Jump to content
Dustloop Forums

Hellmonkey

Super Moderators
  • Posts

    1,457
  • Joined

  • Last visited

Everything posted by Hellmonkey

  1. youtube probably has them all
  2. i translated the jin data in pozer's links
  3. youtube has most of them
  4. Its a pretty well known bug where you can tech a throw and immediately special cancel out of throw tech animation
  5. Dont get hit
  6. youzansen frc has very few practical uses, it's not really worth learning until you've got everything else she has down, and even then you likely won't find yourself using it much if at all.
  7. guard point?
  8. already back in cali, was just visiting some family. didn't get to play many :\
  9. Im at cf if anyone wants to come ;<
  10. usually 6P, because if you're that close in (you want to be that close in if you're trying to throw!) 6K will usually lose to just about anything they do because it's just too slow. In the air, j.S and j.P are both good.
  11. pre-emptive j.p or air throwing works too you can't follow up 2h with much because it only leaves baiken at +4 if they don't IB, allowing them to escape or reversal almost anything she does afterwards because her normals suck.
  12. there you go
  13. doing 754236k isn't difficult to get a fastest iad back tatami since you can go from 4 around to 236 much more smoothly than from 6 when doing iad forward tatami.
  14. updated first post from HCO_
  15. Haha sh, your turtle level is too low for it. Sharon has appeared to be way out of practice since the beginning of ac, probably not the best player to study. You shouldnt be missing any combos really, its too important to get your tension/damage/knockdown.
  16. Not sure how linking what I'd written regarding this is being a smart ass.
  17. http://www.dustloop.com/forums/showpost.php?p=156080&postcount=7
  18. you can also ID, land, 5s>etc>j.d
  19. Not even an RC can save you from a guard cancel that hits you during the hitstop of your move. RC does not cancel hitstop, only the recovery afterwards.
  20. Pray to miku
  21. It's not practical at all imo. To make up space after a j.D, run as soon as possible and do your fastest iad tatami or whatever you choose for okizeme. I remember using and seeing double iad used earlier in the game but I think run iad is faster? Don't forget you keep your added landing recovery from youzansen even if you FRC unless you double jump again before landing, making it even worse.
×
×
  • Create New...