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psycofang2

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Everything posted by psycofang2

  1. depends on which wake up. on neut tech and quick tech 2147B is practical to get out of heavy situations, but do not rely on it. if they back dash on your tech to avoid a predicted hotaru then run back in to pressure 66214B works quite well vs such a situation. though as i said, dont rely on it.
  2. when i look in my profile and my wall its blue. its supposed to be in Sol color pallete but its a solid blue, but everything around it is normal.
  3. oh shit son! also in all seriousness is MvC3 really that broken? im balancing either MvC3 or re buy rorona and alot of other games.
  4. i need Mightfo as my lawyer.
  5. russian http://www.dustloop.com/forums/showthread.php?11127-uTorrent&p=949932#post949932 the cold war is starting~
  6. actually you can as long as you didnt double jump or air dash before using hotaru. basically jump>hotaru will allow you to air dash because you didnt technically use your "second stock" out of the 2 air movements allowed. also after watching that segment of the video about 10 times, and then watching hakus landing animations a few times and seeing the height he was at, i can confidently say that was a low air dash j2C off the hotaru.
  7. vs smaller hit boxes like his or the noel series use 5B vs larger hitboxes use 2C
  8. Shit son you dont sound free, weird as it sounds shes actually a handful at times. and here we go... basically what to watch out for: 2A,5A, tick throws. what to really watch out for: 5A,5B into tk j2CD for an almost instant overhead, especially vs haku. at neutral you have 2 choices 1 is safe the other is dangerous, and vice versa. basically choice 1, back off and defend, build up stars, and if possible set up voids vs lobelia spam. Simply control space at a safe distance by safe i mean not too far but not too close, just out of her reach but enough to annoy her. good side about this strategy: you build meter, can at a good distance cut projectiles as well quite easily, you'll be safe but so will she... bad side about it: she has the freedom to set up frog, pumkin lobelia field and wind them at you while tagging along behind or rushing straight in, due to pumkin being out if you attempt to hit her chances are you'll get counter hitted into a combo, at a distance you both have freedom but she has more and can quickly ruin yours. the other choice is pressuring her,hop in close, poke with 4C to annoy her, and slowly get in, when your close enough mix around with 2A,6A,2B and random 6Bs. 6A>6B is not recommended since everyone and their grandma knows about it. also try not to pressure too hard because cat chair can interrupt us at any fucking moment. tick throws are good in this fight, especially vs cat chair reliant rachels. vs lobelias yeah they can use wind to fuck with us and our cutting confidense, but thats not the case, you shouldn't really be looking to make a void, jus cut 1 when you feel and know you can, otherwise block or IB it and move in. vs lobelia and the lighting watch where it lands and either dash (kishuu if you can) in or give space. giving space can and most likely will work against you, but its better than getting hit by lightning in the attempt to recklessly gain ground. vs falling or straight shot lobelias: 5C works wonders, at close range dont try to void it, chances are it wont come out fast enough so just block or IB and either allow her pressure or hop back (optional) or try to counter attack.if shes really close just block but at roughly 5C length you can try to counter atttack. now lobelia shot in an arc and winding backwwards are ment to mess with your senses and/or put the lobelia behind you, dont do shit to it, just block it. vs pumkin approach: thanks to 4C this approach is sparingly used except under good circumstances, like frog + pumkin or lobelia + pumkin or all 3, to deal with it depends on how much meter you have and are willing to waste or if you can 5D,6D,2D this approach. if you are already under frog pressure when shes flying in i would either 1 IB and take the pressure or 2 CA her ass off you. i usually CA her but only when im stocked with 6+ stars. remember CA combos wont kill but they still do damage. you "could" quick 6C the entire approach but its risky. air approaching: avoid doing this at a far distance and we all know why, if you must, then either jD, or jB as you get close, hotaru works vs AAs and so does jD, jB is for when they expect the other 2. jB leads to hakus true 50/50 mix up. now pressure: yeah she got in but so does everyone...so now your under fire what do you do? block IB and wait for 5A or 5B then be ready for a possible 5B>2B or 5B>j2CD. thing is its too fast unless you react to jump start up. basically just block low unless you see her jump then block high or 6D it. i tend to 6D. her overhead is slow, really slow try to 6D it seriously because the block stun is ungodly. 2A>dash>2A is a good way for her to get in, try to interrupt this. her 6B is her longest poke, beware of this and tread caution when at round start neuteral. air to air: jC, iad hotaru, or just grab, j2A etc. be wary of lobelias in air to air circumstances. teching from combos, alot of her combos leave you in the air so far from what ive seen when you tech DO NOT attack, block, most of the time she'll be under you spamming lobelias to keep you blocking. try to (if you can air dash away) to gain breathing room, chances are going at her is the worst idea from that position. vs corner pressure CA is a really good choice or Block and wait for an opening. vs corner frog oki: dont roll behind her 5B will catch you. just neut tech and block, IB, or CA vs frog. thats all i got for now, ill update if i can with more from both sides of hakus stand point. hope this helped and do be careful. @taon he could simply change his gameplan again at any point to mess with him again.
  9. http://www.dustloop.com/forums/showthread.php?9314-CS-Hakumen-CS-Combo-Guide if you're looking for haku combo threads ours has been there. vids will help as well. CS2 combos will be out a a later date.
  10. just look on ur psn again.

  11. OLO why did i understand that!??? and thnx bro ^-^

  12. here ninebro http://community.us.playstation.com/message/3071381. this helps create a staic IP to stregthen the connection. especially when your bros usin the net and/or xbox.

  13. i know i was stating an exampl to see if i understood such a concept. ive basically been teaching myself, even when i joined DL. i havent looked up any combos or watched videos so im probably being left behind. ._.

  14. soo if im understanding this correctly, lets say i caused a knock down, and instead of waiting fo them to tech then 5C, i immediatley 5C them on wake up (delayed somewhat) so that the moment after they tech they have to block it putting me at -2. instead of me using 5c far after they tech?

  15. QWERT damn you i must know. i hear you say it, i saw it posted in an article but didnt get it. what is...a meaty? like give me a situatuion (haku wise) where x on wake up - a meaty or how. or...something...

  16. hes the best bang? minus 2 the rest seem to fight the same to me.
  17. actually yes, think of it as inferno divider for hazama. he can neut tech into 214D~B, its fast and trying to pressure him unsafely will get you hit. if he neut tech stay at around hakus 2b distance. hazamas DP wont hit you if he tries it and if he doesnt you can 2B his wake up +2 on block, so move in if you fell its safe.
  18. why did you grow a fist for an ear???O_o

  19. no nigga i do know.

  20. a real woman will treat you rght, they aren't stupid, and are experienced. beautiful. girls are stupid and make alot of retarded mistakes, half the ones i meet are dirty rats. id rather have a women bruh~

  21. naw you're gay, you dont like womenz, jintrain

  22. i think the gayman suit is doing the job just fine, + she likes older men not njmamms

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