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Posted

Oh mah gah nice corner rape hahaha. I try to do that to my friend who plays Jin but I think I still lack confidence in my ability to keep him in the corner and he finds ways to mash out. I figure there's a way to punish his mashing 5a or 2a in the corner with pumpkin but I think I'm mistiming my wind vs. his roll or wake up.

I'll try to get some recordings up too via cheap digital camera >_<.

Timing the pumpkin in the corner is a bit of a guessing game. It's even more iffy when playing online and having to deal with lag. :psyduck:

Very fun to land it, though.

Lol. I wonder if I'm the only person who does 4B as an overhead when they're corner locked with George and crouching. If they're high blocking I use 2B. But... yeah, not many people remember to block switch for 4B because it's so rarely used. It's worked out well for me a few times.

Also- I don't have the patience for three round matches. Every time I get the advantage in the first two rounds, I lose it in the third round and never seem to get it back.

http://www.youtube.com/user/tinymon#p/a/u/0/Dtky7qw0PPI

This is a recent match. Yeah, I know I can't block for beans. I always get caught by cross ups and Bang's low hits. And I fell for wake up Daifunka which is pretty embarrassing.

Haha, yeah, 3-round matches are somewhat tiring. Can be fun, though, if you're not really worried about winning/losing. :v:

And I only ever use 4b as a surprise against characters who're waiting for the 5cdc on block, since I have a horrible habit of just spamming that out.

Getting hit by wakeup Daifunka sucks, but it's not any worse than me running into Ragna's wakeup ID every time I knock him down in a match. :gonk:

And oh God at that aerial BBL. That was hilarious. xD

You guys are awesome! I managed to use Rachels Astral heat on someone who was around my level. I'll record it and upload it tomorrow.

Astral~. xD

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Posted

http://www.youtube.com/user/tinymon#p/a/u/0/Dtky7qw0PPI

This is a recent match. Yeah, I know I can't block for beans. I always get caught by cross ups and Bang's low hits. And I fell for wake up Daifunka which is pretty embarrassing.

Nice combo~

How do you get the wind 3C to push them high in the air like that?:psyduck:

I've fought him before. Bang is so annoying with those counters...

Why so much whiffed cat chair? Cat Spin is a much better choice most of the time.

Posted

Nice combo~

How do you get the wind 3C to push them high in the air like that?:psyduck:

I've fought him before. Bang is so annoying with those counters...

Why so much whiffed cat chair? Cat Spin is a much better choice most of the time.

Cat spin is less effective than 6b in a number of those situations, though still better than the chair.

Also, 2c counterhits knock people into the air, from where you can wind them down into a combo.

Er, if you actually meant 3c into air combos, that's just 3c9d. :kitty:

Posted

Nice combo~

How do you get the wind 3C to push them high in the air like that?:psyduck:

I've fought him before. Bang is so annoying with those counters...

Why so much whiffed cat chair? Cat Spin is a much better choice most of the time.

Uh... I'm guessing you mean 6C? You just run up and use 8D and you'll spin into the air. You can also do it after any 6A hit if you feel like being silly/annoying your opponent.

But yeah, for some reason with my controller I occasionally have trouble with diagonals. So I think I'm holding 3, but it's not tilted far enough so it registers as a 2.

It's also annoying when I'm trying to 7D after a 3C hit or when throwing out 236A but I end up doing 6D instead. The worst part is when I think I'm low blocking, but I'm just crouching so I eat a free hit. e_e;

I blame the crappy 360 analog stick. :psyduck:

Just recently I did the same thing though to a Tager, except at the end of the 6C I did an air throw, and then the Tager teched on the ground thinking he was safe when TADA! Another super. XD;

It's not really a trick I recommend unless you're sure it's going to kill them, really a frog oki is better after the super, but I tend to be a little silly in my matches. Especially on ranked where they usually don't matter much.

Posted

Cat spin is less effective than 6b in a number of those situations, though still better than the chair.

Also, 2c counterhits knock people into the air, from where you can wind them down into a combo.

Er, if you actually meant 3c into air combos, that's just 3c9d. :kitty:

Of course, but you can't do 6b if you're crouching obv. 2b or 3c is better.

