Mr.Biscuits Posted November 30, 2009 Posted November 30, 2009 Yea figured it was late, since I couldn't connct the 5D at all after 2C if I RC early. I kept getting a black beat if I RC'd late. I asked if the 2As mattered cause I can do 1, 2 or 3 of them before the 2C, or even 2B >2Axn. What ever makes that shit easier, cause I'm not trying to spend 50% and not getting a curse out of it. what about character specifics?
kousaka Posted December 21, 2009 Posted December 21, 2009 afaik it works on everyone but carl but some characters are hard to get consistently due to hit box if you RC too early you have no choice but to j6c>(jc)>jA>jB>jC>jD>CB bug which is character specific in the CB bugs, number of hits on jB, and still doesn't work on Carl
SH-Junkie Posted December 26, 2009 Posted December 26, 2009 Ok I was wondering if anyone could help me out, and since it involves arakune i think this is the best spot to ask for help. With arakunes 6c loop isn't it character specific....b/c i have been told by several people that it is, and if so what are the times for each character?
HakuChronic Posted December 26, 2009 Posted December 26, 2009 what up. i found a way to loop the 6c rekka " loop.4times. garunteed all 4 loops on any charecter. look up my video on youtube. search 4x wrecka loop
Irrsinn Posted December 26, 2009 Posted December 26, 2009 Wait wait wait, how do you do it? is it jD>6A>6A bug>[6C>5A bug>5C>2C>6C bug>6A bug>]x4? And does it need to start with JD>6A>6A bug? recurse is not possible I guess, is it?
SH-Junkie Posted December 28, 2009 Posted December 28, 2009 what up. i found a way to loop the 6c rekka " loop.4times. garunteed all 4 loops on any charecter. look up my video on youtube. search 4x wrecka loop Does the 5A and 6C/6A bugs have to be timed on certain characters or does it work same timing on all character? By the way nice video Hakuchronic =)
kousaka Posted December 28, 2009 Posted December 28, 2009 yeah we had discussions about 4x 6c loops before but in the end they weren't useful at all.. your sacrifice the recurse ender and it doesn't do that much more damage, there are other ways to get 4x 6c loops like CH B bug or starting from the 2nd hit of a 6c set because the first 6c hit prorates starting from j.D at that range you can go directly into CB bug 3x 6c loop + recurse as for 6c loop timing it is definitely character specific.. the problem characters are tager, rachel, v13, noel and jin... you pretty much have to practice it to get the timings.. but the change is in the B bug normally.. and the 6c set timing to keep them at certain heights.. tager/rachel: b bug 6a bug needs to be spread out and delayed otherwise they go too high v13, noel and jin you need to speed up the 6c sets as they're kinda floaty and time your B bug alittle earlier and 6a bug alittle late.. what happens if you mess up frequently is the 6a bug will whiff around the enemy's head area and they're grounded but practicing is key
Jameslame Posted January 11, 2010 Posted January 11, 2010 Thanks for clearing that up kousaka, I was just having that exact problem with 6C looping Jin.
DEAD Posted February 5, 2010 Posted February 5, 2010 Here's something I love to do with 6c while the opponent is cursed, and it refreshes the curse. 6c->d+a+b bug->c->-2c->jump up and->j.b->j.c->j.a a, and b bugs are required for Tager for d-bug to work in a true combo, cause when you do the 6c->c->2c, the c bug hits Tager, giving a small amount of recovery time for Tager, making you loose your true combo. That combo puts your enemy on top of the d bug, giving you lots of time to jump up there and finish the combo the j.b->j.c->j.a part of the combo. It can also be done without the j.b->c->6c->d+a+b bug->c->-2c->jump up and->j.b->j.c->j.a, but it does less damage, I guess the higher the combo the less damage it does er something. Another cursed combo j.b->d bug->c bug->b plus an a bug->j.b->jump up and->j.b->j.c->j.a ^(c works to, if I'm using b, I usually use the trigger, cause then it sets off the a bug at the same time)
Dacidbro Posted February 19, 2010 Posted February 19, 2010 Go post up in the Ara v Bang thread, help yourself with your hardest/second hardest matchup.
Mr.Biscuits Posted February 19, 2010 Posted February 19, 2010 Bang is not Arakune's worst or second worst Matchup. If people just block and stop mashing on backdash/jump back it wouldn't look so bad.
Quick Man Posted February 22, 2010 Posted February 22, 2010 Are the combos in the OP still valid? I'm just trying to get started with Kune so I just need a few BnB's/Air combos whatevs.
