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Everything posted by psycofang2
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am i sensing some booty hurt in here? ggs to tj of ji been awhile since we fought, you are the embodiment of showing me im not the same as i was when you 1st grabbed looped me with noel and my scrubby ass couldnt figure out how to break that gay, now i can destroy you. i am greatful. ggs and some random mashy MASHY MASHY MU OMFG, stop hitting buttons for a sec and i wont score a counter hit all damn fight. its funny when hazama does it, its funny when a hakumenx does it and its cute if a noel does it because they cant help slamming that 2D and 5D says hello to the face. but not MU no...fuck that YOU GOTTA PLAY LIKE XNTRIKAT AND LAME ME THE FUCK OUT, LET ME KILL MYSELF, ASSISTED SUICIDE. (on a side note thanks xntrikat now i know how it feels to fight myself. love you faggot.) i won yet im so mad that you keep mashing. stop it you...you fucker. i r buttmadragnaroked at mashy faggots.
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i was having a bad night, also xntricats mu didnt help, so. many. close. games. OH GOD WHY DOES IT HURT SO MUCH.
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we both are fighting tager is just dumb. you zone him he gets in 4c gets you hit dont pressure him because he mashes 360 on block fuck poke till you land a blow alright GET IN DER SUN actively hitting him he 360s out actively ground combo him 720s you on the 1st frame of an opening pressure him into the corner get "that feeling" jump 720 comes out "lol fucker i knew it EAT THIS PAIN!!!!!" try to hotaru it doesnt come out get 720d cry ggs fuckers. try to hotaru, it doesnt come out
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[CP] News & Gameplay Discussion (Old)
psycofang2 replied to kosmos badgirl's topic in BlazBlue Gameplay
thank you and this statement was all i was trying to convey. its iffy like everything else, but its useful. -
[CP] News & Gameplay Discussion (Old)
psycofang2 replied to kosmos badgirl's topic in BlazBlue Gameplay
doesnt matter if japanese or americans still get hit by it, it can still be reacted to and blocked, ch 3C isnt just going to fall out of the air either, thats why i put in my wall of text "IF you can land those blows after blowing your OD" its not a given its a possibility. hakumen has alot of hp and can take some punishment, i agree. but why not save the burst and burst mid combo during a move they cant use to burst bait and get out of jail, waste more time and still build stars. i wont deny his abare isnt amazing but like i said he only need 1 to 3 to actually make a dent in you anyway, a big one at that. im not dismissing your opinion as it is insightful but why take the risk? even vs characters that cant screw you up quickly, (Tager) they still get in, even on jp hakus if we are going to use that, and they win some and lose some. im not saying the option is bad im saying its not as strong as its being made to seem. even then he gets and even larger (a little retarded) reward for ODing mid combo. a massive game winning/securing combo than going for 3 extra stars at the start. he could play like he always does, space, possibly land a CH get a free meterless combo, with corner push, and gain. or play the spacing game and keep his burst or OD for when he really wants to hurt you. so he could either Od at the start of the round , gain a total of 4 stars for a moderate damaging combo/reversal option, lose a burst,and a really strong combo option off practically anything, and possibly wont get it back until hes nearly dead and by then the enemy is expecting a burst, or play like normal, keep his burst and use it to defensively save his ass or kill off someone. -
[CP] News & Gameplay Discussion (Old)
psycofang2 replied to kosmos badgirl's topic in BlazBlue Gameplay
its a good thing if played well but even then its weighing the out comes from your decision. start of the match if you OD even if he has hotaru the chances of him not getting hit and losing the advantage isnt full proof, he'll have stars that he could have easily gained if he played it smart. now theres the possibilty that he could get hit from making the wrong call, which can happen all too easily, and get destroyed for it and put in a situation where a burst would have sufficed. because a fact of the matter remains he only needs 2 to 3 stars to do really good damage (with ABSURD corner carry) and gain back what he uses anyway. people are playing it a little too much as a powerful starter, it is but it isnt. the options he gains at the start of the round wont do him much, zantetsu is slow and reactable, renka is a low, tsubaki isnt that powerful unless in the corner now, and the only way for tsubaki>hotaru combo to work is if he pressures them close enough to the corner which would be tough, without using that meter. by the time that happens, alot of time, hed have those stars anyway. alot of these are from the possibility of IF you can land those blows after blowing your OD. this situation puts more emphasis on makng the right call. OD at the beginning of the round isnt necessarily bad, but its not necessarily good either, no matter what you say offensive choice vs defensive choice balances out via situation/ matchup. he could be scary at the start or he could be scary later on and keep the burst. -
she thought the arm ragna got blown up was the azure but it was his other natural arm. now he was 2 fake arms, thats where she got confused. flying meat trucks.
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[CP] News & Gameplay Discussion (Old)
psycofang2 replied to kosmos badgirl's topic in BlazBlue Gameplay
idk seems pretty situation dependant honestly, vs some characters and how you handle them it might be a good idea to stack your options as much as possible, where as some characters that can get up in your face quickly and are hard to get them out it may be a good idea to save a burst. in the end you make a choice, you deal with what comes as both are valid decisions. -
same later bro
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never knew that im just theorizing right now. i always knew vs tager hotaru a hit or miss and regret it type situation but i never really on other possible outcomes
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what about late jump cancels couldnt you just jump cancel hotaru again?
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ive been watching you for a long time dude. keep growing. Ac can beat it clean if done as hotaru comes out, 2C beats it if it comes out too early. i think 2C has late invincibilty.
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your execution has gotten leagues better than i last remeber sechs, its becoming more fluid and less broken.
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no i was just askin bro. i was kinda curious.
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what 1 sided matches have you had?
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my bad mir i knew i fought another hakumen. somewhere.
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if gets predicatble yeah, im unsure of anyone who would throw it out mid block string except me, to bait out mashers. or do it vs that faggots j2C.
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no its still there actually hotaru throwing you a bit higher gives him MORE options. if it was lower hed hit the ground before being able to hit D. ppl always fall for that. it may be possible for whiff specials off a a tk so in that regard it might be stronger.
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le void connects us
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sorry to break it to you son, it wasnt nerfed the way you think it was. you still gonna get hotarued and its still going to hurt badly. actaully i think alot worse in cp because lol overdrive. dat ass ragnarok
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no i mean on whiff, if your are high enough you can throw out tsubaki if hotaru misses, im thinking if CP hotaru throws you high enough you may be able to tsubaki anyway. not hop hotaru unless you hop jmp cancel hotaru tsubaki but thats tight through and through.
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thats some kinda gay, but less to complain about. shouldnt he still be able to whiff cancel into tsubaki?
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seriously im watching this right now, haku for god teir. wait hotaru has a launcher increase? or the hitbox?
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close enough to getting away with shit. unless IBed, or Aotmic collidered, or backdashed. i rarely see the latter 2 if ever, the 1st happened happened because i ibed hotaru and 5Ad that shit. your are a faggot if you use it against me, im god if i use it on you/ my logic.
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i love if for all these reasons, it unpunishable as fuck. whiff hotaru leads to JD, tsubaki, 6B, 3C renka, zantetsu, throw, jumping defensive mixups to fuck the ppls AAs. the list goes ooooonnnnn~