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Everything posted by Urichinan
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Welp, I guess it's time to wipe this thread out and start adding in Extend footage. Since I can keep track with the videos as they come in this time, I'll keep it updated better.
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I don't quite get how to read this, is Litchi B-Tier or S-Tier in this chart? =O
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Yeah, I forgot to mention that. :P Also, it's okay to be biased, when I was testing this match-up to see what could be punished and I learned how unsafe some moves/strings were, I was like "I realllly don't want to let people know how unsafe this is because I like to use it!" heh. *high five Litchi mains* I also need to note that Litchi can kara-throw from 6C[m]. =/
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I'll try to put a video together for you in a bit Axis, if no one else gets to it first.
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Almost impossible, meaning it's like 8/10 times you'll get hit during the mixup.
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WHY IS THERE SO MUCH YURI IN HERE!? The Super Jump timing doesn't really matter, it's just the delay between the j'C's that's important. You want to nail the first j.C as high as you can, and then delay your second j.C until they are slightly below you.
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You should put a space between the first two lines. :3 Did you test all of the ones of who don't wallbounce using dash under 2A as shown in one of Hima's glitch videos to see if it worked on any of them that way?
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Another very easy trick for timing is to dash before doing Hatsu > Haku > Chun after Tanki Hatsu.
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Well guys, only 4 days until Relius' debut, I for one am ecstatic.
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I have a worse time fighting Jin then Ragna. =/ Still though, Ragna's a hard match. DX
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Platinum is definitely viable, if she wasn't she wouldn't continue to place in the higher regions of tournaments. Like LunaKage said, you just need to use the tools she does have and stop trying to make ones she doesn't. Conditioning the opponent can take a while, but being able to hit-confirm well and know your ranges, pokes and other tools will make people have something to be afraid of. She has uphill battles, yes, but she can deal with them, and overcome them too. You MUST abuse her 5A, it's without a doubt her best move, it leads to frame traps, you can stagger with it, it's jump cancelable, it gatlings into all of her other normals and it's +1. You need to make the opponent scared of what you're going to do after her 5A, are you going to go low? Overhead? TK Swallow Moon? TK Swallow Moon into a j.C to cause yourself to fall instantly into a throw? Tick throw? Command Throw? Keep 5A'ing? Will you go into 2B then to 5C and then start the whole process over? She's got what she needs, she just has flaws. And it looks like she's getting a lot better in Extend, so don't give up on her yet.
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Those are insanely cool, Arakune's looked really nice.
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I updated the thread, let me know if you guys see any mistakes. And by all means, please start the discussion...
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According to BB's website Carl and Relius have a vs. theme!
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I believe in one of the videos in the first post Ignis gets hit and she just returns back to Relius. I do know that if Relius gets hit she goes away, but I don't know about Ignis. And I don't think it'll be much of a problem if she does get hit, because they'll only be able to hit her once or twice before they have to go through Relius again. Making it harder to kill her.
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It's pretty rare you'll even need to do the Hammer Loop Variation but it's still important to know. Being lazy about this one is something that's actually okay, I guess. XD
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Delaying your j.C's allows her to go higher above the opponent, so it works better. It just takes a good bit of practice.
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It does that for me on the computer as well, a lot of people have the same problem. So it's probably the banner.
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I imagine that we'll be doing Ragna style Oki after 3C using a jump cancel to create mix-up. 3C > Late jump > IAD > j.B > j.C > stuff 3C > Late jump > 2B > stuff 3C > Late jump > Throw 3C > Late jump > j.B > Dash > throw 3C > Late jump > sj(9) > j.6/2/8D > IAD > stuff
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Oh, all I saw on my phone was the download links. Sorry. :P
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He'll definitely be good at anti-airing, her 2C's range is massive and it has head invincibility, making it really good. His 6B seems pretty decent, but the lack of invincibility hurts it a lot. I think he'll be ground a lot as well, his air normals don't seem on par with the other characters as far air-to-air goes. But his air-to-ground game I think will be great because of j.C. =P
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http://www.dustloop.com/forums/showthread.php?12152-Skullgirls-Video-Posting-amp-Discussion&p=1145720&viewfull=1#post1145720
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Ah, very nice, looks like we'll be getting our unblockables after all. I'm going to go through all the footage later and post what I find. (If I find anything at all) Hopefully there'll be something new.
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I'm not quite sure about this, in some of the videos where he's doing stuff like 5B > 5C > 2D > Dash > 5B > 5C > 2D it looks like he's stuck until she's started the move, like they're gatlings instead 2-in-1's.
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Match Videos Combo Videos Tutorials/Guides That should be about all you need, so maybe you should change the first post to explain the layout and have the bottom three set up for the different sections. Something like this should work: http://www.dustloop.com/forums/showthread.php?10529-Platinum-the-Trinity-Combo-Guide-and-Discussion What do you think?