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Everything posted by psycofang2
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shut up moy, my character is far dumber than yours. so eat it.
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i hate every character in that is and will be in this game. hakumen and azreal the game. and i hate them too.
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ggs there guy, idk whats up with that, its smooth then a weird pause then yeah. well ggs off to borderlands 2 and ffxi, and wizardy online. if anyone plays these join me. i need more allies.
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capitalize off random hits for me does well enough. its when i try to go in for mixups do the 730 360 mashing comes out and god knows ill get hit.
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PLAY WITH ME MICHI!!!!!!!!!!!!!!
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thats actually the right way to go, despite all the tager whining hes faaaar too dangerous to allow him to get close or mash 360/720 and set the round to neutral or put him at the advantage. he wants you to get close, we need to be close to do damage, only option is to zone, scumbag, and capitalize on your random hits if you can.
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yeeeaaaaah.
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i wasnt clear so i understand the confusion, i ment this thread isnt mod heavy so some off topic discussions are ok, fact is when BBCP hits ill give it anothe rmonth before the haku forums go back to being really quiet.
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ggs to zking im starting to understand hakumens concept a bit better now.
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drop it
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listen as much as i dont like getting into conversations like thses ill give you some sounds advice, because im old and im going to be a father soon. look most of the internet, gaming community or what have you are pretty young, they (a good majority not all of them)havent reached the level of maturity to just say fuck it. why should you get mad at growing teenagers who are safe behind their monitors at their parents home? you cant do anything about it and even if you could why would you? its like getting mad at a 4 year old for calling you stupid. usually most adult wont get angry. treat them as you treat children until they learn to grow up. most of them are struglling with something be it irl or in this game. you want to protect your sister, family bonds are a beautiful thing tbh, but you must also remember some of this she brought on herself from her own (premeditated or otherwise) actions. she must learn to accept her mistakes, and this community needs to learn how to drop situations. you are her brother, you should know when to protect and when to let her fight her own battles, and when to let things go. currently shes a tree in the wind, a storm, its chipping at her like it does many who cant bend and twist with it, so she will eventually be worn down and crack or break. she needs to learn to bend with the wind like grass, not stand against it like a tree.
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yes its either a 1f start up or a 0 frame start up. ive seen it used a s a reversal. i believe it also has invincibility on its start up.
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eh lets drop this, i dont see it being constructive at all anyway. you know we havent played in forever, when are you free?
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no it reeks of pride, disdain, retarded baseless hate, and circle jerking each others egos when said person of topic cant reply anymore. welcome to the internet, where people put down others to validate themselves...for some reason. anyway~ggs to training mode, i learned a few new haku tricks.
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this is whats confusing me. he who? and whose mistakes. how is he blowing his od on his mistake? what?
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i highly doubt that, unless its in OD. OD might llow it but only if it actually lands.
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my 2 cents.
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been awhile. wow errol what the fuck happened to your avatar. it looks as bad as your character. mac what the fuck happened to your avatar. i expected you to do that sooner. ggs to the room full of hakumens. the mind games were so thick i could drink it.
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i think its because 6D is the only drive that can be comboed off of without the need of enma.
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i was kinda responding to this. even then yomi in and of itself is a risk/random mashing. its bad if it fails and pro if it works. im not saying you are wrong, i usually almost never use drive unless the enemy gets too comfortable. but the post i was responding too, and now i realized i roped you into it, makes it seem a little too simple. you can always win off the most simplistic means no matter the character, problem with this is someone else can bait these a means which calls for becoming more complex. i dont recall saying it didnt belong in the match up, not at all actually, but the over use of it is indeed bad. just as being simplistic can work for and equally against you. now in my own personal experience i almost never find myself using jD to fight w.5b simply because of the height you need to be at, TK JD is in my honest opinion not a good thing to even mash. it turns into a 5f counter if you add jump start up to the equation, why not just 5D? its just as fast and can be comboed off of for free. the only thing i do agree on is the fact it makes it ground grab invulnerable. but then this leads to another issue about what comes after. i am not getting into that.
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i think that was the keyword. you can beat anyone just mashing JD yukikaze and w/e else. a competent player can and will bait this. also JD has falling and landing recovery. just hit a button as he falls, he cant do anything but get hit. I have had to teach too many to stop doing it. Valks that wolf 5B on reaction just because im in the air and not because im in the air hitting a button are free to jD, the other valks (NeoGio) will blow you up for even trying that. NeoGio hurt my haku baaaaad.
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yeah no problem. i had to show you how to use barrier to escape ground pressure, its something basic you were missing. now that you know, you can use it to lessen the danger others pose against you. ggs glad to be of service.
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you cannot combo of tsubaki in CP. unles in mugen. in CSEX you can if high enough jB>tsubaki>ad>jB>land>w/e closer toth ground itsalot tigter but tsubaku hop gurren or kishuu gurren.
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i placed some bolds in there. just a misunderstanding.
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because in a sense thats absurd. that forces the player to guess further than they can possibly react, im more than positive mostplayers cannot react to the autoguard of Zanshin, even the user or people with a DP could easily CH him out of a successful Zanshin (its doable even in CSEX) for example were ragna to run up and 5B you 5D he reacts to the auto guard and DPs, despite the counter being successful hakumen WILL get CH'd by IDs last remaining frames because his drive has CH state near the end of his invincibility. to remove the invincibility off the recovery would turn the risk reward almost completely out of favor for hakumen, for example (i forget which Azreal vsh aku vid it is) Azreal did a falling C on hakumen, haku 5D'd despite this being a C move (meaning its a sure fire catch) and hakumen successfully countering it, Azreal landed and blocked the counter and started his pressure. were the invulnerablity removed hakumen would have gotten horribly PUNISHED for using his tool correctly. even then holding D to stop the grab without some sort of safeguard (like carnage scissors) is asking to get hit (like carnage scissors) . even then the speed the user has to react to 1. the attack hes not even 100% sure hes about to counter, 2. the attack itself and 3. the autoguard to hold D and stop a possible successful counter or a possible failure.