I rarely use the cat chair against high level players who know what they're doing. You'll get owned real fast.

It's perfect for air and drive spammers though.

Uh... I'm guessing you mean 6C? You just run up and use 8D and you'll spin into the air. You can also do it after any 6A hit if you feel like being silly/annoying your opponent.

Yes, I meant 6C...

So, it's 6C8D or 6CD8D?

Posted

Just 6C8D. I keep wondering if that combo will be less lulzy and more useful in CS when they buff 6C's damage. Cat chair, at best, is used on Ragnas who throw out random 5Bs if they don't have the 50% heat to rapid cancel it. Also, it's decent in Rachel mirror matches when they fall from the sky with j2C. Or when people are being straight up reckless. Or if you're too lazy to properly block the Taokaka pounce distortion... or if they have the tendency to delay Carnage Scissors (and don't have another 50% heat to RC it). Speaking of RC nonsense, I saw wuku RC cat chair into another cat chair. Hilarious stuff. Other than that though, I don't recommend using it. ... Though I should talk. There are very very stupid times when I've used it. Some worked some didn't, but when it worked it was really awesome. :yaaay: My forever favorite is when Jin threw out Arrows of Ice and I cat chaired into it for the winning hit. The Jin was so :gonk: wtf he left the room. He did send me a mail saying GGs though.

Posted

Just 6C8D. I keep wondering if that combo will be less lulzy and more useful in CS when they buff 6C's damage.

If it becomes more useful, I can imagine there'll be some sort of outcry/backlash when people start getting flown around the screen by spinning Rachels.

Also, unless I'm remembering something wrong, 6c8d will not lift people off of the ground. They actually have to be airborne first, don't they?

Something like 6a9cd would do it, for sure, but I really never thought you could just lift them from the floor.

Cat chair, at best, is used on Ragnas who throw out random 5Bs if they don't have the 50% heat to rapid cancel it. Also, it's decent in Rachel mirror matches when they fall from the sky with j2C.

Or when people are being straight up reckless. Or if you're too lazy to properly block the Taokaka pounce distortion... or if they have the tendency to delay Carnage Scissors (and don't have another 50% heat to RC it).

Speaking of RC nonsense, I saw wuku RC cat chair into another cat chair. Hilarious stuff.

Hahaha, I've seen him do that, too. xD

And yeah, I wouldn't even use it on Tao's pounce DD, since the timing is somewhat iffy, and she has a chance to just land the grab, anyway.

Other than that though, I don't recommend using it.

... Though I should talk. There are very very stupid times when I've used it. Some worked some didn't, but when it worked it was really awesome. :yaaay: My forever favorite is when Jin threw out Arrows of Ice and I cat chaired into it for the winning hit.

The Jin was so :gonk: wtf he left the room. He did send me a mail saying GGs though.

I really want to mess around with the cat chair and DDs, but I don't think I'll get much chance to actually do stuff like that in real games. xD

Posted

I felt bad for this newbie Arakune that I was abusing with cat chair. Every time he threw out the spider super I'd cat chair, look at him funny, and then fork poke him into corner combo.

The whole time my friend was laughing his ass off. And calling me evil. ^_^;

6C8D alone won't lift them off the ground. You're right about that. You have to use a launcher first. Example- 6A 6C8D is a direct link. IMO it's more funny when they fly straight up because they're like wtf at being Mary Poppinsed (yes, that's a verb now) for 20 something hits. It's also easier to do a follow up from 6C8D than it is 6C9D, especially in the corner.

It works when they get hit by BBL because BBL knocks them airborne and stuns them enough for you to dash in and link the 6C8D. Another thing about that combo is you have to be careful about bursts. There is a way to bait a burst with it and land on their head with j2C, but I'm still trying to work out the timing. :psyduck: If anyone figures it out before me, lemme know.

When you get it right though, it looks like this: http://www.youtube.com/watch?v=PadHvMCsA8I

Another not particularly useful but funny trick is to use 7D while you're in the middle of 6C+D you'll fly up again, taking your opponent with you and leaving them confused. It's a waste of wind, but if you feel like messing with it for the lulz, go ahead.

