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purify

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  1. Man, this is nothing new. We've fared decently well, I think, all things considered. Let me tell you about Guilty Gear, English console releases specifically...we got X2 in early 2003 and didn't get another game in the series until Accent Core in the middle of 2007. During all that time, we were playing #Reload, Slash and AC with Swap Magic on 50 lb CRTs. I think Arcana has had it just fine aside from AH2. edit: RIP swap magic, you are not missed
  2. That's a great idea. It seems to be not so highly thought of by traditional Japanese devs (I know recently Igarashi decided against it for his project), but I would love it to go through. Imagine the heartfulness of fans coming together to fund the game they want, and likely be a part of it in some small way like how funding rewards usually work. I don't know if they'd see it as worth the effort to make an international crowdfunding project, but yeah... They could even do like, personalized messages from the actresses for high donators in character. A personal thank-you from your maiden of choice? Yo $$$$$$
  3. Well, 2H and Stun Edge frame advantage were two of the big things that made Ky top tier in Slash. In the corner, you were especially dangerous because you could easily hit any attempts at jumping out with your 2H, and if they didn't jump just cancel into Stun Edges again from that move, f.S, 2S, etc. 2S is pretty self-explanatory. Not as big of a thing, but a good normal for low pokes or when your string is pushed out to end it and then approach again to catch them (such as with 2H), like he was saying.
  4. Sounds like you've got a good foundation built, then. Glad you're going about it that way, too many people immediately jump on the optimal details of gameplay and miss how to actually play/why the good things are good. Anyway, yeah you would be mostly fine with those two Arcana, but it's a good idea to study up on what all the different Arcanas do on the wiki and see if you can find a match with something you want to do vs. certain characters or situations. A good way to go about it is to look at how you're most often losing matches and what exactly would most alleviate those problems. Covering Fiona's weaknesses and improving her strengths is a must, but looking at yourself as a player is also important. As for EFC combos, I usually use these routes: x to 2C > 63214A > EFC > 2C/5B > etc (such as 623B after 2C or air combo after 5B) j.C > 5B > 623A > EFC > etc (such as charged 5C > stuff) air 623x hit > EFC on landing > etc So basically, the moves you would EFC are 63214x, 623x, Gae Bulg as above and other things on block to keep safety and continue pressure.
  5. That really never comes up as an issue for me. If the Scharl is getting that on you frequently, then you must be doing very predictable IADs or something. Scharl smacking the balls away isn't often an issue unless I'm doing it like a full screen away or something, which is usually a toss up whether or not it helps me approach. Instead, I use it more when I'm already closing in on her or canceling another move into it, so there's little or literally no time for her to be able to jump and 6C/other move. Heck, the guy I'm using this against plays Tone, so if I do Sin balls too far away anyway, he can just erase them. Sin eclipse can be done after short combos or 623s, yeah. Speaking of, reminds me of something else I want to talk a little bit about here: post-Gae Bulg EF combos. I don't really see people doing this, but after 2C > super for instance, there's a lot of different things you can do to combo them. It's a smart thing to look into, since you'll run into situations pretty often where your ground combo route/range necessitates a Gae Bulg. If you're midscreen and have the resources, you could be getting a lot more damage out of your combo here. Do experiment, but here's a few: All of them have to be done midscreen, especially this one: EFC > immediate Excalibur, works in most normal situations. EFC > most eclipses (including Sin), the obvious and easiest one. This will work in non-juggle combos. EFC > 5A/2B > air combo vs most of the cast. You should be able to get j.B > j.C > Heaven's Fall, for example. In longer combos or against certain characters, (Kira, Heart), you may have to use j.E enders. EFC > 5B > air combo versus Nazuna (she's floating higher, but is so huge this works). Remember that you can also do Arcana supers striaghtaway without EFCing. Things like Fire flamethrower, Fenrir cannon, Love laser etc. all work.
  6. My impressions from the demo: GS float time/height is indeed lower, but if you're close enough, 2P should always pick up. 2P > c.S > 2H > HSVT knocks down all the characters I tried it on. Doing 5D full screen versus Faust's 236K caused Danger Time, interestingly. As you have a buffed projectile available at that point, could be to your advantage to do this if a Faust is trying to catch you with this. You can't YRC CSE if the opponent is staggered from Split Ciel. Now, a human opponent will shake better than the AI so this won't often not be a problem, but an interesting little mind game could open up here between you and the opponent. I've had IKs (Sol and Ky's) blow through attacks as if invincible, but not on startup. They may have upper/lower body, or mid-animation invincibility, I don't know. Two instances I know for sure were that I went through I-no's note and Sol's gunflame with it, as well as another character's normal (can't recall who). Does anyone know why sometimes you have a red glow/meter for IK and sometimes gold? When I played it at Evo, I felt like the game was a bit slow, especially air stun edges...but I think that was mostly just my unfamiliarity with how things are now. Edit: Oh, and another thing that applies to the system overall apparently: I was running into the opponent frequently to gain tension. Point-blank like this, all projectiles were whiffing, including gunflames (which would normally hit in other games iirc). Just a small thing, but thought I'd mention it.
