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LukewarmHoliday

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Everything posted by LukewarmHoliday

  1. Not particularly gundam related but whats a good capture device/capture card for recording PS3.
  2. I should also mention situations where you wouldn't want to NTD should only last about 5-10 seconds unless your partner is wholly uncooperative.(something i have problems with is following my front's tempo when I'm playing a back 2k/2.5k) When you're in unicorn mode against many solid 3k suits like wing zero and reborns, they should have the upper hand in neutral against you. So getting NTD online gives you a lot more freedom to dance around in their redlock range and start baiting things like zero system and reborns gaga's/sub relatively safely.
  3. Usually you use it almost as soon as possible because even if you play it at a more non-commital ranged game its more than capable of doing so once you get good pressuring with NTD-hack ranbow step amekyan. His mobility is great in NT-D mode too. I will also mention against 1k team comps though its highly advised you dont do unnecessary close range action while in NTD(unless its 3k 1k), because 1k teamcomps have significantly higher HP totals and they're more than happy to trade damage with you the whole game by cutting your combos or double locking you. Its still worth it for the mobility however. Only time you wouldnt is if you're double locked and enemies are trying their best to avoid you and your partner isnt in a possition where he can join in pressuring the opponent during the NT-D. Anyone who can take the heat of Unicorn in NT-D mode so he can do his thing without getting double locked for the duration is good. Or suits what deal great amounts of damage when they get in someones vector while Unicorn is the attention draw goes well too.(Like Gunner Zaku) He goes well with many partners which is part of why he's S-tier. It's more along the lines of, can your partner recognize when he's not going to be focused as hard and start pressuring with Unicorn once he's NTD.
  4. He uses assault, his reload times are pretty much non-existant and he spends more time overboosted than any unit I can think of while chasing with melee's and AC dashes. Blast greatly hinders his mobility. I can't think of a melee suit that breaks more rules of "whats a smart idea" than xenon. He also wants assault so the burst wears out before he dies. Otherwise he has awkward activate timings and you have to play your half awakenings much more cautiously, which you don't really want to do.
  5. Is the JP community as bad, Im currently sitting in a room of 2 teams with some of the best players I know from vanilla all picking S-tier trying not to sit against eachother so they can farm WR. I appreciate the practice because I know my partner but still.
  6. I'm merely pointing out I see A LOT of jp users in assault with unicorn. I imagine most just like it for the raw space control it gives with boosted speed + cc8b. So far I prefer blast too. Maybe its just a preference for shuffle to make sure they can bail their partner out or force more damage.
  7. Unicorn seems pretty preference based between blast and assault. Movement speed in Assault NTD is ludicrous, pretty much just hinges on that argument. Although after learning to whiff 6b the damage output between blast and assault seems pretty comparable to me though. Unicorn also has a compelling reason to try to sneak in supers to get his NTD mode back. But blast usually does fine with half activate NTD, using it to kill someone and blowing super against the loner or on the corpse of the person he just killed.
  8. Can you list some names of the better players, I want to judge the skill level. To see if its worth trying to join in again.
  9. Yeah I was low health :x, that's still significant damage. The Non-NTD version probably uses your entire boost bar though.
  10. Potent whiff combo Irysa found in a video with awakened NTD unicorn. Blast Burst only? http://www.nicovideo.jp/watch/sm22475048 1:47 cc8b backstep 6b(whiff) bb cc8b backstep 6b(whiff) bb cc8b Very boost expensive but very hard to cut and loads of damage, if anyone can execute it well try taking the damage numbers against a full hp target. This is the first real advanced combo I've seen with unicorn. It's basically a manual trans-am combo. Blast burst to boot. To relatively painlessly combo practice with unicorn, in free battle just put both ex modifiers to max(gain and duration) with both 1p and 2p being unicorn. First kill the other unicorn as 1p or 2p, then once the full awaken unicorn has NTD go ham practicing until he's almost dead, then he should have NTD and awaken up so finish off the suit you were just comboing with to reset his HP and you should be able to always have an NTD and awaken up on one of the unicorns. Edit: Just experimented by doing 6bbb cc8b 6b(whiff)bb with assault and blast and could only get it to connect with blast so combo seems blast burst exclusive. Edit2: After testing it a bit I managed to get 350(!!!!!) damage but I downed before the last cc8b. It seems you don't want to get full hits off the 2nd cc8b. To get a feel for doing the combo just do the inputs as soon as possible, don't try to delay them. IMMEDIATELY backstep once you pass through with cc8b. Edit3: Can't figure out a consistent way to get low hits to get the last cc8b, I might just be inputting too slow. As of now the 3rd cc8b eludes me but I can do the rest of the combo consistently.