Also 7D + j2C for a kind of fake out overhead hit. And also general confusion.

Posted

I felt bad for this newbie Arakune that I was abusing with cat chair. Every time he threw out the spider super I'd cat chair, look at him funny, and then fork poke him into corner combo.

The whole time my friend was laughing his ass off. And calling me evil. ^_^;

6C8D alone won't lift them off the ground. You're right about that. You have to use a launcher first. Example- 6A 6C8D is a direct link. IMO it's more funny when they fly straight up because they're like wtf at being Mary Poppinsed (yes, that's a verb now) for 20 something hits. It's also easier to do a follow up from 6C8D than it is 6C9D, especially in the corner.

It works when they get hit by BBL because BBL knocks them airborne and stuns them enough for you to dash in and link the 6C8D. Another thing about that combo is you have to be careful about bursts. There is a way to bait a burst with it and land on their head with j2C, but I'm still trying to work out the timing. :psyduck: If anyone figures it out before me, lemme know.

When you get it right though, it looks like this: http://www.youtube.com/watch?v=PadHvMCsA8I

Another not particularly useful but funny trick is to use 7D while you're in the middle of 6C+D you'll fly up again, taking your opponent with you and leaving them confused. It's a waste of wind, but if you feel like messing with it for the lulz, go ahead.

Also 7D + j2C for a kind of fake out overhead hit. And also general confusion.

My favourite useless 6c combo has to be this one:

6a 6c9d (wait) 8d (wait) 9d (wait) 8d (wait) j.c JC airgrab

By the time you airgrab, you're off the top of the screen. 4 wind, around 4k damage if you land the grab. If you're lucky, you can land the level 3 j.2c when they tech, too. xD

Also, it looks like he just burst while you were spinning upwards. The fact that it was defensive and he didn't have full barrier gauge meant it was a fairly slow burst (blue burst? not sure how many frames it takes to go off).

As a result, while he was bursting, he was stationary in the air. You kept going up, he finished his burst, you fell back down on him.

In theory, if you see them bursting, you might be able to 8d wind above them and then drop the j.2c on them.

I'm not sure, but cancelling into j.c and then jump-cancelling up and into a block might work, too. Might take too long, though.

Posted

I've decided not to upload the video of me doing Rachel's Astral. I was just too horrid. You guys would ask for 5mins of your life back. :( I must do better.

Posted

I've decided not to upload the video of me doing Rachel's Astral. I was just too horrid. You guys would ask for 5mins of your life back. :(

I must do better.

I'd do it anyway. It'd help us help you.

However, if it makes you feel uncomfortable, it'd be better to not upload it.

Once you do feel comfortable with your skill level, though, feel free to upload another one.

Posted

My favourite useless 6c combo has to be this one:

6a 6c9d (wait) 8d (wait) 9d (wait) 8d (wait) j.c JC airgrab

By the time you airgrab, you're off the top of the screen. 4 wind, around 4k damage if you land the grab. If you're lucky, you can land the level 3 j.2c when they tech, too. xD

Also, it looks like he just burst while you were spinning upwards. The fact that it was defensive and he didn't have full barrier gauge meant it was a fairly slow burst (blue burst? not sure how many frames it takes to go off).

As a result, while he was bursting, he was stationary in the air. You kept going up, he finished his burst, you fell back down on him.

In theory, if you see them bursting, you might be able to 8d wind above them and then drop the j.2c on them.

I'm not sure, but cancelling into j.c and then jump-cancelling up and into a block might work, too. Might take too long, though.

I'll be sure to try that out. But, speaking of Rachel's astral. It's funny the first time someone sees it and they don't know wtf to do so they just block as you wind them into it.

And speaking of j2C after that air combo, I kinda wish I saved this match, but I didn't because the Jin player was just that scrubby, but after the super dash 6C8D I did an air grab to knock them down and then they tech rolled forward, only to get a level 2 j2C to their spine.

It was so painful looking, I couldn't help but cringe.