  7. Oh hey man lol. Yeah, sorry I get tournaments mixed up.
  8. I've fought Scharl a lot myself. It's not easy, no. I would say patience is the most important thing, you'll give her a lot of free damage if you try to get out of her strings when you really can't. Block it out and watch for habits. I've posted this before, but this is 7thFonon and I playing: http://www.twitch.tv/ncsu_fights/c/3249758 Start at about 16:40 and you can see what I'm going for. Sorry about the stream quality. And mind you, this is vanilla AH3, but the concepts are mostly the same. It's somewhat scarier now that she can actually mix you up better. The most important thing I'd say is to maintain your pressure when you do get in on her. That's not necessarily an easy thing for Fiona to do, so you'll need some Arcana help for it. I like how Sin helps me at neutral, improves my defense and I can do more damage at low life whereas Scharl takes more damage at low life, so that's an added bonus. If you push her out with Wind, she's totally okay with that, lol. Our Arcana choices are unconventional, but him and I have gone pretty far with them. He won FR a few years ago, and I beat him in winning TFC last year (I got this year too, but nobody was really there =/). Maori's just a pain in the ass. I think similar advice would apply to her, you don't want to hit and run with pokes and fish carefully for knockdowns as you might be in other cases. You have to find a way to take control, bait/dodge their specials and supers and don't give them room. You may be able to find Excalibur openings if they get predictable or too crazy/disrespectful with what they're setting up on you. I fight Nazuna more than any other character...and I'd say Wind works fine. She's huge horizontally, so look out for extra opportunities to get damage you normally couldn't, and be aggressive with crossups since they'll be easy to set up on her. Be careful how like with the other big characters, you'll be at frame disadvantage after Heaven's Fall.
  9. You should experiment more, it sounds like to me. Try to find something that's a personal style choice rather than what seems to be objectively strong. There's probably an area of your gameplay that's weaker or stronger that an Arcana could augment, and that's a good way to look at it imo as Elsa herself does fine as is as a design. Do you need better control at neutral? Confirming off of random hits? Projectiles? Better defense? A good way to start to look at this is see what you're losing matches to. If not that, I can always find something useful just toying around in training. Various Arcana supers/Eclipses after Communio > 2C can give you all sorts of options. tl;dr, look at yourself instead of what's good on the boards.
  10. I'm with the majority of you guys. I'm not overly offended/disgusted or anything, but the outfit is a bit silly. Looking more forward to the Arcana and changes. It'd have to be an -amazing- new character for me to actually switch, anyway. Maybe more people will try the game because of her, I guess? I'm hoping we're looking at a DLC add-on. The HUD looks the same.
  11. I really like doing nothing, myself. Until I feel like I know what someone wants to do and I Greed Sever over it. That's always the best.
  12. I'm really sorry TFC couldn't work out for a lot of you. If something like housing turns out to be an issue for next time, please hit me up. We can work something out.
  13. What is it you don't understand? It's 7 PM every Friday until late November, except this Friday because of TFC. Speaking of, I'm happy with GG's numbers, but the others are kind of low.
  14. I filled out the rest of the normals on the wiki. Need to bug the guys about the images, I guess haha.
  15. They do it in the SAS building now, but yeah. Room 1220.
  16. That's true, j.A can work. But really, you usually have to hold whatever they're doing. ...that is if they're a good player, who knows what they're supposed to be able to get away with. I wouldn't say doing Blasts is good, but when you have no other reversals, it's occasionally not a bad idea. More often than not in my experience, people fighting Fiona tend more to disrespect her defensive options rather than approach in a way that's safe or baiting anything.
  17. lol I was talking about these same things on the last page apparently: http://www.dustloop.com/forums/index.php?/topic/8767-lm-fiona-mayfield/#entry816867
  18. I don't see why you would have to use only the original wiki page since there's a LM page already. The link in the first post goes to the new page. She doesn't have an actual "anti air" as they would be thought of in this game. No dp, no upper invincible or just strong hitbox buttons, etc. In vanilla AH3, you could at least meet them in the air with a faster j.B or sometimes even try a 421C in some situations (it used to be air unblockable), but then and especially now, you have to use Arcana/system options to get them off of you or just block. Don't forget the game now has Extend Blast, which you can use to anti air. It's kind of like a dp that knocks them away, does not damage, but puts you in Extend. It can be blocked and punished as if you had done an actual dragon. As Fiona is a much stronger threat in EF, it's not a bad idea to go for that. If your opponents are conditioned to try to bait a Blast, (this is A+B+C by the way), they won't be as aggressive with their jump-ins and you'll have more opportunities to do things yourself. Also note that 5B hits higher up than it used to, so you can tag people with that who are above you. It hits there, but it's not an "anti" air, per se. Can be great for getting combos that weren't possible before.
  19. Man, a lot of you guys haven't played an actual bad fighting game.
  20. Wow, I came here to say Rise of the Robots and am shocked nobody mentioned it yet, lol. https://www.youtube.com/watch?feature=player_detailpage&v=kGMweIPjhGE#t=328 The SNES version was...better?
  21. Morgan's supers are exactly like Guile's. Those motions have been around a long time. As far as the ones that are really harder, generally they're not practical anyway.
  22. Wow, people actually liked that MI/PB announcer guy. I, uh...don't lol.
  23. New players? How did that happen, lol. Well, the game has been on sale recently... Somewhat off topic, but in case you guys haven't tried it yet, I really suggest everyone that likes this game to give Shin Koihime Musou a shot. The art/character design is terrible imo, but the way the game plays is pretty much exactly Samurai Spirits with assists...which I feel is partly what AP was trying to be also. Some notable differences being: Fatal Counter system No emotion system One four-segment super bar with EXs Characters get choice of two assists depending on their kingdom, with the exception of the Lu Bu-ish character that only has one. No guard cancel, no guard break. It's slower, heavier on spacing, buttons tend to be very negative...and combos are super easy, even the fatals. There's a thread for this game on DL, and here's a video of the new arcade version: https://www.youtube.com/watch?feature=player_detailpage&v=mw8rZTqvYGY#t=10 Anyway, I really like it...and the game seems to have a future ;p ...less of a scene, though.
  24. I've seen that the Japanese limited box for the PS4 has a "6-button gamepad" included. Does anybody have any pictures/info on that?
  25. I just avoid Blazblue. lol
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