Optimized combos
Midscreen
2AxN> 2B> 2C> 5[C]> j.B> j.C> j.6C> dash 5C> 214B*3, <Damage: 2226>
5B> 6B(1)> 5[C]> 214B*3> 2C/3B> 236B~236A> DC> 214B*3 <Damage: 3169>
5B> 2C> 5[C]> 214B*3> 2C/3B> 236B~236A> DC> 214B*3, <Damage: 3275>
3B> 5C> 214A*3> 3C> j.C> delay j.6C> dash j.A> j.B> j.C> 5B> 214B*3, <Damage: 3025>
DC> 2C> 214A*2> 3C> 214B*3> 3B> 236B~236A> DC> 214B*3, <Damage: 3177>
DC> 2C> 5[C]> 214B*3> 3B> 236B~236A> DC> 214B*3, <Damage: 3170>
DC> 3C> 5[C]> 214B*3> 2C> 236B~236A> DC> 214B*3, <Damage: 3191>
Corner
2AxN> 2C> 5[C]> FF> 236B~236A> DC> 214B*3, <Damage: 2573>
2A> 2C> 5[C]> FF> 236B~236A> 3B> 3C> 214B*3, <Damage: 3005>
5B> 6B(1)> 5[C]> FF> 214B*3> 3B> 2C> 236B~236A> 3C> 214B*3, <Damage: 3490>
j.236A> 214B*3> 5B> FF> 236B~236A> DC> 214B*3, <Damage: 3656>
Throw> 236B~236A> 2C> 5[C]> 3C> 214B*3, <Damage: 1876>
Metered combo finishers:
... ~236A> DC> 623A> 214C
... ~236A> DC> 623A> 623C, More damage but no hard knockdown
... ~236A> 2C> 5C> 3C> 623A> 214C or 623C, Corner variant
... ~236A> 2C> 5C> 623A> 236C> 5C> 623A> 214C or 623C, 200 Meter
Guess that pretty much sums up his best routes...
Hit 2C as early as possible after the orb followup, they fall faster than it looks.