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Posted

Went through the challenges tonight, I like him a lot more than I thought I would. I'm kinda glad because if I didn't I'd have to play Sol or Ky haha. Didn't finish all of the challenges because I was having trouble with overdrive inputs, but I think I have it figured out.

Cool character tho, his 6P animation is immaculate.

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Posted

Went through the challenges tonight, I like him a lot more than I thought I would. I'm kinda glad because if I didn't I'd have to play Sol or Ky haha. Didn't finish all of the challenges because I was having trouble with overdrive inputs, but I think I have it figured out.

Cool character tho, his 6P animation is immaculate.

were you having trouble with the challenge to where you have to link his super after brynhildr stance HS? That's a link, not a cancel. It took me awhile to realize it since the sample it shows looks like he's canceling it. You have to input the super as soon as you recover from brynhildr stance HS. 

Posted

A little thing:

 

whatever into 236S > 236HS > 214S xx RRC

6HS xx 236HS 

[2]8HS

 

Does more damage than doing an air series does after a rekka with meter. Not sure if the knockdown is comparable to the situation after Siegsparade but it also carries a significant distance backwards from where you started.

 

You can sneak in a normal before flash kick but as far as I've seen that lowers damage because you don't get every hit of flash kick and raw flash kick seems to be less character specific.

Posted

So I'm classically horrible at neutral, don't have a very good mind for figuring out what I should be doing.

 

At the entry level how are you guys approaching Leo's neutral game?  Air approach j.K > j.HS > ground?  What's your go to on the ground?  I feel like projectile could give good cover for approach it feels like the recover time neutralizes the approach options really.

 

The only place I'm having much success so far is managing to catch people in the air with a j.S > jc > j.K > j.HS > j.236HS into an Oki set.  (Though I'm also horrible at oki so it quickly becomes defense or neutral game again at best.)

 

Trying to figure out how to maximize my training time.

Posted

Im warning you guys.. Leo will take alottt of work to get elite with him. He is not Ramlethal, Sol Ky easy mode.

Be forewarned.

You have to be very tricky to maximise him.

 

Basically he is strongest in stance where you cannot block. So you gotta make the right decisions ALLLLL the timer or you lose.

Nuff said.

 

We will see many nebs pick him up at release and realise he aint for them.

Posted

Does this guy have any charge moves

 

Because he looks badass and I want to play him but if he has charge moves then NOPE

yup.. charge character.

Posted

Im warning you guys.. Leo will take alottt of work to get elite with him. He is not Ramlethal, Sol Ky easy mode.

Be forewarned.

You have to be very tricky to maximise him.

 

Basically he is strongest in stance where you cannot block. So you gotta make the right decisions ALLLLL the timer or you lose.

Nuff said.

 

We will see many nebs pick him up at release and realise he aint for them.

He seems like probably the most basic character in the game. He is Guile with a Rekka and big normals. The only thing that complicates him is stance, which only has 5 unique moves and a counter that is so active you can be really really sloppy with it and still get results.

 

He will develop over time but I don't think there is anything complicated about him at all.

Posted

He seems like probably the most basic character in the game. He is Guile with a Rekka and big normals. The only thing that complicates him is stance, which only has 5 unique moves and a counter that is so active you can be really really sloppy with it and still get results.

 

He will develop over time but I don't think there is anything complicated about him at all.

 

I suspect you'll be singing a new tune soon though.

Posted

Lacking in damage? Are you saying as far as his counterhit and max damage conversions go? Because the ability to confirm into rekkas off of literally any ground hit gives him pretty consistently solid meterless damage.

 

If only that were true. It sucks at max f.S range you basically cant confirm into anything unless its CH or they are randomly crouching. Not saying I think his damage is bad but yeah there are certain situations where you just dont get anything for playing footsies with f.S.

 

as far as his neutral ive been having success abusing/feinting with j.H alot (not many characters can match this air to air) and just playing grounded footsies with dash 5k and S sonic boom. 

 

I think instant 236H after rekka knockdown midscreen might be a legit way to pressure after rekkas instead of just having to go back to neutral unless you RC for air combo follow up into j.236H restand

Posted

I use a lot of j.HS and sonic boom, usually S sonic boom followed by down charge or... jump back j.HS some more, but I also HS sonic boom YRC a LOT. In fact I think 90% of my meter is going towards HS sonic boom YRC. I think his stance super is also great but I haven't really played around with it too much.

 

RC combos don't quite seem worth it to me, he gets more damage from weird things, yeah, but unless you got a non counter hit S flash kick, most things lead to at least some kind of knockdown and you could either 236HS to pressure or HS Sonic Boom YRC for throw a fireball on the corpse oki, or at least neutral coverage from lesser knockdowns.