Jeel Posted March 19, 2010 Posted March 19, 2010 trying to figure out how to 6c loop (in CT), some issues I do the bc bugs exactly as arakune doeas a descending parabola during his A fakeout, considering I am practicing against Jin as a dummy, now... should the 2B bug come out before the 2C of the 6C rekka starts? if positive, then the 6A bug just after the 2B bee hits?
kousaka Posted March 19, 2010 Posted March 19, 2010 both bugs come a bit after the 2C from 6C set, it's been so long since ive played CT but Jin's a bit of a special case.. the timing of the bugs after will depend on the character some you will need to throw the bugs earlier before they hit the ground some you will need to put a longer delay between 2b and 6a bug some you will have to delay after 2c before throwing the first bug character specifics due to hitboxes, takes alot of experimenting to get consistent on all the characters
Irrsinn Posted March 21, 2010 Posted March 21, 2010 Talking about C loops. Since I don't have CS myself, I've been fucking around with CT again, and I've been checking out what starter is better for this crap, it seems that the D bug is the most damaging starter, it deals 8k if you start out of it, its really gimmicky of course. TKj[D]>]D[>forward dash>stay in place, let the bug hit 7 times or so>6Cblahblahblah It lets you do 3 reps for 8k if done correctly, and ends with recurse, much more damaging than 4 reps from anything else really. I've tested it on Ragna, Jin, Noel, and Tager. Surprisingly (or not), it doesn't work on Tager because his gigantic ass always gets hit by the D bug all the way up when you hit him with the 6C, so the only way for this to work is if you hit him without the crossup, wich you and me know won't happen ever, unless the opp. is retarded. It works on Noel, but as we know, her totally gay hitbox makes it kinda hard to do, haven't tested anyone else.
SH-Junkie Posted March 22, 2010 Posted March 22, 2010 Talking about C loops. Since I don't have CS myself, I've been fucking around with CT again, and I've been checking out what starter is better for this crap, it seems that the D bug is the most damaging starter, it deals 8k if you start out of it, its really gimmicky of course. TKj[D]>]D[>forward dash>stay in place, let the bug hit 7 times or so>6Cblahblahblah It lets you do 3 reps for 8k if done correctly, and ends with recurse, much more damaging than 4 reps from anything else really. I've tested it on Ragna, Jin, Noel, and Tager. Surprisingly (or not), it doesn't work on Tager because his gigantic ass always gets hit by the D bug all the way up when you hit him with the 6C, so the only way for this to work is if you hit him without the crossup, wich you and me know won't happen ever, unless the opp. is retarded. It works on Noel, but as we know, her totally gay hitbox makes it kinda hard to do, haven't tested anyone else. can you post a video? B/c i know besides me other people can get combos much quicker if shown a video as well.
Irrsinn Posted March 22, 2010 Posted March 22, 2010 Uhhh I'll see what I can do, I haven't recorded a video from a tv in my life . Oh yeah that thing only works if they neutral tech, not if they roll, really gimmicky, better off doing just a normal loop.
Jeel Posted March 24, 2010 Posted March 24, 2010 http://www.youtube.com/watch?v=FJY2apOFmDw in this video at ~3:10 arakune performs the initial juggle for the 6c loop only with the b bug (and not the bc bugs) during the fake out animation or am I missing something? is it because it only works on carl or what?
kousaka Posted March 24, 2010 Posted March 24, 2010 no idea if it works only on carl.. it's main benefit afaik is that it saves curse gauge by release one C bug less allowing alittle more time to get to the ender part other than that I don't see why, even if they did the C bug worst case it'll just whiff so who knows.. maybe fumo messed up and improvised lol XD
CakeWasBannedd Posted March 26, 2010 Posted March 26, 2010 For the basketball loop, the ender 5D, jA, 236B, D bug, do you have to input D after 236B, or is it talking about the D bug that was summoned due to doing 5D? Also, what hit should I do the ender on? I can't seem to get it to hit after around the 15th hit. Also, for b>c> air combo, I can't get C to hit after B. Lol, have fun answering all that
CakeWasBannedd Posted March 26, 2010 Posted March 26, 2010 People just learning arakune, thats who. If it's outdated, then update the thread.
Skye Posted March 26, 2010 Posted March 26, 2010 lol 6a loops. Change that 'a' to a 'c' and you have Arakune.
CakeWasBannedd Posted March 26, 2010 Posted March 26, 2010 Is there a better option of off a low j.D I should know about?
Recommended Posts