burningvigor Posted December 18, 2014 Posted December 18, 2014 After putting about 400 matches I'd say the online is decent... Some how I've gotten used to delay and can pull off most combos. Although reversals are a still a problem.
stickystaines Posted December 18, 2014 Posted December 18, 2014 Everyone that think that Xrd online is anything but horrible I'm just curious do you play offline at all? Because it's like night and day. I regularly play 2F-4F matches and they're still awful. Still, alot of people in sweden playing on wired fiber connections but even then it's just plain bad and so far off offline. I can only wrap my head around anyone ever saying anything positive about Xrd online is that they can't have played offline once. I know you've played BB online quite a fair bit since we've played many times, so what do you think of that? I hope you don't think it gets any less than 2f though. When playing online in delay based netcode you have to accept SOME delay; it just comes with the laws of physics as we know it. Peoples expectations of what makes a good online experience has already expected some delay; what matters is keeping delay minimal and consistent. Without rollback, Xrd netcode can be minimal (2f) but it's heavily inconsistent. I feel BB is a bit more consistent however its hard to compare since BB doesn't show delay timings. I doubt i would be able to instantly tell when the game has switched between 2 and 3 frames of delay if it didn't show me honestly.
alucard19 Posted December 18, 2014 Posted December 18, 2014 Ugh. I take back what I said. I usually get 2-4frames of delay but it feels slow and choppy. That and having my delay go from 2 to 4 mid match is a joke. Bb netcoding is way better. Very disappointed!
burningvigor Posted December 18, 2014 Posted December 18, 2014 its hard to compare since BB doesn't show delay timings. I doubt i would be able to instantly tell when the game has switched between 2 and 3 frames of delay if it didn't show me honestly. Not to mention BB felt a lot more leniant in inputs and buffers, also being a slower paced game in general. That makes lag feel a lot less noticeable.
Blackalpha Posted December 18, 2014 Posted December 18, 2014 The main problem is that people are in lobbies they shouldn't be, so when you start getting 5+ delay it's someone who's pretty far from you. I've been so annoyed the past few nights trying to just find someone in my god damn state so we can get 2-3 delay and actually have a good game, and I run into people with 12.... Like others have said, people need to be on a wired connection, wireless is an unreliable connection and interrupted often. So people, please go wired and PLEASE play in your region so we don't have to suffer looking for stable connections, it's getting terrible.
fogelstrom Posted December 18, 2014 Posted December 18, 2014 Not to mention BB felt a lot more leniant in inputs and buffers, also being a slower paced game in general. That makes lag feel a lot less noticeable. This. GG is alot stricter so the effects of the delay is ALOT more prominent. I've actually had some good matches today but even so some things just falls between the chairs in online Xrd. It's the mix of poor netcode along with GG being so strict that makes an all together mess.
destruction_adv Posted December 18, 2014 Posted December 18, 2014 What online game that doesn't rollback with GGPO is not night and day out of curiosity? Also it's amazing how different connections displayed with the same frame can be. Don't believe Xrd's lies. Anyway to answer your question I only play friendlies offline with only one person. (For the record, I'd call +R terrible. I'd call Xrd subpar. So technically I don't call Xrd horrible). Even with GGPO there are night and day differences in online and offline. Trust me, I've actually had smoother games on XrD than I've had with Skullgirls which uses GGPO (though I played wireless back then so that's probably the reason.)
Epic Posted December 18, 2014 Posted December 18, 2014 EU PS4 and online is still unplayable. For some reason I'm getting either 6 or 12 frames delay against everyone while the people I play with sit at 2. Does this have something to do with the synchronization? I initially thought it was the broadband we have over here since it's not the greatest, but people with much better internet report the exact same issue. So I have no idea what's causing this.
Alkipot Posted December 18, 2014 Posted December 18, 2014 I've only played about 20 matches, and I've been playing on PS4 using Bedman if that means anything, but the connections seem similar to BBCP to me. Pretty good so far with 2-5 frame listed, and feels much better than UMvC3. I've been able to do some ok movement/combos (Bedman is so fucking awkward and slow, but fun) but holy hell is the PS4 pad holding me back . Waiting for the Hori Fight Commander Pro pad to be delivered from play-asia...
Sanger Zonvolt Posted December 18, 2014 Posted December 18, 2014 I've realized I need to stop trying to do cool stuff in netplay. (Dash links, dust loop) The netcode is pretty standard fare for ASW, the delay is really getting to me as I get better at the game though. All the new people online now using English voices causing 19f desyncs is pretty annoying.
Jandr Posted December 19, 2014 Posted December 19, 2014 BB's netplay far superiour to GGs. Im wondering if the cross console play mechanic is somehow effected the quality. Have yet to have a decent match.
Rabbit360 Posted December 19, 2014 Posted December 19, 2014 Just to reiterate my online experience in the correct thread. If crossplay is a factor in poor connections then it is not consistent, since I had some good 2-4f matches last night vs someone on ps4. I also had my share of 2f that became 8f unplayable once the match started.
Jandr Posted December 19, 2014 Posted December 19, 2014 Yeah I'm not sure if crossplay directly effects a ps4 to ps3 but maybe the coding that allows it effects the netcode in general? This is just a theory, pretty ignorant on how ol fg networks are coded. Im really disappointed in the ol quality, since I never get to attend any locals since i moved (work, kids, wife, etc). For example in my area there is a gg release party this sunday, I work. . Does anyone have any opinon on if playstation plus gives you better connections?
QisTopTier Posted December 20, 2014 Posted December 20, 2014 Post patch ps3 feels 2x worse for me. The patch definitely broke something.
ADS627 Posted December 20, 2014 Posted December 20, 2014 I haven't had many problems. I usually do as much as possible to maximize stuff on my end. Turn off pc, wired connected, straight into modem. Then I just screen everyone's connection rating. Make sure its not crap. Sometimes it isn't enough. It might be something on the other person's end, or just me still. Just cause I have net, doesn't mean its always good quality net.
Mr Oso Posted December 20, 2014 Posted December 20, 2014 Im so confused with GGXRDS net. I played a 2bar that felt like 4bar. Then i go off an pick a 4bar and it says 2F delay at 1st then ramps up to 12f as soon as it starts. Its really hard finding matches this way but i cant really tell where its coming from. Check to see if ports were forward and everything else in my house was off and still ran into the issue a couple times. 5f seems to be ok but ive yet to get consistency
Dime_x Posted December 20, 2014 Posted December 20, 2014 Man, this makes me sad, i was hoping the netcode would at least be ok like sfxt. But it seems that the netcode is just terrible. When these companies will learn to use rollback who knows, but i guess i will have to go back to only playing sg online since its the only good new fighting game with rollback netcode. This sucks. P4a unplayable. Every BB besides the first one unplayable. Every gg unplayable. Every capcom game that doesnt have rollback code unplayable. The fighting game industry really seems to love shooting itself in the foot as far as making unplayable online games goes. I'm to old to be going to other peoples houses all the time and only being able to get a good session once a week offline. Rollback code is needed. Out here in australia when my internet is functioning well i can actually play people in the states, well, in sg. Aint no input delay code ever going to do that. I can also play people across country from me with 1 frame of delay.. And the fastest my internet ever gets is 10mb/sec so... Yeah. As far as whats playable and not playable, id say 4 frames of delay is the limit of something to be taken any kind of seriously. Not really to be taken seriously but still playable. Anything above that is pretty bad. I know this from playing sg online the most delay i will set it to is 4 frames and thats only in +300 ping situations. I also tested it out on the ping in gg training mode and 4 frames is the limit. 3 frames is decent and 2 is great while 1 feels like offline for the most part. At anyone that thinks the lag in gg is good... You probably have ridiculously good internet... Or suck, or both. You may be a great player with great internet, but the lag is bad and is the worse kind of lag. Even in sg when i play 4 frame delay i can adjust to it since the lag doesnt vary in general. But variable input delay is the worst kind of netcode ever invented. It has no reason being in any fighting game.
karl972 Posted December 20, 2014 Posted December 20, 2014 yep for PS3 this patch broke the netcode! with good connexion people ( 4bars) i have 8 or 12fr delay everytimes! before the patch i have between 2 and 5fr delay...please arcsys fix it!
