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Kuuhaku

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Earlier today Nage, a strong Faust player who placed 2nd at this year's Evolution 2015 and 2nd at last year's Arc Revolution Cup 2014 in GGXrd, posted a long document outlining his thought process when it comes to analyzing his losses in games in order to improve. The post has been translated and provides really insightful information to how players can productively approach losses. The scope of the post is with Guilty Gear  Xrd in mind, but is general enough to be applicable to anyone to plays fighting games.

Nage's Twitlonger
Translated Document
Credits to TENMA for the translation
 
Here I compile how I analyze ‘Why I Lost’, and what I do to fix them.
I divide this note to: figuring out  ‘Why I lost’; ‘when do I think about it’; and ‘philosophy on how to fix problems’.
 
This is my thought as a ‘Player who wants to leave results at a tournament’. It’ll be great if this note can inspire other theories.
 
Figuring out ‘Why I Lost’
I’m ‘continuously digging for reasons I lost’.
 
Why I continue searching  is due to these 3 points:
What leads to ‘losing’ is due to multiple factors within a single match, and I want to find as many of those factors.
To avoid difficult situations, theorize tactics that can prevent said situations.
By determining the fine detail of  the problem, be able to find counter tactics easier.
 
For example: ‘First round, got setplayed to death and lost the round’.
 
‘Got setplayed to death’
= ‘got knocked down and lost’
-> What move caused me to get knocked down?
-> Why did I get hit by that move?
-> What can I do to prevent getting hit by this move?
 
‘Got setplayed to death’
= ‘Couldn’t get out of the setplay situation’
-> Why couldn’t I get out?
-> Was there anything I could do get out?
-> Where should I have used the burst?
-> How did I use my meter?
-> Could I have changed the situation if I prioritized on getting meter?
 
Like so, even in a round that finished quickly, I try to think of multiple points that could have been improved. If the round didn’t end instantly, then there’s more to think about.
 
Before analyzing ‘what to do in a difficult situation’ I think of ‘what to do before I’m in a difficult situation’.
 
This example goes outside the game, but if you ‘overslept and got to work late’, before  thinking about ‘how to prepare faster after waking up’, it’s better to think ‘how to avoid sleeping in’. Which then you can think of what to do after sleeping in, which may calm you down a bit too.
 
I think about how to avoid dangerous situations, and then think of what to do when you’re in the dangerous situation.
 
After generating few points, I pinpoint what should be fixed first, and then consider what the protocol should be. There are limits to how much I can think at once, so I prioritize on what I think are effective.
 
When to think about ‘Why I Lost’
During the match (be aware).
When re-watching the match to discover.
Regardless of time and place, idea comes out of no where.
Have someone else tell you.
 
For me it’s just those four.
 
(1) happens during a match, so usually leads to a loss.
With (2), I find being able to watch yourself from 3rd person perspective is beneficial. Watching your own matches allow you to  realize ‘what I should have done instead’.
(3) happens randomly. When it does I take notes so I don’t forget, and when I get the chance I test  it out.
 
I do my best to come up with the solution(s) myself, but if you think your perspective is narrow, have a trusted player watch over your back.
 
Also there are times losses cumulate (and become depressed about it), and you won’t be able to logically think of ‘Why I Lost’. When this happens (1) becomes impossible to do.
 
When aggravated you can attempt to calm yourself by digging for reasons, but if that doesn’t work I take a break. Do other things to calm down, then think of ‘Why I Lost’.
 
Even if I’m winning, I sometimes think about ‘If I do this and they do that I might lose, so I should think about what to do when they do that’.
 
What I’m Conscious of When Fixing the Issue
First, fixing the reason for losing does not directly lead to ‘winning’.
 
As stated earlier, “What leads to ‘losing’ is due to multiple factors within a single match”. Even if you fix one problem, sometimes you’ll lose due to  different reasons.
 
Winning is great, but even if you lose again it’s best to tell yourself  ‘I’m able to do something I couldn’t  do before’, and appreciate your own development.
I think  the mentality of ‘I’m grinding but doesn’t feel like I’m improving’ comes from the disruption of the core motivation of ‘fun’, so regardless of win/loss, being positive about your improvement is key.
 
If you eliminate reason of losing one by one, even if the results don’t come immediately, in the future your win rate stabilizes, and you become more confident in your decisions (have wider perspective).
 
Think “You can’t never lose”
No matter how much you fix, if you are facing a human, it’s impossible to have a 100% win rate. (This will be discussed in detail on another day).
 
With that in mind, to be able to win at a tournament and other high stakes moment, it is important to eliminate uncertain situations (have countermeasures) one by one.
 
My goal is to ‘leave results at a tournament’, so to achieve that I practice critical thinking during casuals, and be able to make confident decisions during tournaments.
 
That’s about it for this time.
TLDR: ‘I play games with longevity in mind’.

Thank you for reading!

Kuuhaku

Arc Revolution Cup 2015 Details

By Kuuhaku, in Home,

あーくれぼ2015

With Arc Revolution 2015 right around the corner, Arc System Works has posted the brackets for Blazblue Chronophantasma Extend, Guilty Gear Xrd -SIGN-, Persona 4 Ultimax Ultra Suplex Hold, and Under Night In-Birth Exe Late on their website. The official site is entirely in Japanese, but translations are now also available.

Check out which teams are competing and be sure to watch them on the official Nico Nico Douga livestream August 15th 10am-9:30pm JST.

