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Hellmonkey

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Everything posted by Hellmonkey

  1. nope, he has a heat combo (which I actually found before Japan put the combo video out ) that loops back and forth across the stage
  2. I remember 2H being useful for getting rid of a summon and hitting her/keeping her out, I played around with it the last time I played against Dizzy and the lower hitstop definitely seemed to help. (when you hit a summon/projectile it puts only you in hitstop) You can still instant counter almost any of her normals when summons aren't out (i think her f5s has reduced hitstop, so don't try it on that), so it's just a matter of recognizing when you'll be hitting her instead of a summon ;o
  3. Yes, all of the outstanding combo videos were made with a programmable controller.
  4. See when he is counter-throwing you. If he does it right on wakeup just do an almost meaty 6K (slightly late because throw invincibility ends). If he blocks and tries to throw you do 2k 6k. Also shinjin: I was going to write stay on the ground more but figured saying don't jump in without thinking and don't let her get free summons got it covered :o Also counters definitely aren't completely useless in this matchup, it can shut down a lot of dizzy's options and force her to do softer mixups for baiting purposes. Still use them rarely.
  5. Zappa, Robo, Testament, Baiken (on pot), a couple others? superclack: no infinite in this game is practical, except maybe Zappa's which could go through a few reps?
  6. you shouldn't give her enough time to make multiple summons and safely advance. Rush her down if she tries to get away with too much, otherwise avoid/safely block/kill the summons. Keep in mind that 6p is two hits so it does beat a summon + hit her in some situations as I recall. What is he option selecting with to stop 6k?
  7. 6K takes care of throwing pretty well, from what I remember the most important part of Baiken's game in that matchup is not letting Dizzy get free ins, and as in most not mindlessly jumping in either. I haven't fought against AC dizzy too much, so I'm not sure about how effective 6P is now that Dizzy has j.2s, I think it should still win though. Pre-emptive j.p always works. Block well and don't let yourself get thrown all day and you should be fine. Dizzy dies fast. Also be careful with counters if there are any projectiles out, it's easy to hit one and give her free damage. As in every matchup, j.S is very effective. Goes without saying lol. Kabari can be dangerous because of projectiles, but because Baiken sometimes needs that range I believe it can still be used effectively to catch her summoning. Knockdown with 5s j.d, mixup with yzn 50/50 with 50% tension whenever possible.. she really does die fast. I've seen 5p used in this matchup more than in any other, to clear fish/tickthrow/counterhit her, it's definitely worth looking in to. Out to class, I'll fool around in training mode later and write up some more. Also remember that a lot of Baiken's moves are slow (both startup and recovery), so attacking in with normals while an ice spike is out, for instance, is almost always a bad idea if they have the option of just blocking it and punishing.
  8. Early jump-in, land, yzn works great against better opponents. However, against most non-jp you should just 2k or ad j.P in that situation because they can't or don't bother trying to react most of the time.
  9. just wait for SBO~
  10. With eleven in his name what did you expect.
  11. I don't, because he's absolutely correct.
  12. The only confirmed japanese GG player is miu
  13. YOU JUST SIGNED YOURSELF UP FOR MORE POTEMKIN BABY
  14. Except for Isa eddie. :o The tiers, especially at the top, in GGAC are so close it's silly to try and make a definite list for them. We know the general strengths of each character relative to the rest of the cast, which is more than enough at this point in the game.
  15. Viewer discretion strongly advised..
  16. If you want to write it all up go for it, but I don't think it'd be particularly useful otherwise I would have already done it.
  17. I don't think there is really a need for them, I don't mind answering questions here when people have them.
  18. play around with it, using j.K instead of j.S can fix some of the problems, other times you'll have to just sacrifice damage to make sure you're knocking down.
  19. Have you checked with the AI owner to make sure it's ok first? I remember in the past people have preferred Friday night over Saturday, but I don't know how people feel about it now. I'll be busy with school pretty soon else I'd offer to help organize and run it.
  20. If you get the j.HS low enough you can cancel directly into suzuran for that
  21. If you had perfect execution yzn FRC still wouldn't be worth it
  22. lol phobos
  23. youzansen is trash without 50%
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