -> 66 632146D link on Jin. Lmao.

  • Replies 492
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I knew about 4d d.5c++ replacing 6d d.5c d.6b as Noel's drive enders, but I thought it was too unstable and finicky for the reward. Putting it earlier in the combo (like the video demonstrated) seems to make it more stable though, perhaps I should experiment a little.

  • 2 weeks later...
Posted

Hey guys. I got a new recording device. My friend no longer has to upload videos for me. Heres a match between me and a Jin player. Its not very impressive, I was being pretty chill in this match. I was a bit care free, so pretty reckless. But the Quality is nice so just give it a view and tell me what Im doing wrong if you want to. http://www.youtube.com/watch?v=7Zks1V-sfGY

Posted

Hard to say for sure. You're playing defensive, which is good, but you're not punishing his Jump ins. Then again, you didn't have to because he whiffed most of them anyway. I'd have to say... you may need to play a better Jin if I were to give criticism.

Your IAD -> j.C whiffed vs him a lot, and I feel like a better Jin would have punished you heavily with 5B.

Your combos aren't optimized (mine aren't either). You may want to work on clean 3C into Haida loop or at very least the more universal 3C 22C 66C 5D 2D 623D 66C links.

You were successfully keeping him at bay with 5C. I feel thats a sign that you were playing a bad Jin who doesn't know how to poke. I'm pretty sure Jin's poking game is superior to Noels... hell, everyone's poking game is superior to Noels... its good that you know how to poke with Noel, but I just don't think Noel's poke / ground game would beat a good Jin's ground game.

There was a good number (2 or so) of whiffed 3Cs. A better Jin IMO probably could have punished those into corner combos. Random 3Cs are pretty risky, and I don't think its a tactic that will work well in high level play.

The Jin doesn't have optimized combos either. Either his hitconfirming or his execution sucks, because it seems like he dropped a lot of potential combos. Case in point, I'm certain the j.236D hit at 1:22 could have been well over 4k+ damage to you (especially with all that heat), but instead he completely drops the combo. He also lands a counter 623D on you, and whiffs the 2nd hit. I'm not sure if Jin needs a corner to continue that combo... but either way, its a bad sign for the Jin.

Overall, the match tells me that you are certainly better than the Jin, but the Jin is far from impressive. If you had a video against a better player, it would say more about where you stand as a player.

Posted

http://www.youtube.com/user/GAMEacho#p/u/2/xqALTUWudRc

Very conservative Noel player at Acho.

Never seemed to do corner fenrir. Seems... a bit weird. Maybe he doesn't think 1000 damage is worth it?

Interesting notes:

* At 6:23, he wasn't sure if the 623D -> 66C link was going to work. Instead, he does 623D -> 66 5A -> 6C -> j.D. This was an old trick in BBCT... but I can't believe I forgot about it.

* His execution isn't top, in fact, he seems to get punished for dropping combos, and he drops other combos (that aren't punished... but still missed a lot of damage opportunity)

* Overall, he's very good at 66 2D crossups. I've known about it, but this is the first time I've seen it used clean in battles as a semi-overhead.

http://www.youtube.com/watch?v=r5NlLPPFN0M#t=7m54s

Here's another older one, Noel vs Haks again. At 8:21, Noel manages to do a crossup with j.C. Hak blocks it correctly, but a new crossup is always good to me.

This Noel seems to pokes often with 2A. I've thought about this in theory, and maybe its something I should implement into my play. 2A has relatively long range (for its speed) and a disjointed hitbox. It tick-throws pretty well because it has almost no blockstun... Here at 10:10 you can really see that its range is further than you'd think.

http://www.youtube.com/watch?v=SVm12XgzMhc#t=11m34s

Noel doesn't do very well vs Bang here.

Posted
http://www.youtube.com/user/GAMEacho#p/u/2/xqALTUWudRc

Very conservative Noel player at Acho.

Never seemed to do corner fenrir. Seems... a bit weird. Maybe he doesn't think 1000 damage is worth it?

He did use 3C quite often, maybe he just prefers to save it for RCs, he probably just never got the chance to use it like that, don't think i saw the haku block a single 3C. It was still a waste of meter in the end though :/

Interesting notes:

* At 6:23, he wasn't sure if the 623D -> 66C link was going to work. Instead, he does 623D -> 66 5A -> 6C -> j.D. This was an old trick in BBCT... but I can't believe I forgot about it.

http://blazblue.byethost13.com/bbct/characters/noel/bbct_noel_data.html

6C was exactly as fast as 5A in CT why would u need 5A to help u link it back then? In any case, that was pretty good judgment on his part there.

