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Tong

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Everything posted by Tong

  1. j.D possibly got nerfed.. The Aerial version of the Scythe knocks down like Heel Drop it seems. Not sure about the knockdown, but it sends Hazama hard to the ground.
  2. I wish. Saw frame by frame, and it's nothing more than the usual Ragna
  3. Maybe GH got completely changed. ASW had done it before on GGAC and Slash. Now, what would be the point of that move if the old GH is still in?
  4. I'll try to make the folks around here to get into the game. The bad thing is that it's not easy as P4U, so they might give up eventually, specially against very skilled players. There's only 2 groups here, people who play BB, and those who don't. The later is a very small group.
  5. Labrys' might be safe at red axe and at the very tip of the axe.
  6. There's a story mode art of her in the trailer.
  7. Also, maybe the new split Gauge implies in a new mechanic like FRC or Force Break.
  8. There would be no guard break. Defense might be the focus, like SF4. Or maybe something like GG.
  9. YES, because Order Sol made freaking sense What if one of the new characters is Tenjo's son? Notice how Bullet looks like a Bang genderswap.
  10. PLEASE LET BLOODEDGE BE IN.
  11. Specially Akihiko's, that thing looks hella fast. Probably 20~23f Liz seems slower however.
  12. Oh Raiden, so addicted by gimmicks and OS's <3
  13. It's okay Zeron, Ragna is more advanced than he looks, specially compared to Hazama who has fewer combos. Honestly? Don't care much about that challenge, there are better, easier, optimized and pratical versions. Here, this is one might be easier for you since it doesn't require Hell's Fang loop: FC 2C 214D 2C 5C 6C (DC) 6B BK 22C (RC) ,dash 6D whiff j.D, 5D(1) 214D 6D (JC) j.214C dash 5D (1) delay 623D~Heel Drop falling j.D j.214B~214D 5D 214D (dash) 5D DbD Damage:8923 Notes: D ID must twice. Strict BK timer. However, if you're doing it for the sake of completion, well... train the loop alot, it's a matter of feeling. You can get better mileage off that, like 5K+ 2 Deadspikes in the same combo are a no no, except for BK.
  14. I practice on CS1/CT lol Thanks for the tip, hope my inputs don't screw up and 3D comes all the time. It's fine on PS3 pad, but a bitch on a 360 probably.
  15. i'm having lots of trouble doing 3C 2]D[ j.C ... Nirvana just keeps teleporting instead of Pound Punch.
  16. 6C should've been Special cancelable on block long ago.
  17. Zeron shares my thoughts. PS3 Pad gets better the more you use it. The dpad initially is very rough, but smooths after sometime.
  18. Mike, your positiveness makes me smile And yeah, can't wait for it.
  19. Looping since... forever. Works on Tager, Rachel, Taokaka, Arakune and Hakumen: http://www.youtube.com/watch?v=bd9_FocuhDY If I had extra 50 heat at the beginning of the second combo, I could RC Jakou and connect Mizuchi Rekkazan. Would look seriously amazing. I wonder if Hazama will ever be able to loop again... this might get removed.
  20. airdashes generally cover more distance. edit, got it wrong
  21. I just use the bucket with 0 tolerance, no anti alias, and only all layers [on]. For coloring only certain parts, use either the lasso tool to quickly select that part or color on a new layer and erase the parts you don't need.
  22. Don't worry, there are better characters than Naoto, even though she can basically beat you with a single combo. It's unbelievable how low she's ranked despite having something like this.
  23. That might not be the OS itself, but I'm pretty sure something such as 2A~2A can be done to create one. I just dnt know how mitsu works. lol fuzzies, what is the [3] for?
  24. >main character >gameplay not so interesting >few moves
  25. Not really meatiy, but Mitsuru can OS with 2A against Chie on wakeup to make her B+D whiff or block the 2A.
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