Sigma Posted December 20, 2014 Posted December 20, 2014 Is the huge static (12F typical) frame delay a PS3-only thing right now? It would seem to be the cause since a lobby labled "12F kicked" had PS4 players only. In general, it seemed that the only ones bothering to try to play online were those listed as using the PS4 version. There's no question that something was terribly broken with the latest patch. It's completely different now.
cta Posted December 20, 2014 Posted December 20, 2014 I am expecting the LE version to arrive next week but looks like I will be cancelling the pre-order. I played the game over at a friend's place, pretty fun game for local play, going online is another story - played on the PS3 version. I know I should be supporting this game but online is a very important aspect for a fight game. I have purchased BBCP and P4AU both games are amazing for online.
Killnetic Posted December 20, 2014 Posted December 20, 2014 I have 1 gig fiber and noticed that most displayed frame delays increased post patch. In general 4F feels like the pre-patch 2F and the occasional 6F that felt like trash are now showing up as 12F and feel the same. Maybe the patch fixed a bug with displaying frame delays or they bumped them? Either way, I haven't seen a 2F in the short while I was playing on the new patch. They were everywhere pre-patch. Playing on PS3. As far as people who have bad connections only and don't know why, make sure it isn't your home net configuration first. no wireless net connections proper MTU settings both WAN side on your router and on your PS3/4 (http://www.dslreports.com/tweaks/MTU) no packetloss / low ping fluctuation (http://www.pingtest.net/) solid throughput from your hardware, if the graph is bouncing all around that isn't good (http://www.speedtest.net/) other users not watching youtube, torrenting, netflix w/e I can't stress enough how important it is to have a properly configured MTU. Xrd and other fighting games (probably) have a tickrate of 60Hz. If your MTU is configured improperly and you are fragmenting your packets, important data could show up a whole frame later than it would if you had properly configured your settings. A majority of you are probably on Ethernet V2 which is usually the same as the default 1500 MTU configured on home routers but I have seen as low as 1228 and since I am on and optical connection, I am PPPoE which is 1492. My improperly configured MTU were cutting my speeds by roughly 30%.
Jandr Posted December 20, 2014 Posted December 20, 2014 I just wanted to retract some of the previous negative views I put out about the netcode. After making some adjustments to my ps3 network settings (custom), I was able to have steady 2f matches that really felt like less at many points. However I did run into some 6f plus people, but that was in a packed player room with people spectating.
Grimsley-San Posted December 20, 2014 Posted December 20, 2014 I feel like that 5F-6F is actually playable for me, I don't know about everyone else, probably cause I'm completely used to netplay
joeboy185 Posted December 20, 2014 Posted December 20, 2014 Yeah, I agree I can actually play in that amount of delay cause I am used to netplay lol. But this patch, made frame delay inconsistent as hell, 12 frame feel like 6 and all that. Also you can train under netdelay and I did not feel that same 12 frame delay online.
Jandr Posted December 20, 2014 Posted December 20, 2014 Yeah i can play in 4 to 6 but not to the best of my abilities. No 6k hfb loops, no 6k wall loops, just non rc combos off corner pot buster are hard as f%%% in 6f. I guess a person who only plays online, and consistently plays at 4 to 6f could use the training mode input delay feature to really get legit. i have considered setting it to 2 frame and practicing but then I'm like no not going to use training mode to get used to input lag lol
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