Posted

I shot a couple videos on my crappy canon powershot yesterday. In order to maximize my memory, every video except 1 was shot in 320x240 res at 15 fps. It's going to look like crap >_<. Also my button tapping is a bit loud, so play with the volume a little lower if you don't want to hear loud tapping.

All vids are of me against my friend PanicKing, who plays Jin.

Me going 0-3 against my friend.

http://www.youtube.com/watch?v=Ub69EKn021U

Me going 3-1 against my friend (probably the only time I won a whole set that night).

http://www.youtube.com/watch?v=OyKqYZvsMIA

One of our "closer" matches.

http://www.youtube.com/watch?v=dBamiE3e2K8

I get manhandled in this one =(.

http://www.youtube.com/watch?v=i_QKY5NMXJk

So a couple problems that were pointed out to me already was my over use of 6B, and staying too long in midrange as opposed to creating space. When I try to make space my friend usually airdashes in and closes that space up in almost the same amount of time I create it. I figure I should be better about trying to pick up on these things and 6A'ing him out of the airdash, but I don't know. Anything else I should be aware of?

Posted

I shot a couple videos on my crappy canon powershot yesterday. In order to maximize my memory, every video except 1 was shot in 320x240 res at 15 fps. It's going to look like crap >_<. Also my button tapping is a bit loud, so play with the volume a little lower if you don't want to hear loud tapping.

All vids are of me against my friend PanicKing, who plays Jin.

Me going 0-3 against my friend.

http://www.youtube.com/watch?v=Ub69EKn021U

...

First off, I didn't even realize it was at 320x240 res. It looked perfectly fine to me. :kitty:

1st video:

At around 48 seconds, you use 3 wind to do land a pumpkin hit and go into 5b 5cdc (after dashing). Only really needed two wind, and you could have spent the third wind on a 6c or j.3d j.b j.c combo or something.

You do the same thing at around 55 seconds, too. There's really no need to use two seperate wind for a set of attacks that all happen at around the same time. xD

You might not want to summon the pumpkin every time you land a 3c hit, either. There're lots of other things you can do instead (like 8d into an air combo or 9d into 6c j.c BBL). The pumpkin isn't a bad move, but it's not a good idea to do it every time you land that hit, especially since you don't always get all three hits, which allows your opponent to recover and easily punish the pumpkin summon.

Block the ice car. :v: It's one of the easiest moves to see coming and block/insta-block and punish. Mind you, I'm horrible at insta-blocking, so that's something I need to work on, myself. ><

You can even punish an ice car after Jin's 5d if you know it's coming. 6a, 2c, and 236a will all counter it. 6b might, but I'm not really inclined to try forking an aerial attack, especially since you don't get any beneficial hitstun from it.

Final round was pretty fun to watch. xD Not sure if you knew this, but if you happen to summon a pumpkin after a 5cdc knockdown instead of a frog, you can dash and wind forward and do another 5b 5cdc (pumpkin hit will continue the combo). You can't frog them afterwards, but it'll push them towards the corner and allow you to deal some extra damage. You can still do a 236b -> BBL from that, too.

PanicKing grabbed you a lot and fired off a lot of unsafe ice cars. Try to get the throw-breaking down and blocking/punishing long range ice cars.

Edit:

Also, 5cdc on block is a bad idea. Once or twice might be okay, but, generally speaking, once the other player catches on, expect to be punished for it. You can follow it up with a 3c or 236a if they block both hits and don't retaliate, but neither is very safe on block, either.

And I see that you did start to throw break and punish the ice car in the other videos, so heh. :P

Nice job with the 5cdc 236b dash 22a combo, too. I hate that one with a vengeance. Inputting it is more evil than inputting the 3c (1 hit) 236a combos.

end edit

Haven't really looked at the other videos yet, but in response to your comment:

So a couple problems that were pointed out to me already was my over use of 6B, and staying too long in midrange as opposed to creating space. When I try to make space my friend usually airdashes in and closes that space up in almost the same amount of time I create it. I figure I should be better about trying to pick up on these things and 6A'ing him out of the airdash, but I don't know. Anything else I should be aware of?