 

Also off far S, I'm mostly just chaining right into 5HS then 6[HS] for stance pressure. It does suck that you really don't get anything off it though. An alternative is to buffer a sonic boom and react to them jumping with a command block, but I haven't really had the presence of mind to use the command block in game yet.

Posted

Im warning you guys.. Leo will take alottt of work to get elite with him. He is not Ramlethal, Sol Ky easy mode.

Be forewarned.

You have to be very tricky to maximise him.

 

Basically he is strongest in stance where you cannot block. So you gotta make the right decisions ALLLLL the timer or you lose.

Nuff said.

 

We will see many nebs pick him up at release and realise he aint for them.

This is definitely the best way to attract people to use the character..

 

Also, i LOL'd at "He is not Ramlethal, Sol Ky easy mode"

Posted

Got ya panties in a bunch huh? Guilty? HAHAHAHA

Nah not really as i don't main any of those characters, i just never liked the elitist mentality being displayed right now. We're here in these forums to share and find tech and help players learn, not scare them off. But feel free to do whatever you want because i have no say on it at all. Can't say i support it either..

Posted

Im warning you guys.. Leo will take alottt of work to get elite with him. He is not Ramlethal, Sol easy mode.

Neither Ram nor Sol are as easy as people make them out to be. Unless you somehow managed to misspell Faust.

Posted

stance overhead starter in corner

 

stance H > stance 632146 > 6H (hold) > stance S > 214S > c.S > j. S > j.H > j.236H

 

cost 50% tension 257 damage on Sol

 

King damage. 

 

if anyone still doesnt know comboing off stance overhead is a link unless your RC because you cant cancel it.

Posted

Doesn't RC get you out of the stance, meaning that you can't follow it up with the stance super?

Posted

Doesn't RC get you out of the stance, meaning that you can't follow it up with the stance super?

Yes, the only way to combo into the stance super is to link it or cancel after a stance normal.

Posted

Anyone have any idea of what normals/specials are positive or safe on block ?

I'm not sure what to use to pressure with, the majority of the time I go into BT stance I get stuffed. 

Posted

Anyone have any idea of what normals/specials are positive or safe on block ?

I'm not sure what to use to pressure with, the majority of the time I go into BT stance I get stuffed. 

Normals: 2S, 6HS (it is safe, but can be countered on start up), 5D (safe, can't punish even on IB with Sol's 5K, or maybe I mistime, also I think Leo goes low profile after hit). Didn't test BT normals yet, but I think they are pretty much safe except HS.

Specials: 236S is sure to be safe, but not fast at start-up. 236HS (not in rekka) is safe, but it's very easy to throw. BT 214HS is sure safe, but very slow startup. .

Posted

Some stuff I found in training mode last night, dunno if it's been posted:

Dash FD forward throw is REALLY good. Leo slides forward and has a big throw range, plus puts you into BT with knockdown. Use it!

Combo into rekka into stance change then a reset seems to be his gameplan. Dash 5K cS 5H 236S 236H (this is the part where you reset them) sK sS sH sS 236S 236H 214S does a total of about 240 on Sin. You can finish your rekka to make them not expect the reset or do sD if you think they'll mash.

6K is fully throw invul and special cancellable.

Trying to RC after doing fS>P or 5H>P gives you a PRC so it's really no good lol.

6H can link to 5P. I did 6H 5P 5K fS 2D, but I'm sure there's more practical applications.

You can YRC jD at two different points. YRCing it early drops Leo straight down. You can YRC it later and get a turbo fall like Millia has though for a dirty high/low.

cS jc jK combos on taller characters but really doesn't have much use. Might be able to set up fuzzy blockstrings with this though.

jD seems surprisingly safe? Waiting for frame data though.

sH sS combos seem spacing specific. Link worked fine in Sin at all ranges but I had to be close to Slayer to get it to link.

Biggest wish right now is that fS and 2S were an attack level higher. Being able to combo to 5H or rekka from them would be AMAZING. Gonna play offline with scene tonight, should get some decent notes from that.

EDIT: something I forgot. His s214H literally just ABA's old move. Don't block or block low and you get launched, block high and you get staggered. Can still probably blitz it or super armor through it. Unlike ABA though, Leo can't get his projectile to force them to block and make them get hit.

Posted

I can try to test that tonight, but tmk May's 5K lost it's throw invul so I wouldn't be surprised. 2D might be throw invul as well?

Oh, that reminds me. I tested 2D RC to see if you can get dumb overheads, but he's still grounded during it. So no, you can't get dumb overheads.

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