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SoWL

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  1. Well, we've discussed the taunts with the best local HttF player I know, and his stance goes something like "As long as people depend on easy beat combos, taunting them on every occasion is a valid way of decreasing their damage potential". He also plays Polnareff, but wants to try out Cars and Hol Horse, and those two guys have much more oki options (like charging the gun or KATEBAYOKAROOONANODA). I suppose it's the same thing as with any other fighting game: the most obvious options get abused a lot at the beginning and get overshadowed by other more technical options over time. Well, they did say that it's more of a JoJo game than a fighting game, so I suppose that's just how their priorities go.
  2. To tell the truth, I don't mind the lack of dash cancels or the overall length of the moves: as long as they stay within the same frame, I just consider them to be the game's feature and get over it. The thing I do hate about ASB so far is the extremely long taunts, especially stuff like Joseph's counter-taunt. And it wouldn't be that bad if they weren't practical, but as the things stand right now, you can expect to see the same goddamn taunt about 5-10 times per round, especially if the opponent has a good reason of denying you the meter (Pucci, Giorno, the pillar men). That thing is more dangerous for the game in the long run than the dash cancels or useless normals, I believe.
  3. vs Azrael: BBCP 9/2/2013 Athena Nipponbashi 2on2 Part 4/6 [Kawachi -Nagano-] vs Taokaka: BBCP 9/2/2013 Athena Nipponbashi 2on2 Part 4/6 [Kawachi -Nagano-]
  4. Basically, Bowie Kira has better combos, while Kawajiri Kira got better space control. Both of them are also apparently weaker than the competition, but hey, that doesn't stop me from maining Pucci.
  5. Isn't it technically a Sega game, so it could still be there?
  6. Chess is an overrated game that is only played because of its long history. It would've flopped if it were invented today. While I don't really want to discuss Divekick in a thread about a different game, I like to bring up this quote whenever people talk about it: http://www.brainyquote.com/quotes/quotes/a/antoinedes121910.html
  7. The friends of mine who got into the beta say that online feels like offline even on a great distance between the players. Makes you wonder why they couldn't do the same on PS3.
  8. vs Hazama: BBCP 8/30/2013 Tachikawa Intrasquad Part 1/4 [Merry] vs Noel: BBCP 8/30/2013 Tachikawa Intrasquad Part 1/4 [Merry]
  9. Shout-outs to dustloop being the combo that surprised the devs the most. And now I want that Imajin app, even though they may not release it on Android.
  10. It's about the same as the retail copy: 7980 Yen, IIRC.
  11. The game is plenty fun, it's just that it suffers from the "First game in the series" syndrome. As long as people don't abuse silly stuff (that will be patched sooner or later), it's no worse than any other fighting game. Haven't unlocked everyone yet, but ACDC feels even more fun than the League matches implied. He's so underrated, it's unfair.
  12. Well, it forces you to log into your PSN profile when you launch it, so probably? Haven't played it that much yet, just fiddled with Okuyasu in the lab.
  13. vs Bullet: 【五井チャリ】0724ブレイブルー みーや VS Shadow サブキャラ合戦 [Miiya] [shadow] vs Rachel: 130827 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会 10段以下限定台 [Hisui] vs Tsubaki: 130827 a-cho BLAZBLUE CHRONOPHANTASMA 録画対戦会 10段以下限定台
  14. Got the game from PSN, it's a bit confusing that it needs to be permanently online, but that doesn't make any difference for me so far. The infinites are discouraging, but CC2 have been patching sillier stuff from Naruto games, so I'll just wait for the obligatory patch.
  15. Huh, I got mine yesterday. Though I still need the rest of my package to be ready for them to ship it. Even though it's just a habit by now, here's a Famitsu article and its translations. No bios this time, I'm too tired (and hyped!) to translate them. http://www.famitsu.com/news/201308/29039005.html Kawajiri KosakuCommand move: Igniting Impact Bomb A move that can be used with the Stand turned off. Killer Queen shoots forward a charged air bomb. Command move: Ignition After sending a Igniting Impact Bomb, you can activate it at any time by inputting this command. However, be careful not to do it too close and get caught in the blast. Command move: Trajectory Change As the name suggests, this move can change the trajectory of an Igniting Impact Bomb. Command move: Now you're forcing me to fight! A move that can be used with the Stand turned off. After dashing forward, the Stand throws out a flurry of punches. Command move: Contact Bomb A move that shoots forward an air bullet that explodes on contact with the opponent. Can also be used in Stand mode. Command move: Primary Bomb Turns the opponent into the Primary Bomb. Can be triggered with the Ignition move. Command move: Turn this pebble into a bomb!! After turning a pebble into a Bomb, Kosaku places it on the ground. Try exploding it just when the opponent tries to approach you. Special move: I’ll crush you! A skill that lets you stomp on the downed opponent. Taunt Heart Heat Attack: Stray Cat! It's willing to defend for me! A counter-move that attacks the enemy with Stray Cat’s air bullet. After blowing them away, they get blown up by a huge explosion! Great Heat Attack: Bite The Dust A technique that has been implanted into Hayato