If he dashes after you, 6a is a good reaction. 2c is occasionally worth trying, but it's a pretty high-risk move. 236a9d works, too, and keeps them at bay, but it relies on them being a little ways behind you, as the startup takes long enough that a player who's tailing you tightly will almost definitely punish you for it.

The easiest time to make space is when your opponent backs off, or you've just finished a combo and he's hitting the ground (if he neutral techs or rolls away, you're set; if he rolls towards you either IAD back or go back to pressuring). If you have a pumpkin on the screen between you and him, you're basically safe to start zoning, though Jin's swords (and Nu's, to a far greater extent) will be irritating to deal with.

It's worth pointing out that you can actually just take on your opponent's followup IAD head-on, to some degree. For example, jump back and, if they follow you, just airdash forward with j.b j.c j.236a. If they air-tech that, you can often hit them with a 236b or a j.c JC j.c j.236a repeat. You can alternatively do a superjump back and fire off a j.236c (the most situational of the air lobelias, but handy for knocking people away).

These are mostly random suggestions, mind you, so play around with them and see what works and doesn't work on your own. :P

...Especially since I don't play enough good Jins to really know how to deal with him. xD

Might want to check out the matchup threads for more info on that. :v:

random note:

I enjoyed hearing your "what?" and groans in your videos. xD I know exactly how it feels to drop combos and misinput stuff like that~.

Posted

1st video:

At around 48 seconds, you use 3 wind to do land a pumpkin hit and go into 5b 5cdc (after dashing). Only really needed two wind, and you could have spent the third wind on a 6c or j.3d j.b j.c combo or something.

You do the same thing at around 55 seconds, too. There's really no need to use two seperate wind for a set of attacks that all happen at around the same time. xD

You might not want to summon the pumpkin every time you land a 3c hit, either. There're lots of other things you can do instead (like 8d into an air combo or 9d into 6c j.c BBL). The pumpkin isn't a bad move, but it's not a good idea to do it every time you land that hit, especially since you don't always get all three hits, which allows your opponent to recover and easily punish the pumpkin summon.

Block the ice car. :v: It's one of the easiest moves to see coming and block/insta-block and punish. Mind you, I'm horrible at insta-blocking, so that's something I need to work on, myself. ><

I think the first is a bit of an autopilot problem. I a lot of what I do is autopilot, sadly =(. Especially when I try to mix it up by going 2b 5b j.3dc 5b 3c vs. 2b 5b 3c, I always seem to ONLY go one or the other for long periods of time. Every time I meet up with PanicKing I always tell myself "watch your inputs," so I don't put in too many d's or c's during stuff like 5cdc and such, but I always seem to end up tearing through wind. >_<

You can even punish an ice car after Jin's 5d if you know it's coming. 6a, 2c, and 236a will all counter it. 6b might, but I'm not really inclined to try forking an aerial attack, especially since you don't get any beneficial hitstun from it.

This was something I actually worked on in training mode for a little bit. I got myself to the point where I can instant block most of his 5d's because if he does 5c, he always, ALWAYS does a 5d right afterwards.

Final round was pretty fun to watch. xD Not sure if you knew this, but if you happen to summon a pumpkin after a 5cdc knockdown instead of a frog, you can dash and wind forward and do another 5b 5cdc (pumpkin hit will continue the combo). You can't frog them afterwards, but it'll push them towards the corner and allow you to deal some extra damage. You can still do a 236b -> BBL from that, too.

I actually asked around for help on irc and spirit juice recommended I factor another midscreen combo into my game, the one where you summon pumpkin after 5cdc knockdown. I believe on soniti's page it goes something like blah into 5cdc, pumpkin, 6d dash 6c j.c 5b 3c. This leads into good oki position and closer to the corner.

PanicKing grabbed you a lot and fired off a lot of unsafe ice cars. Try to get the throw-breaking down and blocking/punishing long range ice cars.

I have pretty terrible reaction time...haha. I forget which of the videos they are (I have about 20 of them recorded) but he gets me multiple times with purple throws even. I try to supplement my poor reaction to just looking out for every possible situation, but that overloads my mind sometimes and I still fall for everything anyway T_T. How does one go about upping their reaction time?