Stream: http://www.arcsystemworks.jp/arc-revo2015/live/

Schedule: http://www.arcsystemworks.jp/arc-revo2015/timetable/

Time Zone Converter: http://www.worldtimebuddy.com

BBCPE Bracket
http://www.arcsystemworks.jp/arc-revo2015/images/lower/pdf/bb.pdf
BBCPE Teams Translation
http://pastebin.com/zcYQuh4f
BBCPE Bracket with Character Count
https://mobile.twitter.com/BBCP_ranksure/status/629625424666955777
BBCPE Character Count Translation
http://pastebin.com/G95raD6v
 
 

GGXrd Bracket
http://www.arcsystemworks.jp/arc-revo2015/images/lower/pdf/gg.pdf
GGXrd Teams Translated
http://pastebin.com/RDfV81ih
GGXrd Character Count
https://mobile.twitter.com/SpicaTerrible_/status/629688278074023936
 
 

P4U2 Bracket
http://www.arcsystemworks.jp/arc-revo2015/images/lower/pdf/p4u2.pdf
P4U2 Teams Translation
http://pastebin.com/DMQpv028
 
 

UNIEL Bracket
http://www.arcsystemworks.jp/arc-revo2015/images/lower/pdf/uni.pdf
 
Credits to Jourdal for the translations

Tokkan

Arc System Works has announced Nico Nico streams for the main and side tournaments at Arc Revo 2015.

Arc Revo this year features Guilty Gear Xrd -SIGN- and BlazBlue Chronophantasma Extend as main tournaments. Persona 4 Arena Ultimax Version 2.0 and Under Night In-Birth Exe:Late[st] are also featured as side tournaments.

Main Tournament Stream
The main stream will run from 10AM to 9:30PM JST.

Side Tournament Stream
The side stream will run from 10AM to 5PM JST.

Source: Arc Revo 2015 Livestream Page

shtkn

@ShinKensou was able to glitch the ps4 version of Xrd and see some extra colors that didn't quite make it to the final version of the game, including Gold and Shadow colors!

No steps for reproduction exist, but thanks to the handy auto-record feature of the ps4, they were able to capture the moment for all of us to see.

Will we see these in REVELATOR?

 

mynus

Summer Jam 9 is back on August 28th - 30th 2015 with another huge gaming lineup from the folks over at Big E Gaming. Head over to the site to get registered, and check out detailed tournament information after the jump.

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In case you were slacking and need to know, the venue hotel is completely booked! However, there is still available space at the Wyndam Hotel and Red Roof Inn across the street.
As is to be expected from a Big E tournament, Anime games are in full effect for the Main Lineup!
 
SPONSORS:
Team Sp00ky
Eight Arc
Aksys Games
Atlus
Dynamic Custom Beadworks
 
MAIN TOURNAMENTS ($10 ENTRY FEE PER GAME):
Ultra Street Fighter 4
Ultimate Marvel vs Capcom 3
Guilty Gear Xrd
Persona 4 Ultimax 2
Blazblue Chronophantasma
Under Night In-Birth EXE: Late
Super Smash Bros. Wii U – $1000 Pot Bonus!
Super Smash Bros. Melee – $1000 Pot Bonus!
Dead or Alive 5: Last Round
Street Fighter 3: Third Strike
Killer Instinct
Pokemon OR/AS
SIDE TOURNAMENTS:
Injustice
Mortal Kombat 9
Tekken Tag Tournament 2
Soul Calibur 5
Splatoon
Skullgirls
King of Fighters 13
RULES:
Check the main navigation bar for rules regarding your specific game.
*CRONUS converters are banned*
FEES:
Pre-register online to save yourself money and the hassle of waiting in line before the tournament!
Go to http://bigegaming.com/pre-registration to pre-register!
Emergency On-site Registration Fee – $60 (Does not guarantee you seeding by location or otherwise!)
Spectator Fee – $20
SCHEDULE:
TBA
STREAMS:
TBA
CONTACT:
Eric “Big E” Small
267-231-8996
Eric2necphilly@yahoo.com
More Big E Gaming:
http://twitter.com/BigEGaming
http://bigegaming.com/
http://bigegaming.challonge.com/

mixedmethods

Ever wondered how Souji went from 5-1 to 0-3 against BananaKen at CEO? Well, tonight, Jose (@BananaKen), Bace (@bacesk8), and I will be discussing this newly-public set as well as Winners Finals. In addition to the match up, we'll be covering how to adapt to an opponent and how to prepare. Tune in, ask questions, bring popcorn!

 

The stream will begin at 9PM EST here

Kuuhaku

The AFGC is a robust and huge community, but rarely one that gets exposure to show the multitude of people involved in anime and airdasher games. One person seeks to change that.

kozu presents Circuit Spark -  a documentary dedicated to highlighting the AFGC and to giving the world an introduction to what they're about and the numerous games they support. It shows events hosted by the AFGC at EVO like the Anime Suite, interviews numerous players, and even gets comments from Daisuke Ishiwatari himself. Check out the trailer below!

Credits to Hokan aka kozu who did the filming and editing.
Follow him on Twitter for updates @colorinlive
 

shtkn

Consomme has written a Guilty Gear Beginner's Primer that talks about basic concepts and pitfalls beginner usually fall into such as throws and anti-airs. @GREATFERNMAN has translated it and we hope this helps all those newcomers come to grips with some of Guilty Gear's basic systems.

https://www.evernote.com/shard/s296/sh/37a5588e-e936-4ea2-ae89-918b55334c12/39c3828332bfbff90ac66fd3c9659327

And shameless plug, you can read more about Guilty Gear's system mechanics on the Dustloop Wiki!

-shtkn

kosmos badgirl

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The Dragon Ball fighting game developed by Arc System Works for Nintendo 3DS will have a free demo available for download through the Nintendo 3DS eShop on August 6 for NA  (9:00 AM PT) & Europe. The demo will allow players to carry their demo progress to the full game.

The game will be available in North America October, 20 and in Europe October, 16.

A trailer from  the Japan Expo can be seen here in case you are not familiar with the game.

Source: Bandai Namco US

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