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Everything posted by psycofang2
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someone play this shitty game with meeee. and preferably make me salty. havent had that taste in forever. maybe im growing that thick internet skin or something.
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fucking hell i knew it
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shit=/= irrelevance. you are taking things too personally. lets end this conversation right here please. TOAN I HOPE YOUR CHARACTER DIES (again) and if noel is mini tager then what does that make your lambda?
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my main died, then they stuck him in a badass suit of armor and dubbed thee god. -oh wait...i cant die. bahahahaha. also why are we discussing this? noel as a character in incredibly annoying, my opinion end of story. dont get butthurt and try to defend your character, no one really cares. no even me. change her voice and give her a suit, make her less whiney. i might not have to smite her-
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ey you there. guy thats getting all serious. quit it. no ones serious here. i main hakumen do you even fathom the amount of hate i get? jokes. so chills. rapin this enter key.
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its legit until it fails, then you are a fraud, therefore any and all forms of play are equally a tool and being a fraud. still hate the bitch even when i can beat a good number of the ones i run into. i just hate her. hope she dies in bbcp. they will still mash that shit. just more 4D.
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Only if you took the red pill.
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i would play if you are still on. been on atelier ayesha and MR:R too long.
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wow i thought i was the only one. mines hangs in my closet next to my suit.
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http://www.youtube.com/watch?v=ovF6jLKaOsg&feature=youtu.be shadow is #1
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i am if you are still on
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your point? give him 1 anyway. i dont understand the logic in these numbers. though in all honesty haku vs tager feels 5-5. both of their comback potentials are outright absurd. if tager catches you, especially magnetised, you are forced into a shitty guessing game filled with retarded gimmicks and bs which youll most likely lose. alot of tagers combos are very burst safe and give a huge amount of heat for the 2k damage it brings, while still giving him a free stagger and re applying mag to the opponent. with the amount of heat he gains he doesnt have to start the guessing game right after GF he can 5A/6A then go from there. hakumens comeback factor is crazy as well but this requires getting close to tager and literally walking into the wolves den to even turn the match around in the 1st place, you cant play on hakumens strength to turn the match around you have to go to tager which is playing right into his match up and putting yourself in serious danger. in this match up hakumens for the most part is the risk taker on both sides. its 6-4 in a ranged battle, hakumen can just low jc, 4C (maximum range please) poke tager and kishuu under his attempts to get in. but this is still dangerous as hell. hakumen gets minimal reward off landing a random jc minus the fact that it drags the fight out. sj barrier kills the pushback on jC and the landing recovery means we cant afford to make too many mistakes. because once hes in the matchup goes straight 5/5. if you are magged and tager is right next to you that shit goes 4-6 haku-tager. so i feel its 5/5
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tbqh no one, each person has their play styles and consequentially creates a weakness in return, Loius is very offensive and mixup orientated but he lacks in the defensive department because of it. im very defense and analytical, once i figure you ad how you play out clearly i can build a wall and interrupt you when i feel theres a big enough gap to but my offensive abilities suffer quite a bit because of this. There isnt anyone i can say whose really the best some take control by force others take control through patience. id say spark simply because he earned the title but i havent seen him play extensively. the only time i can say someone is the best is if they create their own style wilst covering or completely negating their weakness to an expert or masterful degree. they dont always have to win to be good, but they level of understanding of themselves, their limits and their character can show very easily. you are literally the only lambda we fight, since kraz started high school. break grabs, keep this freakshow at bay, annoy him with jc and 4C also if they like to jump in the air and mash jC for the extra push to get in hop kishuu under then to get on the other side once they start cornering you. conditioning them to super barrier jump in can also be messed with by 2C>kishuu or jump grabs to ruin the momentum.
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and its sad. he needs a command grab. hes hakumen, why doesnt he have 1.
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idk man. Luis is good but hes only as good as you let him be. if you give him too much respect he will tear you apart. if you disrespect him theres not much he can do.
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[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
psycofang2 replied to DC's topic in Archive
you got it! Most peoples downfall is that they dont pay attention, if you pay attention youll be fine. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
psycofang2 replied to DC's topic in Archive
yes he can either allow for the grab, its blockable but will counter most physical attacks minus a few under certain conditions, or go for a FC enma follow up which releases the character from hitstun after a certain point. grab is safer and gives minimal reward, enma is riskier but gives a great reward (star dependant) kinda of. i really dont know what you are asking but ill explain to the best of wat i think im reading. his drive will grab at certain ranges specific to the drive itself as each drive has a specific grab range. 2D can grab whats directly infront of it and slightly above it, very slightly. 5D has decent reach and can grab further than 2D and can grab slightly above his arm and below it. 6D has the longest reach and can grab below it and a little bit off from the hand. but at a specific height not above it. jD can grab anything that hits it, it is not escapable like the rest unless jD catches a DP since its the only drive that traps you in true hitstop. now wether or not you get grabbed has alot to do with a few things, did he counter a physical attack or a projectile. physicals most likely no you wont escape, projectile grabs can be blocked but they are unpunishable. was your attack just about to recover before it got grabbed? chances are with certain normals you can block the grab if your attack recovers before his grab comes out. or does your attack have 0 landing recovey? then if you land before he grabs you, you can block it. 2D stops lows and mids and causes switching. 5D stops mids and high attacks and also causes side switch. 6D now has 10-17f start up (in debate) and causes push back with spinning status. jD has true hit stop and causes them to fall in front of you. -
[CP] (Pre-Release) Noel Vermillion - Gameplay Discussion.
psycofang2 replied to DC's topic in Archive
thats not what happened here. 1. its 2D 2. he didnt use the grab he chose to use the enma follow up. 3. had he used the grab she would have gotten hit hard. just clearing up this misinformation. now to go into further detail: since i see this too often, hakumen has 4 counters 5D standing counter, 2D crouching counter, 6D forward pushing counter and jD. hakumens enma follow up acts as a normal attack with fatal counter properties so seeing as noel has invincibility on practically a crap ton of her drive attacks he got hit. why he did this i dont know. he must be new. EDIT: her drive is still a physical attack d.2D was, if you look closely, trapped in hitstop till he decided to risk enma. -
Gooren. never heard Roonka. havent seen to many haku combo variants. are we back at cs1 teir where we only have like 3 combos?
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Bahahahahahahahahaaaaaaa no. also wow i didnt know you were in comp sci, im in comp sci as well. coupling it with physics.
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if his full face was exposed you'd die. it looks like a walnut now.
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ggs to shin, omni, chaos_kalibur. those were some good games. sorry i had to leave so quick, something scared the shit out of me. EDIT: ggs AGAIN to shins room. bullying me back into the room. i love you guys.
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what do you expect when you fight god.
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5.5-4.5 if i were to really get sticky. otherwise upon average skill levels 6-4. hakumen has range, damage, and hp to boot, and a counter drive to stop makotos bs. makoto is only dangerous once shes in. and thats kindof.
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cs1. spark gurren looped him like once and arcsys was like nope. nerf it. coulda been cs2, hakumen did have some 20 hit combos in cs2. the combo spark did wa slike 9 though cs1 max.