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psycofang2

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Everything posted by psycofang2

  1. fun part, most people i play are getting hit with 3c or kishuu 3C. they blame his D. i cannot wait till CP. this will be fun. its just like in cs1 tsubaki players minus those small few lost alll the time, blamed it on her being bad. cs2 comes around shes dumb and they still lose. i fight hakumen all the time with ragna, jin, and relius. im not having these problems. whenever i get hit with D i always, ALWAYS blame myself. even when they mash it. "Shoulda saw it comin' fang get a grip"
  2. with me or what. also i dont even try opeinn up people anymore, everyone lately has just been getting hit by 3C 3C 3C 3C 3C zantetsu combo 3C 3C 3C ch 3C combo 6B x N then repeat. ive been playing jin more and more because yeah, at least i have to try.
  3. how does that work, hes inferior. in every way.
  4. but i wanted to use my jin on you...
  5. im already convinced because im a mster race hakumen main and i must teach you scum how to not be retarded. and stuff. OH MOY CAN WE DO THAT THING TONIGHT IF YOULL BE ON? my nets a lot better now, i have 3s with almost everyone.
  6. thats only IF: 1 he has to call you out on it by hitting D then holding A. which means he has to hold A BEFORE the auto guard happens. heres where the situation is worked: if you throw out an attack and it recovers before the enma comes out we are at -19 and i donot believe auto enma has the same properties as normal enma since drives are not special cancellable. or we could NOT hold A and get a catch we cant combo off of unless in OD. so its not the counters, think of it this way hakus D~A-enma is the brother of itsuu~A/B/C. it auto guards then hits you with an attack. where as D>catch is near instant. EDIT: but even then it doesnt matter if his drives is blockable because people are STILL getting hit because of 1 thing that made hakus D the go to hate machine in the 1st place. NOT. PAYING. ATTENTION.
  7. yo hes actually right, it really looks like the grab was blocked, even then he was REALLY deep in there. even then the fact that i missed from that range either shows its a possible glitch. kinda like how that hazama on the ground, while jin was really high in the air.
  8. 5d "trades" 6D kills it. its some funny shit when it happens. toan why do you play with me no more? ;~;
  9. ggs to all the random rooms i joined. i know why people hate hakumen, its a really stupid reason too. his D. the mass majority of players ive talked to and listened to on mic hate him because of his drive., and because he gets "free"meter for his apparently "free" specials. thats retarded. you should all hate him because of renka and tsubaki. 5 stars in the corner off renka will net him 6700. tsubaki gets him like 5k if he pushes it. yet you hate the thing that stops you from being retarded. gg BB. i r confused. Tl;dr: you are hating him for the wrong reasons. i r confused.
  10. http://www.youtube.com/watch?feature=player_detailpage&v=y9VWofx5XG8&noredirect=1 touche, mu player.
  11. so he was a rank player who was bad. k.
  12. whoever told you that either is terribly mis informed or sucks and is making an excuse as to why they are losing.
  13. i can play~ (and lose)
  14. you will soon, rachel only needs a legit akward, weird, ground and air dp, and a super that doesnt give me free everything. make her DP have hotaru start up, bitch can fly and run, she dont need to be able to pressure like a hakumen. shit aint right. you all need to step in line, hakumen is SSSSSSS+++++/-(+) teir. the rest of you are B, if im feeling generous.
  15. im sorry but 1st place deserves the best shit in life. 1st place, best shit in life, get in line rachel player. :P especially since agito will lose its hate gernerating factor soon, and hotaru is weird now in a good way. it doesnt even need to be strong, just enough to make people rage. hate feeds me.
  16. but we are talking about how good he is.
  17. i think level5chan and batousaiJ were the originals who created the "tsubaki is fucking dumb, people who lose just cant play her right" thing for me. they made me think this, every time i barely won or everytime i got stomped. because seriously those guys knew how to stay on you and shut you down. you cannot get her off you, and her new command grab vs barrier oh god. why doesnt hakumen have a command grab.
