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Everything posted by Tong
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lol@Triple Cross slash challenge, nice screenies Kurushii... too bad there's no one to play online decently :L
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Iirc, there's a fullscreen carry BK 623C combo. And well, if you can punish recovering moves with 5A/5B, you might as well throw them backwards to not give up corner. I think you can crossunder after Hell's Fang -> Tsuika to not sacrifice corner and continue the combo.
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[CSE] Hazama Combo Guide and Combo Discussion Thread
Tong replied to MetalMaelstrom's topic in Archive
Is the airhit 3C 214D~C specific worth? On who it works? Could only get it to work on Jin. 1 loop must be refrained, but damage is better, -
SHould be on videos, but found way too hilarious to be lost there: http://www.youtube.com/watch?feature=player_detailpage&v=nXlbQboSvUc#t=546s Sucks to be Tager at times like these.
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That's why Noel is an ass matchup, she can pretty much get away and punish you out of most strings. Easily.
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You need to know how your opponent blocks first. The most common types are: -Mashers -Chicken Blockers -Those who actually respect and block For example, there's this guy who I play over PSN. He'd rather block up to avoid overheads than to crouch and react... Also, conditioning is very important to know which kind of string to use. If someone keeps beating you out of resets or strings wtih mashing, it's preferable to make frametraps. However, all of our discussion is aimed VS Smart opponents. I lack personal experience, but I believe that silly stuff such as 6D j.D 6D j.D, 2A huge delay 5C to catch tech attempts are more effective against good blockers, even though they're theorically unsafe. As for 5B 2C for reset pressure, well you won't have many reliable options at max ranged 5B... Either risk a 5C Hell's Fang to start pressure. Or 2D, but you might lose momentum anyway, like 2C whiff.
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lol, BBCT 2.0 I've gotta admit that it's impossible to balance a game on a first try.
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Hmm, frame counting ? There are recorded 60fps matches around.
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Crap, she's more complex than I thought!
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lol playing on analog stick Well, as a fact I know that TK motions suck on D-pad. I use a standard PS3 pad and it often comes out as 247 if I input too fast. There's no need to TK a long hitstop move such as Hazama's 2C. I have much better sucess if I jump then input 214B. Same for Ragna's 6A TK GH. However for those with less hitstop, like Lambda's 2D TK Crescent, it's necessary to do a "real" TK. Just use what is easier and sucessful for you.
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SSS-Rank MAKE IT A MOVIE MAKE IT A MOVIE
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Saw that GG+R video and decided to make some recolors for them as BB character colors: -
2C> dash 5B Only a reversal or 7 frame jab can beat that. But depending on the distance you are, it will beat theirs clean. If you're close, just do dash 2A. Pretty much no 2A is fast enough to beat. 2C is gdlk. Yeah, theorically it should work like this but still needs field testing. I'd love to see how legit [2A 2C dash] xN is.
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Colorset = 8 Extras = P3 character, GG, BB, Shaded, Silver and Metal-men from P2 (golde/yellowish) DLC = Kaqn's Pink and some more P3 character. Chie got Fuuka even though she already has Yukari colors.
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Tong replied to DaiAndOh's topic in Bang Shishigami
Guys, why is TK j.623B so gdlk? I often manage to land a Fatal if I do it out of nothing during neutral. -
Holding up during 2C can really throw your timing off. Well, at least for me. I'd rather "click" up during 2C delay abit and then execute 214B. Train this loop on Makoto, since she requires more delay between 5C 2C... not sure, but it feels like that for me.
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Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Anyone can do that, but there will be quality loss. -
Character Recolors, PSDs, and Renderings [*New* BBCF Available]
Tong replied to Tong's topic in Zepp Museum
Shiori, this is the largest Render I got: @Retalvio I don't think it is, try this topic: http://www.dustloop.com/forums/showthread.php?659-Post-up-your-arcade-stick/page127 -
Some combos from the wiki. Basic Combos 5A 5AA 5B 2B 5C 214D 5B 5C 214D xx 236236C or 214214C Air combos j.B j.BB (JC) j.B j.C j.214A/B xx j.236236C Anti-air combos 2B 5C (JC) j.B j.BB (JC) j.B j.C j.214B xx j.236326C Raging Lion can be either replaced by All or Nothing and Zyodine refrained. All out Attack combos 5A+B>C j.B j.BB (JC) B+D or j.2A 5A+B>C j.B j.BB (JC) j.B j.C j.214B xx j.236236C Corner combos [*][2C (DC) 5C]x2 2C 214B [*]5B 2B 5C 214C 5A 5B (JC) j.C j.214A [*]5B (2B) 5C 214C 5A 5C 2C delay 214B 5B (2B) (JC) j.C j.214A 5AAA [*]5B (2B) 5C 214C 5A 5C 2C delay 214B xx j.236236C All out Attack cornercombos [*]5A+B>D 5B 5C (JC) j.B j.C j.214B 5B 2B j.BB (JC) j.BB [*]5A+B>D 5B 2B (JC) j.C j.214B 2B (JC) j.C j.214A 5AAA [*]5A+B>D 5B (JC) j.C j.214B 5A (JC) j.C j.214C 214214C [*] Fatal Counter combos A simple corner loop [*]FC 214B 5B (JC) j.B j.214B 5B (JC) j.C j.214AB 5B (JC) j.C j.214A xx 214214C
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Yes, there were some pre-patch classifies. SBO of course, will played on post or maybe on a new patch. Good luck nerfed Chies lol
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Yeah, the guys don't use to explore the game much around here. There's a certain lack of omgnewtech due to most playing just for fun. That and the low number of dedicated players.
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Like we need more charas doing insta-overheads...
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[São Paulo, Brazil] Heaven or Hell 2012 : Anime and 3S tournament
Tong replied to Blue Link's topic in International Events
HYPE AS HELL. ZAZS MANAGED TO STEAL 1 MATCH FROM LK. YOU ALL SHOULD'VE BEEN THERE HAIL NINHA: