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Darkhonor90

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Everything posted by Darkhonor90

  1. once every two weeks or so. Give or take. They update whenever they feel like it =O
  2. Yo Kyle give me a call at 786-873-4744 sometime please

  3. If you want a visual cue. Input the follow up of of GH RIGHT as Ragna's feet are about to touch the ground. Thats how I do it.
  4. It could be heatless. Usually the combo goes as following Mixup into 2B> 5C> 623B> 5C> 6C> 6D> Dash forward> 6D> 5B> 5C> 3C I believe the combo does around 4K or so.
  5. It isn't the combo your thinking about it his best combos range to about 6K to 7K. Full charge 623 (2nd) hit into coner and follow up combo = Easy 6K or 7K damage. The more the 2nd chit charges the less the combo prorates.
  6. Provided the distance you could do 2B>5C into air combo You can form a tech trap using 2B/5B or chase grab. Provided they roll left or right. IF they neutral tech you can empty jump and mixup from high/low/grab Thats all i can think of at the moment.
  7. http://www.youtube.com/watch?v=KX0eTZWB9Qw He does it plenty of times
  8. Just a small thing. I was watching a Ragna vs Arakune video the other daya nd I noticed this Jap ragna player that would jump into air bell and Instant block it and air dash after the bell. Arakune's would setup a ground curse cloud and then a bell. The Ragna would jump into the bell and airdash forward C to avoid the cloud and advance on the arakune that is on the other side.
  9. Yo Blacksnake. I know its kinda random but could you give me your # so we can talk about something? Kinda important. Thanks dude

  10. Hey AKA. Do you happen to have Cue's or Blacksnake's number by any random chance? 0-O

  11. Yo Elven. Do you have Cue's or Blacksnake's number by any chance? Need to get ahold of them =/

  12. Yo Klaige. Any chance you have David's (Cue) number or any of the peeps from Omaha,Nebraska?

  13. Worst drive in the game imo is Hakumen's Nobody actually counters. Its a rarity. Ragna's drive actually has alot of uses alot of combos.
  14. Totally forgot to take that into the equation. Well then kinda sirs Im completely wrong! Do it for flash! DO IT FAGGOT
  15. Oh which reminds me I wanted to ask. To do AH does it require 50% heat? If so then Im worng and ya throw arrow super would be just the case but AH looks cooler =O
  16. Yes there does exist scenrios for instance if your enemy is at 20% health and you get a throw it would be a better idea to just Astral Heat then to do a follow up combo which they can burst and get out of and now your both back to square one and you have to get another hit allowing the enemy to maybe get a comeback. I'd rather just throw>AH and win the match then risk getting bursted and maybe lose =/ This happens ALOT because almost everyone saves their burst till he end.
  17. Im just surprised because your a LONG time member of Dustloop and gamechariot is a big website for almost anyone to frequent. Anyway when you enter the main site look at the 5th link to the top left. It should be pretty self explanatory from there
  18. Thanks dude. Owe you one!

  19. the 1/6(2) is too weak when compared to the top 3. Their other matchups are just fine. 1/2(6) being fair is great if the game was actually of 9. and the 1 infinte was just a fluke found out and it isn't really all to go ape shit about. Im not saying remove the characters just that the game does need a big nerf of the top 3 and a bit on the others. So like i said if you take out top 3 in theory Tager vs Litchi or Hakumen vs Jin are good matchups compared to Tager vs Arakune and Hakumen vs V-13
  20. Really pozer? You serious? 0_O http://gamechariot.com/
  21. If you wanna look at it matchup wise. If you took out the top 3 characters in this game every other matchup with each other is very close to event or a 6/4 tops. The game is pretty balanced with the exception of top 3
  22. Very possible on both characters. Just harder. That combo you said I think is mainly used to push into coner and you do net better oki. So both works imo.
  23. You can either do 5B,2B to catch back or forard rolls. 5B is much better because if the oppoenet techs neutral you recover just in time to place another 5B (Assuming the enemy doesnt have a DP. If they do. bait that). Or if your enemy is becoming predictable with their rolls run after the roll and grab it. After a 5C-5D blockstring you have these options 5D-236A/B/C/D Ice Sword. - This deals with people who try to back dash and keeps them in a bit of block stun. 5D-Dash-2A- If your oppoenet tries to use a slow poke. 5D-Dash-DP- If your oppoenent tries to use a fast poke to beat your dash. 5D-A Musou(Ice Car) then go to mixup from there (Poke,jump to bait poke,grab) 5D-B/C/D musou will catch ALL backdashes and punish them for it. Very risky though. Wouldn't do without at least 50% meter and D only if your 100% sure they are gonna backdash (Which nobody ever really is) Empty 5D and then react according to situation. Those are your best options imo.
  24. Damn dude thats a far ass drive. Where you at near orlando? lolol. If you come for any tourny make sure its a big one because thats FAR :P

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