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TD

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Everything posted by TD

  1. She's been hurt. You've been hurt. There you go, something to talk about. People tend to trust those who have similar interests or been through similar situations, because they can relate. So if you convince someone who has been hurt that not only have you been hurt too, but possibly worse than they have, said person likely would feel more for you than themselves, may open up to you and try to be your savior and all of that sort of self righteous stuff. I've seen it work a bit too much on people, so much than I became skeptical of everyone's stories, true or not. assuming you even want to go anywhere with her... I mean, a one night stand might only need a few pickup lines, some deep spiritual shit about how she's like a goddess in your world or something. Whatever, I wasn't here
  2. Maybe she's been hurt before. Try to empathize with her, get her sympathy and then her panties. Gigs to nigaitachi's room. I will get my revenge soon enough!
  3. ggs to omfgitsmrducky, and dont explain's rooms. and also mine. tired now, maybe i'll play more later.
  4. I didn't preorder cp yet.
  5. you... were you slapping me the entire time? besides a considerably red cheek, your many hits failed to do a significant amount of damage. in your combos, because you have like 4 5a's in every combo, it's prorated to death and now you have to start a new one. you could have won quite a few of those games. bnb wise 5b 5c 236b is platinum's solid damage after one 5a hit, very basic but important combo part
  6. would anyone like to play
  7. He already has a loli to save, thanks. Would be something if he really did start playing platinum competitively too...
  8. I know. He can punish it in the beginning with regular air counters. Throw, normal, trm, but he has to expect it and do it spot on.
  9. you can do that but kishuu already has such little recovery, hakumen can punish or stop it with the right read. imo, winding away in this matchup should be used with rachel's back to the corner, and some sort of ground control so that she can 50/50 a run under/jump over escape. (of course she can try not to get cornered in the first place but that is inevitable.)
  10. ggs. hazama has the best chance. his chains are anti-summon, rachel has nothing that flat out beats them. she has to move. if blocked rachel can find herself in big trouble rather quickly. jin has it easier with nice normals and some form of zoning. tsubaki is just running on a treadmill. at least she has a few situational tools, with charges l mean.
  11. You just need to move, or pre-emptive lobelia strikes. Look for chances to dash under him in neutral. With the right spacing, you will be able to anti air him with a hearty 6a ch. try to cycle between using these as well as doing nothing whenever you get into these sorts of situations.
  12. You may. 10 more min :z
  13. Making a room, 3 ppl first 2 wins. in 10-20 min, sorry
  14. Any time you don't think he'll rush you, set up. If he's close do pumpkin or any of the two a lobelias. If he's farther, the former options + George, b and c lobelias work. The goal is to not have to use your normals to zone, at least not the 6a/ 6b duo here, they suck for the most part against him. Wind when necessary and don't be afraid to do nothing. Last thing you want is him doing anything in your face or you getting too predictable. Because he has an easy time BEATING her but, like her, he has to choose correctly. It's a lot like a game of yomi, but you might die in three hits. Think about it like fighting a 20 foot behemoth with counters. Play right and ensnare him, then, and only if you have the complete advantage, go in and slice it slowly until it dies.
  15. With megatama he only has the command dash kishuu. Kishuu is really good in general. Great recovery, able to use repeatedly, and able to take advantage of his great normals and range control to really give rachel a hard time. It also goes through all of Rachel's projectiles and fast enough to beat George from startup. It also makes him low profile, I think. That, or upper body invul. Whatever, don't try to air to ground kishuu lol. That's a lot of great points. So what does it lose to? Lows. Particularly hime's 3c. If you are already zoning him to death and running, it shouldn't be too difficult sniffing out a kishuu attempt; in which case, stop what you are doing, and 3c. This is excellent with pumpkin out because it will stop every other approach pre-emptively, barring a counter attempt (you don't have to wind the pumpkin). Naturally, using it as a scare tactic, once the foe is aware of the counter, can help with your lobelia zoning as well. Normal approach besides that would be IAD into whatever (lol I'm lying... J2c), dash (I guess?), and super jump/ double jump. He doesn't really have a good time approaching rachel. If this didn't fully answer your question, I would just ask that you be a little more specific as to what that hakumen is doing.
  16. Gigs to my room. Quite a few people joined on a short span It was decent. That's cool, will the next time be as smooth?
  17. haven't played µ in a long time. anyone wanna do a quick ft3? first inv wins
  18. Because it has invulnerable frames. A safe pause button that would be excellent in extended blockstrings where a move will instead go through her, likely being punishable.
  19. Thank you guys.
  20. Any idea on how much ps4 service is costing each month?
  21. ft10 between Psykotik's Carl and my Rachel. Of what l hope is a solid way to go about the matchup, from both sides. From what to do's (don't get hit), to what not to do's (td with ada behind you). We're taking it to a whole new level. Yes... Shit. Just Got. Real. now available on youtube Shit Gets Real volume 1: http://www.youtube.com/watch?v=wMXHAXjuris&feature=youtu.be Shit Gets Real volume 2; Ass-Wiping Action!: http://www.youtube.com/watch?v=5292Lfnq7_k , cry, all acceptable.
  22. C for concentrate. © or [C], probably the first
  23. You should be able to tell the difference in the first 5 seconds. Give or take. Especially if you have a lot of matchup knowledge. How do they start the round? Are they moving correctly? If they hit you, did they do the optimal combo? Is their pressure revolver action or tricky? So much is revealed about a person, and quickly too, if you know what to look for
  24. 5bbbb autocombo? this must be new.
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