Edit:

Also, 5cdc on block is a bad idea. Once or twice might be okay, but, generally speaking, once the other player catches on, expect to be punished for it. You can follow it up with a 3c or 236a if they block both hits and don't retaliate, but neither is very safe on block, either.

Autopilot =(. I try to keep my mind focused but sometimes I take mental shortcuts.

Nice job with the 5cdc 236b dash 22a combo, too. I hate that one with a vengeance. Inputting it is more evil than inputting the 3c (1 hit) 236a combos.

end edit

Thanks, haha. I can do combos. With not much competition around, all I have is training mode, and my ability to learn things based on repetition is pretty good, but this tends to increase my tendencies to autopilot. It's the situational things, the stuff that requires thinking, that I'm horrible at.

The easiest time to make space is when your opponent backs off, or you've just finished a combo and he's hitting the ground (if he neutral techs or rolls away, you're set; if he rolls towards you either IAD back or go back to pressuring). If you have a pumpkin on the screen between you and him, you're basically safe to start zoning, though Jin's swords (and Nu's, to a far greater extent) will be irritating to deal with.

Here's a big problem I think, haha. Apparantly I linger around mid screen for waaay too long, instead of being up in their face dealing pressure, or way far away where I can summon the gang. I'm pretty balls at zoning though, and most of my attemps are thwarted rather fast due to PanicKing shooting swords to force me to block and remove my pumpkin, or just me failing at lobelia seeds. Often times it only requires him to block once or twice before I've already used the wrong seed and he's inside. I stopped trying to zone him at one point because I'd always lose but I know I should keep practicing because I won't get better otherwise =S.

It's worth pointing out that you can actually just take on your opponent's followup IAD head-on, to some degree. For example, jump back and, if they follow you, just airdash forward with j.b j.c j.236a. If they air-tech that, you can often hit them with a 236b or a j.c JC j.c j.236a repeat. You can alternatively do a superjump back and fire off a j.236c (the most situational of the air lobelias, but handy for knocking people away).

Again, autopilot. I see him airdash towards me, I do another airdash backwards. I guess I should grow some balls and have faith in 6a, haha.

random note:

I enjoyed hearing your "what?" and groans in your videos. xD I know exactly how it feels to drop combos and misinput stuff like that~.

Hahaha, I'm a little embarrassed by the loud clicking and my "what?!"s. I don't know how to use a video editting software though so I couldn't edit out the sound, and I value getting better over saving my voice/face from the internet >_<.

I suppose I'm expecting too much of myself right now, especially since I'm still rather new to the game, I don't play much against real people, and I JUST started Rachel probably less than 2 months ago.

Also, right now my friend and I are super scrubs and we're the only competition we got. The rest of the kids at my school are even super scrubbier than we are and I'd imagine we'd wreck them, and develop HORRIBLE habits, worse than we already exhibit.

I know I can get better if I start thinking about my actions a lot more, but it's hard for me. It's so obvious sometimes, like specifically my friend always starts the match IAD in, firing an air sword, I try to hit with 6a, block the sword, try to hit him with 6b on his way down, and eat a 5d. After being hit by that for the 11th, 12th, ... , nth time, you'd think I'd learn to do something different, but I don't >_<.

I guess I'm afraid to try new things because of the chance I'll get super punished for it. But I won't get better if I don't try, so I'll try to keep in mind more things.

Hopefully the next batch of videos show some sort of improvements. For reference, my record that night was 1 set win out of 22, with approx. 5 of my losses going past 0-3 in the set, and like, only 2 of them going 2-3 in a set. I'm pretty awful >_<.

Posted

You're not that bad. I would say that you have a pretty good grasp on how to use your pumpkin on its own, but not how to work with it. Whenever you use the pumpkin to interrupt him, try firing b or c lobelia slightly afterwards so that you don't get moved around by wind and keep him in block stun longer. Or you can try to learn how to fire the cannon in such a way as to do the job of the pumpkin (anticipate his movement and fire early). It will build a little more distance and time to regen wind. Also blocking. It's easy to fall into the trap of trying to counter after blocking an attack, but the fact is that Rachel's normals don't work well against someone with the range and frame-trapping ability of someone like Jin. Also, backdashing or IADing backwards can be unsafe against Jin thanks to his 2d. I generally just block and wait for an opportunity to 6a him out of the air or simply jump back while blocking, then airdash. I should probably start working on that guide again. Seeing these questions reminds me of what I should be adding.

