Bommlinger Posted September 16, 2009 Posted September 16, 2009 crazy legs = j.236C ? I DO cross up more often than not, how can I refrain from doing that? I usually do J.6A/b/C stuff -> j.a>j.b>j.c.j.D > CB bug. Should I get rid of the J.b or even the J.a so i won't crossup? But it should be possible with the crossup as well right? I've seen some arakune videos where he does the crossup Bug pickup in the corner, and continiues with a 6C loop. Don't know if that was a CB Bug pickup tho to be honest...
PhantomX Posted September 16, 2009 Posted September 16, 2009 Yeah, that's jump 236c... crazy legs sounds funnier and i don't have to use numbers :P I have had 0 success landing CB bugs if I cross up mid stage-ish, also, the cross pickup in the corner is different b/c holding the same direction (towards the corner) will give you the bugs that will hit. You just have to make the jC hit on the half of their body closest to you (I guess that's a usable analogy?), and they'll go forward far enough to where you don't cross up, and then the bugs hit easy.
Bommlinger Posted September 16, 2009 Posted September 16, 2009 Allright, thanks for the hint Phantom. Strange however that I mostly cross up on Tao, but don't have any problems on other chars. So if I happen to cross up in the corner for instance after a 5A>6B> j.6A>jc>J.A>J.B>J.C>j.D, I just do 4Cb bug (when already crossed up) and can 6Cloop the enemy away from the corner? or is it situational?
Skye Posted September 23, 2009 Posted September 23, 2009 Okay, I have many a gripe with Arakune's combos. The most important one being that I can't land any for the life of me. I know the combos and can do them on command in Training mode (except for the j.2A combo starter, which I'll address later), but in a fight I can never get close enough to do the combo right, through any dash, teleport or whatever, all my opponent needs to do is mash 5A and and they have an easy and sweet gtf-off of me move to keep me from trying anything. I also have to question the probability of of the 6A combo, I can't imagine anyone letting me 6A them off the back, I can get lucky with the 5B combo, but 6A is like a combo that you can just look at and admire, because actually using it in combat is impossible for me. Another issue is the j.2A combo which I consider to be his BnB, I can NEVER--EVER, land the 5B after the j.2A, they always tech and I can't seem to every follow up from it. I took a look at the replay from #2 Arakune on XBL (Xhyuto) and his opening move was this combo, I want to know so badly how fast he was able to 5B after the j.2A. I've trained endlessly trying to land this and my training dummy always techs before the 5B lands, I also notice that no matter what I do, I cannot do it fast enough, it's almost like it's a cancel, but still I can't find the right--anything to do it right. I seriously need help on all these matters. For clarity, the combo I'm having issues with is-- 5B starter--I can never get close enough safely to do it fast enough, any character's 5A just seem to shut this combo down everytime. 6A starter--Same issues as 5B, but aside from that I want to know and see vids of Arakunes landing this right, because I doubt this combo can be landed correctly between two skilled players. j.2A starter--how....the.....fuck do I 5B in time? I can do most other aerial combos, but these are the ones that I can get the most from, but I can't get them right. Please............ Help.......
Matt Posted September 23, 2009 Posted September 23, 2009 Watch the Souji vs Dora videos (all four parts) for how you should set up the 6A combo starting with this video: http://www.youtube.com/watch?v=fRBdnU8G8Ow. He sets up the combo a few times. What has to happen is you need to train the opponent to block low then hit them with the overhead. It's not really gonna come up very often, so don't rely on the 6A combo to get a win. For j2A>6B: 1. I don't know how you can call it a BnB if it contains a 3(?) frame link in it. 2. Go to this thread first: http://www.dustloop.com/forums/showthread.php?t=6199 3. Practice canceling j2A into 5B. If you can't figure out how to cancel j2A into 5B from that thread I'll preemptively tell you how I do it. Immediately after Arakune's j2A hits the opponent tap 2 then B in succession as quickly as possible. Seriously, practice this in training mode though, it took me hours before I was able to do it consistently in training mode.
PhantomX Posted September 23, 2009 Posted September 23, 2009 I land all of the combos listed in the thread in game, it took me a while to start doing so, however, and will occasionally botch one, but that's due to my own errors above all else. I also always forget to do the legit 2A > 5B > 5D on hitconfirm, don't know why, it just never occurs to me. J2A > 5B really wasn't that hard for me to figure out, and it's easy to combo into the ja>b>c>d > loop once you start hitting it. I kind of need the sound, though, b/c I do it by that a lot (it's been a habit of mine since Brawl).