  11. No, top tier fullcloth and quanta are not fun, I've played vanilla. Wing zero TV is much more bearable since he's still a suit that requires fundamental knowledge of the game, giving the yolo melee player who will never learn the game more reach is bad. Non vernier csA will always be silly.
  12. Double front banshee Unlimited boomerang works. Edit: Since no proper replies happened, most teamcomps work though, anything that can deal with the fact she sucks at front when she's not NTD.
  13. Go set up 2p Free battle and and use the opponents HP to determine values, its not perfect since its hard to reset and its only really accurate at full hp. Also for training mode just set your opponent to stop and use the training stage.
  14. ISP level routing issues are rare(otherwise there should be no reason an east to west coast connection should drop below yellow) and the bulk of issues are wireless and people who wont watch their downloads or are in a living situation where they don't have full control over it.(I was in the latter until just recently but I didn't even bother sitting again once it acted up) In quite a few cases though it's just the PS3 not playing nice with some other device on the network, or your router/modem throwing a fit over your ps3.(Which is why you should dmz) PS3 net just sucks but I will say there is a reason I have better connections with my EU friend's private rooms than with some people. When this college semester ends I really need to get a group together for 4-mans. Brett's stream room/gafgundam rooms are usually a step above pub team free but you can't rely on everyone to be stable and to leave/not sit when they're not.
  15. Get used to landing and gaining boost advantage rather than relying on melee travel speed to catch up to people. The O isn't necessarily a "melee" suit but he has fantastic priority on his melee. You will find yourself either able to br their landing or punish them with melee when they try to sneak one.(all just depends on how you+your opponent end up moving) Although you will have times where you just want that extra little bit of "oomph" to punish a landing or chase someone who can only just barely inch away from you and that's where some finesse with his 8b/csB can come in handy. Most of the time though I just stick to br unless I'm underneath my opponent or I know he's going to be in a panic situation. If you just try to run up and melee people recklessly your opponent is just going to do some variation of turn around and shoot you.
  16. Small question with Reccoa if anyone knows, I notice sometimes 2 br + ab isn't enough for a full knockdown. Does this have to do with how down value is restored over time? Because it seems it only happens at long ranges. Also thanks for taking the time to write down the damage numbers.
  17. I know some midwest players apparently have a decent enough connection to play ranked, but I assume its on the bottom end of tolerability. Since they're always in team free during peak hours.
  18. I came from both, there is a thought process in EXVS that you can avoid bad players until they get better. But this game is weird in that you don't really notice things like you're not vectoring enough when enemies will run at you with reckless abandon 95% of the time in shuffle. Or you play in team free with the other low winrate who is getting dodged and you spend the whole match not doing anything except trying to not take damage. You basically have friends or stop playing. :/
  19. Why is the pub community for this game so atrocious?
  20. Most players do step -> assist -> a, which is why their momentum shifts before the amekyan. The amekyan itself is just the assist vernier being turned into a falling state without using any more boost.
  21. I'm sorry public team free hosts that my 46% winrate offends you, but could you please let me sit with my friend without kicking me from the room.
  22. Clearly this means the muzzle correction tier list is the only tier list.
  23. Its just stressful because I have to fight tooth and nail to get games and everyone already good is continuing to grind out further and further ahead. In EXVS vanilla when I played the playerbase was small and people's games played were already so high they didn't worry about winrate. So I didn't sit stranded for nearly as long even though it was still a problem. There also usually wasn't an "other guy" I would migrate to being paired with because it was much tighter player-base.
  24. Well good enough to smash the beginner room I guess, but still too awful to play team free without getting dodged. ahahahaahahahahahaa I love this game. Really don't know what to do at this point.
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