  18. im happy about noels 2D nerf? it sends her really high and really far, now all noels can only mash 4D or tk j4d. both of which i can react to. her 2D just despite not being oan over heads beat haku 5A,B, loses to 6B...5/6D and 5C. no one ever mashes her 2D at 5C distance... ;~;
  19. i havent fought any litchis of note worthy skill level but ive fought enough with jin to figure a few things out. your neutral is decent but her range is far better, but feels slower. air to air your jC is faster, but dont try to challenge her if shes in the air 1st you may regret it. at neut you have your jC, 2D, 5C for spacing and working your way in. tK c iceblade as well. start of the match depending on your playstyle you can either play the spacing game or (like me) i tend to (i have a huge tendency to) run right in on litchi. 2B, 3C kill itsuu, if you end up blocking any of the straight throughs do not try to mash out, shits like 16+ and up for each 1. A is +20 i believe, so yeah you cant do shit. at best barrier when she starts her pressure, not before youll give yourself away, barrier after she does to push her ass back out. be smart about how you 2A, she has ALOT of tools. she has more tools than any other character ive seen so far. IB 5/2A 2B are good and friendly. DP is risky honestly, id only say DP whe you feel the risk is worth it, all things thought out. pressuring litchi? if she has that staff you are going to be playing it safe if you pressure for a while, mixing between 2A,2B,5B,6A even if you have no meter, tick grabs, 6d is really nice too use it sparingly because its slow as hell, 5c is she starts to get to far, 2d is good for beating jump outs if you read it. 6B 2A if you wanna be safe and 6B 66~6B if you try to bait a grab and are feeling ballsy vs the DP. staffless? bitch is almost free. as long as you can lock her down shes yours. Iad crossover stuff i wouldnt recommened honestly, it works but i dont think it should be used too often. at best try to not be predictable with your approach.v(thats goes without saying honestly) best i can say is keep her on her toes. if you anticipate a DP you can block 66 5A,2a,5B,2B. id really advise the 66 part so as to dash into the safe zone of her DP and avoid the second hit as well as hitting her before she recovers. for defensive jins? i have no clue how to help you. staff set, be careful, staff lauch try to run in and take control, if she actively tries to attack barrier if you are in the air, ground wise try to space her with 5C to hit her or get her to block, be wary of when the staff returns, because her DP becomes useable. thats all i got for now though.
  20. use a high active normal or special. mu has alot of those, i think i even saw ablecru? hit a tager out of backdash with 5C, 6C and j2C. maybe it wasnt abelcru but ive seen it. haku 6c stops it, you have normals that can stop it. it just needs to be timed. (IN A GOOD FUCKING CONNECTION)
  21. still in ohio just further north. 13 minutes north of where i lived originally. ggs to King, im glad to see you are learning the match up you even took a few rounds off of me. you are learning to mix up your approaches and block strings though i still noticed a few sameys. tripping hakumen is is a strength relius has in spades. ggs man. also idk ask NeoGio for some help hes the relius that destroyed me, it took everything i had to take a round off of him, he was using things i never seen before. it was AWESOME!
  22. im on any time send a Fr to skip the extra work. trust and believe im not even a good relius, i know how harsh it is but when you gain momentum it gets more and more dangerous to hit D.
  23. there actually is, the problem i seeing alot of growing relius players are having is you are throwing out things that i can react to. basically we'll say it this way Val Lyras if i drive or block it youll can still iad twoards me as long as you arent too close when i drive youll be at the advantage. taking a drive guess vs relius is not something id advise anyone to do, you could easily 214D and ill get killed because i took a dumb guess. the way you pressured tager is actually the right way to pressure hakumen except 1 small thing if you 2D dash at me to push me towards the tip so it becomes air tight, theres nothing i can do. theres a way in you probably just dont know how yet. i play my relius vs soul suicides hakumen (who is instincts are better than mine) i still found ways in, iad 214B drops the doll on him, falling jA. also just running in works. i know what you are thinking, but he can just hit D, no a smart haku will not do this only bad/lucky ones will. taking a blind guess on a run in is stupid, it deters but its not as reliable as hitting C. your 5B and 6D are decent ways to shut me down since im careful as is, VERY careful. also its not that your block strings are bad, you are using the wrong ones vs a very dangerous character. you are probably used to 5B etc 3C 214A or 5C 6C 214A since other characters cannot punish you for doing that. i can. 2D, 214B, j214B, 5B, 5C, all your As are good tools vs hakumen, they are too fast to react to and im not one to take risks. but using the doll repeatedly for example: 214A>214A (why od this if im across the screen?) if you know im going to sit there you are wasting meter. 214B use got me to block more than i usually do. 5B and your block strings had me blocking until i saw an opening or something disjointed. you fought in such a linear manner that i didnt have much to adapt to. im not good myself so something like iad JA 6A would have got me hit. grabs, ive finally gotten used to teching them properly for the most part i can get it 80% so you'll really have to trick me into it.
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