Matt Posted September 24, 2009 Posted September 24, 2009 Wow... you bragged about how good you are and then never gave any helpful info.
kousaka Posted September 24, 2009 Posted September 24, 2009 In order to get 6a's and 2a>5b starters you need see how they react defensively. Here's a few examples: air dash jB>land>6a overhead air dash jB>land>2a>5b>but your too far for 5D air dash jB>land>2a>2a>6a on get up: 2aa>2crc) 2aa>6a bug if they're cursed mid screen 6a right off the bat 2a>6a 2aa>6a 6a leads to alot of pain so quite often when you hit a 6a they might burst. Knowing it hurts they tend to block obvious places people do 6a. Mix it up in those places with 2a although you can't combo from them with 50% meter usually into 2c(rc). 2a>5b doesn't happen very often. If you do land a very deep jB(2)>5b(1-2)>5d will hit and u can do the combo as usual. I dont' know if that helps. As long as you know the combos it's another situation where you can confirm into big damage regardless of how uncommon it is. Might as well write about the most common situations you get into 6c loops. anti air 5c>air to ground string>6c loops (happens quite often against people who dont' space properly and/or people are predictable and you crush something with this) air to air (jA/>)j6a>(jc)>air to ground string>6c loop (random hit confirms) air throw>5d>dive combo>6c combo (happens when you punish an air dash with air throw or they jump cancel something predictably) CH cloud> j2a>CB bug>6c combo (big damage that make people cry broken) j2a CH on crossup >CB bug>6c combo j6d>CB bug>j6a whiff>j6a whiff>(jc)>j2a dive>6c loop (happens in zoning situations when people see a cloud) close 2D>CB bug>6c loop or j6a>dive combo>6c loop (hard to confirm on reaction so get into a habit of not spamming multiple 2d's and buffer in bug releases instead)
Abstract Posted September 24, 2009 Posted September 24, 2009 j2a CH on crossup >CB bug>6c combo The non CH variant appears to be -4-C tiny pause 5B bug 6C loop.
InspectorOda Posted September 24, 2009 Posted September 24, 2009 Won a match using this epic loop recently. [Taunt] > CB bug > ]A[ bug > jAA > A bug > j2A > D bug > [RC] > [Taunt] > CB]A[ bug > D bug hitzzzz It looks freakin epic. Not to mention I beat a v-13 with it. Squishy D > Spammy D. Inspired by Kusoru.
PhantomX Posted September 24, 2009 Posted September 24, 2009 Wow... you bragged about how good you are and then never gave any helpful info. I've given helpful info before, in case you didn't notice. He said it wasn't possible to do those combos, and I told him that I have had success with most of them. EDIT: Two taunts, I approve. I usually only manage one EDIT2: I never bragged about my skills or being amazing... misinterpretations are fun, no?
Istillduno Posted September 24, 2009 Posted September 24, 2009 I've got a combo which I think may be character specific but I'm not sure, so far I've confirmed it working on Jin but not on Noel (but lag may have interfered with the Noel so I'm not certain, Jin is certain since it was red in training mode) [cursed] (no bar) j.5d,D bug,j5c,j5c (recurse) j.5d,D bug,j5c,236d (super) j.5d,D bug,j5c,214b,236236c (do whatever you usualy do after a super I usualy air throw/j236c) Sorry if these have been posted before or have better equivilents that do the same thing, just figured them out in training and figured I may as well post them, if nothing else it's probably easier to pull off online then the stuff that requires timing on the bugs.
Skye Posted September 24, 2009 Posted September 24, 2009 I've given helpful info before, in case you didn't notice. He said it wasn't possible to do those combos, and I told him that I have had success with most of them. Correction, I said that it wasn't possible for me. In any case, I thank everyone who contributed to my issues, I'll try and use them as well as practicing the j.2A thing. I'll come back should any more problems arise.
PhantomX Posted September 24, 2009 Posted September 24, 2009 Correction, I said that it wasn't possible for me. In any case, I thank everyone who contributed to my issues, I'll try and use them as well as practicing the j.2A thing. I'll come back should any more problems arise. Sorry, then. Really all it takes is sitting down and practicing them, and once you have the muscle memory, you have to slowly make a conscious effort to use what you've practiced in the tense/high-paced matches.
