mynus Posted December 12, 2014 Posted December 12, 2014 During NEC we noticed that even with "performance mode" enabled, if your PS3 is online and you receive a notification (ie. PSN friend logged on/off, or a trophy), or even offline and you receive a trophy during heat of a match, there is sometimes a slight hiccup/stutter in gameplay. This happened on a Fat PS3 as well as a 1st gen slim. This was also an issue with PS3 versions of MVC3, and disabling in-game notifications fixed this issue. Might want to go this route if running Xrd tourneys on PS3.
APinkBuny Posted December 12, 2014 Posted December 12, 2014 Personally I'd say go with current gen systems for tournaments. As it stands now just use the PS3 setup until everyone can get a new stick which works on both PS3 and PS4 for those people who use sticks. So to round it all up. Go with PS4 setups as the standard console for Tournaments once it hits Feb 2015.
Dreiko Posted December 13, 2014 Posted December 13, 2014 My local tourney scene is all-ps3 since this way people can use their sticks. The game performs fine. There are no issues whatsoever.
qwerty Posted December 13, 2014 Posted December 13, 2014 There is slowdown in both modes, which is apparently obvious to anyone who's played the PS4/arcade versions. Not to mention the game seems to hiccup whenever the poly render limit is hit and it adjusts the resolution (this is why the screen blurs sometimes). So, no, there are issues and people need to be made aware of them. I wish Sony would get their heads out their asses and just patch in PS4 compatibility with all PS3 controllers. It'd save everyone a lot of headache.
Uncivilized Elk Posted December 13, 2014 Posted December 13, 2014 The bluriness affects nothing. And what slowdowns are these? If the game slowed down while the PS4 version didn't there would be desynching.
qwerty Posted December 13, 2014 Posted December 13, 2014 The game consistently reads inputs at 60fps, even during bits of slowdown. So it wouldn't necessarily affect the game reading your inputs, but it would be affecting how you see the characters on screen. Arcsys confirmed this much on Twitter. So far, I've yet to have the game slow down at a point where it'd really matter (mixups or something), it's all been on moves that inflict a lot of hit stun/untech time anyways (CH Fafnir, Ky 6H, etc.). The issue I'm having isn't that these things are in the game, it's that they're inconsistent. Recreating screen blur or slowdown is proving to be pretty difficult. I've had the screen blur on me by just sitting in training mode doing nothing.
qwerty Posted December 13, 2014 Posted December 13, 2014 Before anyone says "well if it's only slowing down at unimportant parts, why fuss?"; the fact of the matter is that there's slowdown at all, and it could theoretically happen at any point, given enough is happening on screen.
Dreiko Posted December 13, 2014 Posted December 13, 2014 If it's that difficult to recreate when you have the same conditions, it is something that is by definition "not scientifically proven" since if something is scientifically true it would happen every single time if the conditions are met. That being the case, it's not something to worry about. Games underpeform once in a while. It's not a big flaw or issue or problem, it just a thing that happens when technology made by imperfect beings (humans) is being used. Nothing to make a fuss about really. This doesn't actually affect anything and talking about it to this extent just gives people an excuse to de-legitimize legitimate matches so putting this much focus on it feels counter-productive. It's not like the people who'd complain about the ps3 version do nuance, you know.
Notwhoyouthink Posted December 13, 2014 Posted December 13, 2014 only game issues ive seen(which could very well be on ps4 as well).. is story mode bugged out my PS3 a number of times, and I had to reset. Also it took me multiple times before I could beat arcade mode.... Why? Because for some reason while playing it, at some point all my buttons would switch, and I could not reset them, with out turning off my system. At one point I had like 3 dust buttons. lol Dunno whats up wiht this, but this would be pretty awful if this happened in a tournament match.
qwerty Posted December 13, 2014 Posted December 13, 2014 If it's that difficult to recreate when you have the same conditions, it is something that is by definition "not scientifically proven" since if something is scientifically true it would happen every single time if the conditions are met. That being the case, it's not something to worry about. Just because something isn't easily recreated doesn't mean it's not there. At this point it's pretty well known among people that have played other versions of the game that there is slowdown, albeit it's not consistent and so far hasn't proven to be that detrimental. (As an aside, you are abusing the definition of "scientifically proven", but that is not a discussion I'm trying to have on a gaming forum) Games underpeform once in a while. It's not a big flaw or issue or problem, it just a thing that happens when technology made by imperfect beings (humans) is being used. Nothing to make a fuss about really. This doesn't actually affect anything and talking about it to this extent just gives people an excuse to de-legitimize legitimate matches so putting this much focus on it feels counter-productive. It's not like the people who'd complain about the ps3 version do nuance, you know. This game, on this platform, has an erratic tendency to underperform. This same game on another platform has no such issues. Which would you choose to be the tournament standard?