Kawajiri. Killer Queen presses the switch inside the opponent’s eye, and at the moment of the explosion, rewinds time. After the timer rewinds, Kawajiri even recovers some health! However, the damage dealt to the opponent stays the same. Funny ValentineEffects of D4C – Love Train - The received damage is decreased, while the invulnerable time of Stylish Move gets longer. - While you’re in the light, you are invulnerable to all projectiles except for Heart Heat and Great Heat Attacks. - You can still be hit by projectiles if you’re moving or jumping. - Some command moves are improved. - Gyro’s “Ball Breaker” and Johnny’s “Tusk Act 4” ignore these effects. Command move: It's a legitimate defense A simple gunshot move. Command move: I brought it from the other side An attack performed by Valentine’s copy from another world. Command move: If I don't escape to the other dimension...... A special movement technique that is invulnerable except for the cooldown animation. Valentine hides himself in the flag and lets it float in the air. Command move: He vanished!!? A counter-attack that goes behind the opponent’s back and knocks them down. It also works when the opponent attacks you from behind, but does not work on projectiles. Command move: You really irritated me The Stand performs a rushing attack. Command move: I’ll take care of you Stand performs a chopping attack with great start-up. Command move: Dojyaaa~n The Stand wraps the opponent in the flag from midair and deals damage to them. Special skill: I’ll switch with the “Neighboring” self In response to receiving damage, even when you’re dying, you can refill your health gauge once per battle by switching with the healthy body from the parallel world. However, your Heart Heat Gauge disappears until the end of the battle, so you can’t use any moves that use it. Throw: Do not interrupt this country's peace Taunt Heart Heat Attack: He brought more back! A counter-attack that summons copies from parallel worlds. Two of the copies strike together, attacking the opponent simultaneously! Great Heat Attack: Dirty Deeds Done Dirty Cheap The opponent is sandwiched between the ground and the flag, throwing them into a parallel world. As they are thrown into their own copy, they both collapse, receiving major damage. Shigekiyo YanguShigekiyo Yangu’s Mechanics - You can put out separate groups of the Stand around yourself - These groups are consumed by performing command moves - The amount of groups consumed depends on the button pressed: Weak consumes one group, Medium consumes two, and Strong consumes three - The more groups you spend on your moves, the stronger you get, but also the longer Harvest will regenerate It’s necessary to consider the risk and the return of consuming Harvest groups depending on the circumstances. - Harvest can switch between an offensive formation and a defensive formation - You can only use command moves when you are in the corresponding formation Offensive Formation - A Harvest formation that is focused on offensive techniques - It has a multi-hit move with great reach that can be used to easily pressure the opponent - Is poorly fit for defense, since none of the moves are invulnerable Defensive Formation: - A Harvest formation that is focused on counter-attacks and special guards - The attacks do not stay active for too long Command move: Don’t underestimate Harvest! (Offensive Formation) Lots of Harvests stampede forward. Command move: If you try that, I’ll know! (Offensive Formation) Command move: I’ll beat you up if you move any further! (Offensive Formation) Harvest climbs the enemy and attacks their neck! Command move: Don’t get any closer! (Defensive Formation) Command move: Protect me! (Defensive Formation) During “Don’t get any closer!”, you can input this command and attack the opponent out of blocking! Command move: It’s very itchy! (Defensive Formation) Normal throw: Don’t move! Taunt Heart Heat Attack: Now I'm really angry! Harvest turns into a great wave and rushes forward, dealing many hits. Great Heat Attack: You want to see strong evidence of it? Hm? Then I'll show you! An incredible amount of Harvests surrounds the enemy. Then, each Harvest performs a single hit, slowly beating the opponent to a pulp!
  16. And apparently, all DLC will be 50% cheaper till September 25th.
  17. Agreed, this one looks hella cool. Though it feels like something that belongs on a handheld console rather than on PC.
  18. vs Jin: BBCP 7/28/2013 MAXIM HERO 2on2 Part 1/6 [YUSA] BBCP 7/28/2013 MAXIM HERO 2on2 Part 3/6 [Eme] vs Litchi: BBCP 7/28/2013 MAXIM HERO 2on2 Part 2/6 [YUSA]
  19. vs Hazama: 8/18 Tachikawa P4 [Rukapyoso] vs Jin: a-cho BBCP 10段以下限定1on1大会(2013.8.18) [Hisui] vs Litchi: a-cho BBCP 10段以下限定1on1大会(2013.8.18) [Hisui] vs Tager: 8/18 Tachikawa P3 [Rukapyoso] vs Taokaka: 8/18 Tachikawa P3 [Rukapyoso]
  20. And still no Kagura loketest in sight
  21. Excuse me? Weird to have it on the Vita, I'd rather have it as a cross-platform release. You know, to practice on the go and play with other people online on a PS3.
  22. vs Mu: BBCP 8/18/2013 Amipara Technoland 2on2 Part 7/10 [Natsuhi] vs Rachel: BBCP 7/6/2013 Nisshi Nippori Intrasquad Part 1/2 [Madao] vs Ragna: BBCP 8/18/2013 Amipara Technoland 2on2 Part 3/10 [Natsuhi] vs Tsubaki: BBCP 8/18/2013 Amipara Technoland 2on2 Part 3/10 [Natsuhi]
  23. Looks more like an "If this damn troll won't shut up" face to me.
  24. Not today, but I can try if no one else does by the time I get home tomorrow.
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