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Everything posted by psycofang2
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why would i want to go blind?
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yeah it does.
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like hakumen yeaaaah. except dont use the good combos because those are unstable as fuck.
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im still getting hit by blues so it evens out. not even lagging. what am i doing lol. i keep fucking up yukikaze. i have never been able to nail this move on wake up.
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you use arakune? online? good luck with that lol. EDIT: errol play with meeee.
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alright having a problem with this really annoying character. from what ive found, most of the damage they land on you will either be from stupidity on your part or they start D mashing, and you get caught during the recovery in your pressure. from what ive found, her pressure isnt too dangerous, just watch out for 6B, 66j4D (its a low despite the fact it doesnt look like 1), 2D (lower body invulnerability, and 4D (upperbody invulnerability) neutral her projectiles are nothing to be too worried about, just barrier from a distance and try to maintain some kind of space until you find the right time or catch her doing something dumb. for pressure id really advise not to get too pressure heavy and Noel has really decent ways out. vs 2A 2B pressure they tend to mash 2D. 5A/B/C can beat it out but its tricky if done wrong shell go over them all and hurt you. i recommend using 2A>6a as the disruption tool since it has a big hitbox and long enough active frames to stuff it. they will usually 4d vs an arieal approach, it fatals, if they are 4D happy its better to empty jump barrier to make them use it then punish the proceeding moves if you want to risk it. punishing her drive is tricky, its best to IB a prior drive chain attack before attempting to hit 2A because they are almost gapless, just enough to get you counter hit into something nasty. other than her drive at neutral, some other things to watch out for is her command grab, it hits standing only, so usually crouching is best, but try as best as you can to react to overheads. her pressure keeps her in, her 2B,5B are longer than your 2A,2B(pretty close) so be wary about trying to stick out a foot. her 2C is safe and can be canceled into optic barrel so punish if you see it coming otherwise i dont recommend it. im a little occupied so ill finish this up in a little. any corrections please dont hesitate.
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lets play again soon, i just need to chill for a bit.
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alright ggs to angelicdeath and demonwindbomb. fuck all that, i need to quit before i get annoyed.
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ok ill invite ya but im very free, hope you dont mind.
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im on who wants to play
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[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
ahhh ok yeah im testing it out he does. holy crap. out of all the GG characters ive played with i have never shined to slayer. also sorry about the last 1, i should have reworded it better but i was rushing to get somewhere. he feels imcomplete, but it feels like with all his tools mashed together they tried to make a...i dont know what to call him a spacing rush down character that isnt heavily weighted by other rush down characters limitations. but i feel like im still not explaning it right so ima drop it. -
im bored and practicing on 3rd strike with Q. what are you talking about mac. why wont they put Q in BB?
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id buy YOU chocolates. <3. i have preferences. sue me. every fine wine has a tier and you must enforce such a rule.
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i cant give you back your money tager monkey. i understand you are upset though, here have this net banana. i will calm you down. do you want me to hold your hand? and whipser softly in your ear? im not buying chocolates though.
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[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
his tools as a whole. out of every fighter ive played over the years i cant help but compare 1 character to another whenever i see them. Meltyblood, street fighter, guilty gear, AH, VP, wanwan, AR, the fighting styles and tools they use start to become too similar to a degree. (obvious differences of course but still) bullet is akin to Kouma from melty blood, except kouma is still (bias) superior in every way, shes also likeAlex from 3rd strike. Amane is like Zato for the get them into the drill shit, but also like...fuck i cant remember that guys name in melty he had the same fighting style but instead of drills it was lightning balls that did roughly the same absurd chip damage, and there was another doujin fighter but he used weird...spikey multi hit things. same style drag them into it, ruin their life. Azreal i cant pin point any character that has close to the same skill mash up as he does. anti projectile, weak point aplication, absurd auto guard, a super the forces weak point application, teleportation, links, ground stagger, forced hard falls, ground bouncing, projectile stocking, a crazy comboing dash system. he has...alot. its this strange mixture of abilities that makes him very unique to me, i cant find anyone who comes close enough, except maybe Vox from another doujin fighter. EDIT: let me finalize this because this discussions getting a little derailed. he has alot of varying abilities, unlike say ragna, ragna abilities simply compliment the style he was made for, jin is the same, amane is the same, he rakes you in and hurts you a little to alot. lets...not even talk about bullet. Azreal (not trying to glorify or anything) its like he was designed to be able to handle most situations simply by existing, and force greater and greater damage. he potentially has the same damage output as hakumen, with the same hp, and scare factor. ...hes basically hakumen with projectiles. -
GGs to errol, hotenjin, Dreiko, DJ_Daishi, and louis, (soul6ookami). you are all royal faggots even when i beat you. i am too a royal faggot. Obligatory [fuck bang he can get away with anything comment here] Obligatory [Fuck tager just because] Obligatory [fuck hakumen ] for making me play this game like i once remembered it being played. faggot.
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hes from xbox. they dont understand. our technology... our shitty shitty awesome rpg producing technology.
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it isnt as bad as people claim, some people are either using too much bandwidth as they play, i.e. on the net, downloading shit, fucking with the XMB, families on the net, sometimes multiple people on the computer(s) or game system(s). it creates lag to some level. theres a rumor that mics do as well if your connection isnt up to par to handle it in coparison to anothers connection. EDIT: and/or they are going wireless. ive seen this combination before as well. now the controller on the other hand may be an issue for you.
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that possibly whats getting me killed. im still trying to improve where everyone else has already found a niche or just said fuck it. but i cant brinf myself to do that, i feel kinda odd about all of this. get a ps3 mac.
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ggs to Hellknight, Jago, Dragon intall 3, and some guy. my epic moon jump was god like. i need to learn when to start hitting buttons like everyone else. its like the metagame changed in my absence and i cant keep up.
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ah but dont most overheads have that issue? mean except canceling into C. because i wish i could do that. Tsubaki, has her damage return increased? I keep reading these combos and it SEEMS like it has.
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ggs to Solid_legend until i was promptly kicked. im sorry if i offended you somehow. who wants to play with me.
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[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
if thats how you feel, i respect it. i say Azreals fresh because Amane just feels like a girly reload Zato-One Bullet is a strike grabber, 3rd strike had that. though i ment the characters system as a whole, its so much bunched together in 1 character where as Bullet and Amane are like the rest of the cast minus bang. they have a straight system (except bang, he has EVERYTHING). thats what i ment, and to somehow get it all to work right on the 1st try will leave him either, empty or the makers are god. -
[CP] Azrael - Gameplay Discussion (Pre-Console Release)
psycofang2 replied to zeth07's topic in Archive
Its a good thing. glad its there.