Xtra_Zero Posted December 14, 2014 Posted December 14, 2014 To add to this, erratic underperformance is worse than consistent underperformance. If you know a move lags in situation X every time, you can play around it or take it into account. If it happens unpredictably, you've basically got Smash tripping in your game.
qwerty Posted December 14, 2014 Posted December 14, 2014 I feel like I've come off as slightly more pedantic than I intended. I'm not saying that the PS3 port is unplayable, but it does skirt the line at times, and my concern is simply that there's no way to tell for sure how well it performs in tournaments until it's too late. It doesn't make much sense to me as to why the NA community would use the PS3 version for tournaments when the only things the PS3 has going for it are stick compatibility and price. Even then, that didn't stop this community from deeming the PS3 as the standard console back when it was $200-300 more than the 360 and sticks were relatively scarce. Besides, seeing as much of this game's appeal is in its aesthetics, why wouldn't we want to showcase the better looking version of the game? You can still play the PS3 version at home and use it to practice, as I do, and switch between the two with no/minimal adjustment. But the world should not be getting its impression of Xrd from a version with no transparencies or anti-aliasing.
Uncivilized Elk Posted December 14, 2014 Posted December 14, 2014 If it happens unpredictably, you've basically got Smash tripping in your game. No. Fuck no. This game is a clear example of that, it's uncertain yet whether the performance drops could affect anything whatsoever, because if you got a super to hit or a Fafnir CH, you have plenty of time to comprehend what's going on even if there is slowdown. This hypothetical slowdown would have to mess crap up like reversal timing or Blitz Shield timing for it to actually matter, and that's not at all clear that it will. And even if it does, it is NOWHERE EVEN REMOTELY WHATSOEVER AT ALL... ...EVEN CLOSELY comparable to fucking random tripping. IMO i don't care either way about the tourney standard, as being in Hawaii guarantees I won't see a tourney for this game at all But the PS4 being more expensive and needing PS4 sticks IS an issue. Tourneys need multiple set-ups. PS4s are not yet common-place enough for non-sponsored events to have many PS4s. And I have no idea how hard it is to mid fightsticks for pS4 compatibility, but if it's hard most people who would want to compete won't have a fightstick. Japan had a what, nearly 3:1 PS3 to PS4 ratio? The West will likely be similar.
Killnetic Posted December 14, 2014 Posted December 14, 2014 So right now this thread really looks like "Xrd has frame dips that I have confirmed with my eyes, I won't mention what mode or level I saw it on but I swear I did". Don't forget that Xrd uses non-interpolated animations for some things and I could care less what you are experiencing on netplay since this is a thread about tournament standards.
Zouf Posted December 14, 2014 Posted December 14, 2014 So, to resume, nobody has ever felt any slowdown that's worth talking about. What's the point of this thread again? Game runs perfectly fine on PS3. Period. I don't think ASW would ever release a game that isn't 60 fps rock solid. It's a shame DigitalFoundry doesn't test niche games like this one.
qwerty Posted December 14, 2014 Posted December 14, 2014 So right now this thread really looks like "Xrd has frame dips that I have confirmed with my eyes, I won't mention what mode or level I saw it on but I swear I did". Don't forget that Xrd uses non-interpolated animations for some things and I could care less what you are experiencing on netplay since this is a thread about tournament standards. Just because it hasn't reached your news feed yet doesn't mean people aren't talking about it. I realize there is no hard data available yet, but the game has been out, what, two weeks? Give it time. So, to resume, nobody has ever felt any slowdown that's worth talking about. What's the point of this thread again? Game runs perfectly fine on PS3. Period. I don't think ASW would ever release a game that isn't 60 fps rock solid. It's a shame DigitalFoundry doesn't test niche games like this one. I think I made my point pretty clear: we don't know for sure just how well this port performs yet. There's a lot of anecdotal reports of slowdown/hiccups, but so far there haven't been any hard comparisons made with the PS4 version. I believe Arcsys did their best to make the game as playable as possible on PS3, but it's also entirely possible that it doesn't run as they wanted it to out in the wild. Things like this are not always immediately apparent, especially when the game just came out and most people haven't played any other version. For reference, it took several years for the speed difference between arcade and PS2 AC to become common knowledge. I'm not trying to spread uncertainty, I promise. I may end up buying a PS4 sooner than I had planned, and if/when that happens I'll conduct some tests myself.
Dude Butts Posted December 14, 2014 Posted December 14, 2014 anyone who says there isn't slowdown in the ps3 version needs to do a combo with chipp's kunai overdrive
r0b0t Posted December 15, 2014 Posted December 15, 2014 The article has been updated and proven to be false It's like you guys aren't even trying anymore. It says it at the TOP of the article. I knew that comparison was bullshit the momemt I saw the video. You cannot use fraps to look at frame rate from an incoming hdmi source. fucking newbs it will always be 60fps. you would need an in game diagnostic utility.
Sigma Posted December 16, 2014 Posted December 16, 2014 Personally, I have definitely witnessed framerate drops in performance mode local play. It's very rare, and I could not say what causes it exactly, but it has happened. Overdrive animations are obvious. I'm talking about general gameplay. Again, it's stars aligning rare, but within the realm of possibility. Think 1 second of significant drop per 50+ hours. Certainly not enough to justify standardizing PS4 GG until more people have sticks for it, though.
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