* His execution isn't top, in fact, he seems to get punished for dropping combos, and he drops other combos (that aren't punished... but still missed a lot of damage opportunity)

that is true, every 6C whiff made me die a little inside ):

This Noel seems to pokes often with 2A. I've thought about this in theory, and maybe its something I should implement into my play. 2A has relatively long range (for its speed) and a disjointed hitbox. It tick-throws pretty well because it has almost no blockstun... Here at 10:10 you can really see that its range is further than you'd think.

i should try to tick-throw more then, makoto play leaks into my noel from time to time and i tend to do more 2A than i should :v:

Noel doesn't do very well vs Bang here.

When does she ever? D:

Rly liked the red noel, would like to see more of him. Any idea why he was so hellbent on doing j.D as oki on corner? o.o

Posted
http://blazblue.byethost13.com/bbct/characters/noel/bbct_noel_data.html

6C was exactly as fast as 5A in CT why would u need 5A to help u link it back then? In any case, that was pretty good judgment on his part there.

In CT, you used it because you weren't sure that 6C would hit. 6C was the same speed yes, but 5A is safer if you whiff it. Basically, on those "almost combo but not sure" situations, you use 66 5A Option-select 6C. If you whiff, you'll recover in time to block. If you hit, the 6C will come out.

I'll have to test to make sure 6C option selects on 5A like that, but its an old trick that was discovered in CT. Again, it wasn't very useful in CT, but it was discovered back then.

Rly liked the red noel, would like to see more of him. Any idea why he was so hellbent on doing j.D as oki on corner? o.o

I've experimented with j.D Oki, its only good if you can crossup the opponent: ie, not in the corner. Even then, opponents seem to know whats going on and will punish you as you land, cause 623D doesn't have invulnerability anymore :v:

Posted

Here are two more matches. The first match that plays is me vs a Mu 12 and then a tsubaki in the second match that starts. Yeah... I miss 6C when I dash, it's not something I normally do, but online it happens a lot. Since I'm not expecting the whiff, I don't bother with the 5A to continue it.

In the Tsubaki match there were a few counter 5B's and 5C's that I didn't continue into big combos. Didn't expect them to hit, I wasn't prepared is all I can really say. Anyway, here you go.

http://www.youtube.com/watch?v=8Dsv2h3Sngk

Posted
http://www.youtube.com/user/GAMEacho#p/u/2/xqALTUWudRc

Very conservative Noel player at Acho.

That is some nice, clean Noel play there... good movement, with solid pressure and poking. I like it! Anyone know his name?

It's weird how he refuses absolutely refuses Fenrir though, like for the combo at 6:54. He could've just cut it short, ending it with Fenrir to secure the win, but he instead decides to continue the combo and ends up dropping it.

As for the corner iad j.D oki, he must've figured he could get it to cross up because Bloom Trigger pulls them off the wall a bit.

Posted

I liked how the Noel player in that acho video was being smart and patient, punishing the Hakumen player's mistakes, then all of a sudden she makes one mistake and it leads to a fat juicy 5.5k combo and suddenly its even now. That's Noel for you I guess. :psyduck:

Posted

Another thing I noticed...

The Noel REALLY takes advantage of the 6A 2B 6A blockstring, which can only be done on like... Tager and Hakumen. 6A 6B 3C and 6A (blocked) 2B (crouching opponent hit) 5C 3C show that Noel has a very character-specific... but a good mixup opportunity. Both can be Haida looped into Oki (little damage from the 2B hit... but Oki is good).

  • 2 weeks later...
Posted

Hehe, the first match of the 2nd vid reminds me of my own play somewhat.

"Oh shit, guard crush and I didnt see it coming. MASH PALM ON ALL BUTTONS. Shiiiiit"

Posted

lol really? I thought that Noel player was terrible. I wish I could throw 3c out that many times and not get punished. It's cool that you want to save meter for shit but when you have 100 meter after a corner combo and then you're instant blocking shit then you just wasted fucking meter. w/e, seems like all Noel players are smart about some things and really dumb about other things (the other option being really dumb about everything).

Anyways

I said this wasn't useful at first, but I lied. Fuckin amazing.

  • 3 weeks later...
Guest
This topic is now closed to further replies.

  • Upcoming Events

    No upcoming events found
×
×
  • Create New...