Posted

Thanks for the advice. Could you clarify one thing though?

Whenever you use the pumpkin to interrupt him, try firing b or c lobelia slightly afterwards so that you don't get moved around by wind and keep him in block stun longer.

Do you mean full screen interrupt, or interrupt him when he's running in?

In terms of block, I guess I should be more patient. My friend does really predictable block strings, but I think I get too antsy and try to punish everything. It's usually 5c 5d then either ice sword or ice car. I guess I don't know when it's actually safe to try to break out. If I don't I eat the same 5d 5d 5d until guard break, if I do try to get out of there, usually by jumping, I eat the upper portion of a 5d.

This coming week I should have another round of videos. I'll try to apply as much as I can, but often times I get a bit overwhelmed trying to remember everything, like counter assaulting, or jump + wind out of corners, etc. >_<

I thought you said you'd get it done before CS!!!! :gonk:

Joking, joking, I appreciate all the work you've done on your guide so far. It's helped me get to this point as fast as I have as opposed to probably struggling on more basic stuff.

Posted

Well... unless you have access to a CS machine, it's fine to work on CT for now. Who knows, maybe the tricks you learn with Rachel in CT will help you handle the nerf machine she is in CS. :psyduck: Hmm. I should get some matches up of casuals and not ranked matches which I don't take seriously at all. Might help. Other than me working on the obvious- getting a stick. Right now I notice that I've gotten into the habit of out predicting myself. Like... I see where they're going, but I act early on it. I need to learn a sense of timing.

Posted

Thanks for the advice. Could you clarify one thing though?

Do you mean full screen interrupt, or interrupt him when he's running in?

I'd assume he meant interrupting an attack of some sort, then following it up with a ranged seed (b-seed for mid distance, c-seed for long).

You can interrupt him anywhere on the screen with a pumpkin, really, as long as he's not blocking (and the blocking puts him into blockstun, which is nice, anyway).

Right now I notice that I've gotten into the habit of out predicting myself. Like... I see where they're going, but I act early on it. I need to learn a sense of timing.

I've had that issue with some Noels lately. Noel players who mixup a lot still crush me, but a lot of them use the same mixup again and again, and I've started to switch from high/mid to low blocking one move too early every time. :/

Posted

http://www.youtube.com/watch?v=Fckbv1fPWO8&feature=sub

Made by H.H. of GG, Dizzy fame. And we know from Elvenshadow, his Rachel is suppose to rock.

From the BB video posting section. Enjoy, discuss.

Im curious what the combo script would look like. Im sure a lot a combos, set ups only work on certain wake up options.

PS. Any1 know a combo script for this, make one? :3

Pretty neat combos~.

Was particularly nice to see the ways he could combo from different types of opponent responses to his moves.

No idea what a combo script is, so I obviously don't know of any. :vbang:

Posted

I hate when I fall for Noel, Bang, and Carl's low sliding attacks. They're soooo freakin obvious, but sometimes I don't block switch right or time 5B too early and miss, etc. Yeah, I thought showing the variations depending on how your opponent responds is nifty. I also love that corner tech trap with cat chair and George. I think that's the first time I've seen cat chair being used for something other than lulz. But... yeah, that's actually a safe way to use cat chair as even if they block it, George keeps them in block stun and you can continue to mix up.

Posted

No idea what a combo script is, so I obviously don't know of any. :vbang:

Combo script is a transcription of the combos in the video. Notations for them in other words.

Posted

Well... 3 poles setup is depending on how good your mixup game is in the corner. If it's tight enough, it's not all that hard to set up 3 poles, probably guard crush or catch them somewhere and then massive profit. Though I think the best thing I did all night was super twice and then dash under to cat chair for the winning hit (it comboed too) :yaaay: And usual cat chair nonsense with Jin's trap card distortion (I probably should have saved that).

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