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fragile

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Everything posted by fragile

  1. VS noel spamming jabs is way more consistent then any other thing :D 6A beats 2D clean.
  2. Heh, That's what I've been doing too. I was hoping you guys could give me something fresh that I'm not already doing :p
  3. The delay thing actually works (with holding forward when performing the super) but I still can't pull it off after more then 1 iteration of the hammer loop. All the full hammer loop combos ending with 5c xx super still not working after the 5c Makoto is too high for anything to hit
  4. What do u guys do against backward rollers (midscreen) after doing a string ending with 3c xx bubble(I usually go for b version) i never seem to catch them on time to at least continue pressure
  5. For some reason I can't seem to connect 632146C super after hammer loop on Makoto. She is too high and the super whiffs no matter what. Do you guys have any alternative?
  6. TOO RISKY. the startup of the IAD can be caught no matter what. I tried your tip last night and it's just not worth it. Platinum can approach in safer ways then that (And score better damage). To add it up - You can only cancel j236c from the 14th frame.
  7. LOL 6D will still catch you, u'know. In general with any character it's a bad idea to IAD against Lambda. You better off approaching her with regular and super jumps and double jump to change you trajectory.
  8. Why bubble oki is risky vs him compared to other characters that has a DP? He can parry the bubble and suck me in or something?
  9. anyone? I figured I need to move back when I do the super but the dummy still techs on the 3rd-5th hits of the super :E
  10. I'm having little trouble connecting the 632146C super on the following combo, after the 3rd hit of the super the character techs (tried it on bang makoto and litchi) 5b 5c 236b 5c 2c 214c 6c 22c 5c 236b 3c 632146c any tips on that?
  11. I saw in the Hazama vs Tager match that Tager did at the start of the match 5C and hit it with the blue exclamation mark
  12. http://www.nicovideo.jp/watch/sm13011059 lots of Tager action
  13. Yes, but to compensate it 6A pulls really good now, so I think against air dashing opponent 6A will net you a free CH combo.
  14. I've found that you can go under hakumen's 4C and JC with 236C and 236A fairly easy
  15. I have great success on punishing the ground spikes summon with jD IAD ~D movement it air dashes above the spikes and if u time it right u can punish lambda or by the very least dodge it without blocking (and keeping that primer)
  16. I was able to trade CH 2C between nails for juicy 6k combo 2B goes under bang's 5a, which is pretty useful.
  17. This combo is slightly incorrect, after the j236B you need to input 5C~D, u can morph out after wolf rushes only after C wolf dashes. Press D as soon as you're on the ground, it's not the hard part of combo
  18. I wouldn't call it a BnB, since you need to be quite close to hit that. While in real matches that will rarely happen. Edit: Although it will be a good combo starting 2a from up close.
  19. 1) that tutorial vid is garbage, it's a stupid combo vid-like tutorial. 2) Never spend meter from combos starting with 2k or 2p since the damage from those starters just doesn't worth it. 3) Instead of BL RC I'd suggest you do 2D hs exe beast FRC and go for combo of choice (either air combo with knockdown or TK BL x 4-5 depends on the character) it's better damage and meter wise.
  20. For some reason I can't execute BGadget after collider, When I try to grab with Gadget after sledge it's missing every time, any tips?
  21. mike i saw in some videos that on some characters you can do 236A, 22D after 360A
  22. MikeZ please check if u can Counter assault (i think? the dead angle move) xx Gadget
  23. How you guys handle bang in FRKZ mode? it almost seems impossible unless i somehow pull 2x wheel super or randomly hit him with some fat move. Because overall, bang can rush you down with air crossups over and over in FRKZ and you can't do shit but block / wheel super to the right side. Tips?
  24. What do u guys do against a Bang doing 8D as an anti buster/collider? Backdash 360 fails since he recovers faster and does another 6D lol.. I know you can time 360A at the end of the move and catch him but is there another solution which is more reliable?
  25. edit: for some reason my backdash 360a/360b loses to ragna's IAD jC > followup. is it because i mistime it ? if so, what is a good indicator for the timing to backdash an IAD move? btw this is a combo i love to use on him after i block his dp (when i'm far from doing 720c or 360b) ch 5c 6c collider into 2d /sparkle followup
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