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Tong

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Everything posted by Tong

  1. Well, here are some fundamental combos. MIDSCREEN/ANYWHERE 5AA> 5B> 5C> 5B> 2AB> 236B~B~A, Damage: 2370 Universal and most basic BnB, can be confirmed into from furthest possible 5A. Learn it! 5AA> 5B> 5C> 5B> 2AB> 236B~delay B~C~214A~A, Damage: 2651 Optimized BnB that uses High Speed Movement cancel (call it teleport for short). 5AA> 5B> 5C> j.B> j.C> dash 5B> 5C> 5B> 2AB> 236B~delay B~C~214A~A, Damage: 3033 Sho's infamous loop. Only works on certain characters and greatly raises Sho's damage potential off random confirms. Throw (OMC)> 5AA> 2B> 2AB> 236B~delay B~C~214A~A, Damage: 2982 Throw (OMC)> j.B(1)> dash 5B(1)> 5C> 2B> 2AB> 236B~delay B~C~214A~A, Damage: 3197 Optimized Throw combo. CORNER 5AA> 5B> 5C> 5B> 2AB> 236B~ delay B(JC)> j.C> delay j.B+D> 236236A, Damage: 3448 Standard corner combo into super.
  2. His regular Super (non awakening one) does pretty meh damage. I'd only blow all my meter for damage if I had at least a Burst or Awakening.
  3. His combos are pretty straight forward and dont require any complicated or impractical timings. So I'd say yes.
  4. Ah got it, it's just an Air Zio whiff Cancel sorta thing. Gotta do 214AB~236C/D (it's technically j.236C/D), this way you can cancel the recovery frames and land in time to combo into Sweep afterwards. Also works with j.214A> 5C! It can also be used to cancel 214A and 214B (214A/B/AB~j.236C/D/CD) recovery frames.
  5. I'm also having issue with this. Whenever I watch the video I can see that he for some reason has like, no recovery? http://www.nicovideo.jp/watch/sm23732550
  6. Tong

    [UNIEL] Hyde

    You use 6B to stop rush in attempts. Make them run into it.
  7. Yea, I heard also that the american version wouldn't have japanese voices or something.
  8. It gives you slightly more control over your opponent and you can punish them more easily if they don't tech immediately. And it's better to use DID in case you're backed in a corner, it's easier to put them into it this way.
  9. SHADOW FRENZY COMBOS Back Throw> SB> 236CD> 236236C (OMC)> dash 214B> 214214C> 236236AB, Damage: ~3900 Back Throw> SB> dash 2AB> 236C> 214AB> 214CD> 214214C> 2B(1)> 5C> 236A> B+D(1)> 214214C> 236236AB, Damage: 4884 Throw> SB> dash 5B> 5C> 214AB> 214CD> 214214C> 2B(1)> 5C> 236A> B+D(1)> 214214C> 236236AB, Damage: 4827 Back Throw> SB> j.236CD> j.236C> j.214A> 214CD> 214214C> 2B(1)> 5C> 236A> B+D(1)> 214214C> 236236AB, Damage: ~5090 FC 2B> 5C> j.236C> SB> j.236C> j.214A> 214C> 214AB> 2AB> 236C> 214AB> 2AB> 236C> 236CD> B+D(1)> 236236B> 214214C> 236236AB, Damage: ~5900 FC 2B> 5C> j.236C> SB> j.236C> j.214A> 214D> 214214C> 2B(1)> 5C> 214AB> 214CD> 214214C> 2B(1)> 214214CD, Damage: ~6200 2A> 2B> 5C> 214D> SB> dash 5C> 236CD> 214B> j.214A> 5C> 214AB> 2AB> 236C> 236CD> B+D(1)> 236236B> 214214C> 236236AB, Damage: 5498 Notes: Timing on the last SB Shiden is tight. Auto-Hold can be used (Hold A during Cross Slash until a yellow bar appears, and then release) to make the combo easier. A Shiden will be used instead and total damage will be 5372. 5B> 5C> 214D> SB> dash 5C> 214AB> 2AB> 236C> 236CD> B+D(1)> 236236B> 5C> 2C> 214B> 214214C> 236236AB, Damage: 5953 Notes: You can add dash 2B(1) just before 5C> 2C to make the combo easier and deal more damage (5957). 5B> 5C> 214D> SB> dash 5C> j.236C> j.214A> j.236D> 5C> 214AB> 2AB> 236C> 214AB> dash 2AB> 236C> delay B+D(1)> 236236B> 214214C> 236236AB, Damage: 6138 5C> 214D> SB> dash 5C> 214AB> 2AB> 236C> 236CD> 214B> j.214A> 5C> 214AB> 2AB> 236C> delay B+D(1)> 236236B> dash 5C> B+D(1)> 236236B> 214214CD, Damage: 7356 Notes: - 5C> B+D(1) is character specific - dash 5C> B+D(1) can be replaced with dash 2B(1)> B+D(1) to decrease the difficulty and make it universal on all characters. Damage: 7255 Will post the exact damage values when I: 1- Get the game, 2- Get good enough to execute them
  10. Wow nice work (as always) on that Marie Mu, it's breath-taking! Now we just need to see more of her colors haha I dont know honestly, but color picking works fine for me as long as the sprite reference is below the gradient layers/groups, in the Gradient Editor. As far as I know, you will only get black/white color picks if you're trying to pick colors outside the Gradient Editor and on a Gradient Layer. Eventually maybe, unfortunately Xrd isnt on my priorities right now.
  11. Here:
  12. Hmmm https://www.youtube.com/watch?v=R-4GQEZLJE4
  13. By that you mean both story and battle voices?
  14. There is it:
  15. https://www.youtube.com/watch?v=6lEvHze2pYc For more Kaqn: https://www.youtube.com/user/gamechariot/videos Search for: かきゆん(RG)
  16. Oh, sweet! I really need the color palletes, nice work you both
  17. If anyone wants to start a combo thread, please, use this video as a reference: https://www.youtube.com/watch?v=NfbTj0Whm5k
  18. Was the color reference above the Gradient layers? Also, remember to set your Eyedropper Tool (Press "I") to "Point Sample", in "Sample Size".
  19. It's worth learning, don't give up! Here it is:
  20. Glad to see it worked out for you Nd Yea, but they're only busts:
  21. Yes I can, but they have that little blue outlining... well, maybe someday. Also I promised and I'm here to deliver my tutorial on recoloring! I tried to make it as clear as possible: http://i.imgur.com/fVYEtn9.jpg Sample PSD: http://www.mediafire.com/download/b4yzp7k5zzmffn6/rg0_basetut.psd
  22. There you go: And I'm afraid your request is impossible, Chaos.
  23. Yo Murki, you live! And yes, none of the Ultimax characters are done (Yukari, Junpei, Margaret, Adachi, Rise, Ken & Koromaru, Marie and Shos), I'm still waiting for high resolution art. Feel free to post whatever you got~
  24. There they are: http://i.imgur.com/JxKXCA0.png http://i.imgur.com/0AUZxpA.png And nice work on that Tager, Nd!
  25. It does unless hitstun decay is severe enough in later parts of the combo.
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