Abstract Posted September 25, 2009 Posted September 25, 2009 Combos are hard when all you do is jump back and barrier, After jD, if you decide not to crossup: [4]-C- [6]-B- -D- That should lock them in place and let you initiate rushdown. On crossup [4]-B--C--D- If an opponent is doing jump back barrier, you're near them, and you have them cursed but haven't knocked them down: A bug (blocked) (Barrier buffer D) -B- jB (blocked) -D- Ideally this should force them to block D bug and lock them in place in midair. Then you should be able to begin rush down. If the opponent is uncursed, since you're netplaying: airthrow dj jB jC jD [4]-B--C- 6C loops. then you may want to assume high guard rather than low, Please don't do that. The overheads are slow enough that you should be able to react to them. Except for instant jB, but he can't really do anything off of that except more pressure, it's not worth the risk to assume high block. If you do, you open yourself up to 2A 5B 5D 214A BC bugs 6C loops, 2D BC bugs 6C loops, and jD BC bugs 6C loops.
Matt Posted September 25, 2009 Posted September 25, 2009 Please don't do that. The overheads are slow enough that you should be able to react to them. Except for instant jB, but he can't really do anything off of that except more pressure, it's not worth the risk to assume high block. If you do, you open yourself up to 2A 5B 5D 214A BC bugs 6C loops, 2D BC bugs 6C loops, and jD BC bugs 6C loops. Except when the opponent's cursed you can do an instant j5C>j2B>something something>C loops. I have only seen it in gameplay, but I haven't taken the time to do it yet, so I don't know the exact inputs after j5C>j2B. Thanks Copper.
Abstract Posted September 25, 2009 Posted September 25, 2009 Except when the opponent's cursed you can do an instant j5C>j2B>something something>C loops. I have only seen it in gameplay, but I haven't taken the time to do it yet, so I don't know the exact inputs after j5C>j2B. Oh shit. You're right. I completely forgot about that. Nonetheless, post-curse, he's got several high/low 50/50s you can't really block on reaction. Including the 6A jA/2B. But assuming that you should guard high is extremely silly still. If he's rushing you down and your cursed, you've pretty much just gotta guess and pray.
Skye Posted September 25, 2009 Posted September 25, 2009 Sorry, then. Really all it takes is sitting down and practicing them, and once you have the muscle memory, you have to slowly make a conscious effort to use what you've practiced in the tense/high-paced matches. You've...........seemed to have missed my dilemma. My issue wasn't getting the combos down, it was actually performing them in an actual battle.
PhantomX Posted September 25, 2009 Posted September 25, 2009 Oh, you mean you attempt to use them but they fail (my issue was just forgetting to use them altogether)? That just takes experience then, until you can recognize when a combo will connect off a certain hit/counterhit and when won't. Nothing is going to really improve that for you except playing more.
kousaka Posted September 25, 2009 Posted September 25, 2009 I've got a combo which I think may be character specific but I'm not sure, so far I've confirmed it working on Jin but not on Noel (but lag may have interfered with the Noel so I'm not certain, Jin is certain since it was red in training mode) [cursed] (no bar) j.5d,D bug,j5c,j5c (recurse) j.5d,D bug,j5c,236d (super) j.5d,D bug,j5c,214b,236236c (do whatever you usualy do after a super I usualy air throw/j236c) Sorry if these have been posted before or have better equivilents that do the same thing, just figured them out in training and figured I may as well post them, if nothing else it's probably easier to pull off online then the stuff that requires timing on the bugs. hmm i don't know how useful they are since there are very huge damage options from landing a j.5d but i have seen variations of the first one in a combo vid on tager and i think they even extended it some mre with air dash forward jC air back dash jC combo'ing a million jC's together lol
gwc123 Posted September 28, 2009 Posted September 28, 2009 Man havent been back on the forums for a really long time :D Time to do some catching up. Ok so whats the most common air to ground loop that u guys use now? And if u hit the guy with a j.6A while curse u can go for a j.2ABC into BC bugs into 6C loop right?
harlekein Posted September 28, 2009 Posted September 28, 2009 What is the benefit of doing B > D > 214A > 6C loop as opposed to B > D > C bug > jD > 6A > A bug > 6C loop? Personally I find the last one easier to pull off.
kousaka Posted September 28, 2009 Posted September 28, 2009 Mostly just damage lost since jD and 6a both have huge proration. 214A also helps space out the opponent a bit allowing for easier looping.
PhantomX Posted September 28, 2009 Posted September 28, 2009 It also looks cooler because you teleported :D
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