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Everything posted by psycofang2
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ggs to Solid_legend until i was promptly kicked. im sorry if i offended you somehow. who wants to play with me.
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[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
if thats how you feel, i respect it. i say Azreals fresh because Amane just feels like a girly reload Zato-One Bullet is a strike grabber, 3rd strike had that. though i ment the characters system as a whole, its so much bunched together in 1 character where as Bullet and Amane are like the rest of the cast minus bang. they have a straight system (except bang, he has EVERYTHING). thats what i ment, and to somehow get it all to work right on the 1st try will leave him either, empty or the makers are god. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
Its a good thing. glad its there. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
i was joking lol. but in all honesty azreal out of the entire cast has a really oddball system coupled with his specials and properties on his moves. im not surprised there are glitches popping up again after his dash glitch. i think out of everyones playstyles his hasnt shown up in any other FG in recent history. hes really new, it would feel a bit half done if there wasnt something wrong with him, -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
you quit because of a glitch that will be patched? good shit. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
hes as god teir as hakumen, he deserves everything, as unfair as it is. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
thats some legit corner push right there. -
wait what? people actually do that now? i made that shit up since cs1, i never had the chance to actually try it on a lambda plaeyer. fuck someone beat me to it.
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this is a normal occurance. Mus hitbox also gets crunched in a weird way from what i saw.
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yeah it has its weird weak points. still does its job though.
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id rather they just make his drive a full body auto guard. or create a shield after charging. ...i miss the metal arcana. also Schar (sub main) + metal arcana is evil. well yeah, 6D has that overhead reach. 5D is directly lateral. its pretty rare for 5D to catch something that stays above his head and not falling directly into him.
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huh thought it was cs2. this may be where im getting confused. i should tell lime that i had it wrong.
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guess it changed since then, hm tbqh i didnt practice this since the end of cs2, so it may have changed. it took me awaile to be able to do it though but it may have been the prior.
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yeah you get hit counter hit out of the catch by the last active frames of ID. he uses 5B>you 5D>he reacts the the auto guard and IDs>the catch still comes out but you get CH. unless training mode has been lying to me.
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nah try it, Dio was the 1st 1 to ever bring it up, i called BS then i got hit in training mode. i was afraid forever.
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not really, if someone does it close enough ragna can counter hit hakumen out of the active grab. situation: ragna 5B>5D catch>Ragna inferno divider>hakumen gets counter hit. i didnt hit D you tager monkey. i wasnt hestitant, i was but my mind was on something else, i couldnt concentrate at all last night, then they way you played so safely i coulndnt find a way in. I d but trying to go nuts in so often causes me to get caught between thoughts. it confounds me further by the fact characters can mash>whiff and attack and still be able to micro dash into another attack as if there was no recovery. or it seems too fast to be punished legitimately instead of by luck. yeah i made my wall, but again something was getting to me and i couldnt concentrate at alll near the end. i know quite a few damaging comboes, just doing them online has been very difficult for me recently. then theres the mashing out thing i cant seem to stop people from doing. people always only look at hakumens damage as if thats all that matters. its called cost effeciency. thats what most hakumens play around, being cost effecient.
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\ yup. thats exactly what minoru did too. yeah i just wish i had a way out that didnt require me to use a 50/50 on a 50/50. because using it could seriously make things alot worse.
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both of you. 50/50s everywhere. my only safe 50/50 is low low low air jB jA into renka or tsubaki. it can only be "safishly" done in the corner. 5/2D doesnt have true hitstop. ive had a certain ragna player ID his way out of 5D on me 8 times and counting oh and i get CH out of it too all in the same time frame. 6D has a weird property that nulls invincibility, from what i can tell anyway since the time. jins inst as easy but i think jin can 623B/C out of it. just gotta react really damn fast. i think minoru did it to me once. i dont use 6D too often until i can get over my mental incompetence. then i use it on everything.
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ah isee, im really defensive but i also play really slow. trying to properly fight against 50/50s every 5 seconds is beyond my ability. you shouldnt be afraid of 5D. you can DP out for free. if you are fast enough. 6D on the other hand has longer reach, goes active on 1 frame and has an oddball property that kills all invincibilty on catch, also even though it doesnt have maximum hit stop like jD its too fast to DP out of safely because of reasons above. 5Ds just my "i really dont want to risk it more than i already am" button.
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i just lose alot so im not sure who you are referring to. toan plays hakumen?
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ok ggs you two. i cant see anyway to beat you so im calling it quits for tonight.
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you are all weird.
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fighting lambda is really difficult
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play with me