Overheat
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You got PSN now? Awesome! I'm only allowed to play on the weekends, and these next 2 weekends I'm going to USA. But after that, I'll be free (lol) to play you.
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O_O Where did you find out that I do 2147D > RC > j.66 > j.C? I did come up with that, and there might be video footage of me doing that before Tsukasa or others have. It's just a spin on the j.2C > j.214D > RC thing, except from a TK. I don't believe there are many videos of me doing that... You've been studying it seems XD
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TBH, the forums are quite dead there. It used to be better, but it's mostly just a tight-knit community of primarily west coast players. I'm trying to revive the Lambda forums there, as there are some real good Lambda's on DN, and they're more open to ideas than DL is. I usually go there to waste time on the chatbox, but you'll find some really competent players there.
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O.o I don't have a 360. But I know what you need to work on. There's only a couple things holding you back, but I'm sure you're aware of some of them. These are the major things: Execution, choice of Combo's, RC Combo's, and getting all the C hits in for combo's. I'll explain in a PM. Trust me, if you can learn everything I tell you, you'll sweep every Lambda on XBL. You've got mad potential, and there simply aren't a lot of good Lambda's on XBL.
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XD Hard to show everything you know when fighting match-ups where you have to play a certain way. eg. Arakune, Ragna, and Tager, for the most part. Other characters allow more leniency in how you deal with them; having a strong melee game certainly takes many by surprise. For the 66 2B, a tip is to do the 2B as soon as you see the tech. So it's actually done a bit later than one would think. If you do it too much, I find opponents start roll-teching away from Lambda, and you're never supposed to roll-tech against Lambda anyways =P In terms of approaching, or just air-to-air in general, I put Lambda's j.B as her best air move. Fast, decent hit-box, gatlings into a quick j.C. Best ground move for Lambda I'd say is 6A. It would be 5B if it had better range, but since 6A is an anti-air and gatlings into 5B, it seems like a clear choice. Careful not to whiff air-throws too much. By then, the Arakune probably already anticipated some throws, for better or for worse.
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Well, you started doing TK feint air dashes. and that is something a good Lambda should know. Keep on messing around with Lambda's gatlings, and you'll become great in no time. Keep on jump cancelling abstract normals, and don't be afraid to do hit and run pressure. I want to see a video of your Lambda in around a month's time again. Even though we're supposed to have a good connection, we get lag =( I'll try to get a match on the leaderboards soon, and you can see how I've improved.
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You've gotten a lot better. I'm almost in the top 400 for Lambda, so I'll be requesting uploads soon ^.^ A few things: 236A > Throw should never get anyone. It's pretty bad. What you should be doing is 236A > 214A. The opponent tries to throw tech, and you get a free CH. Remember to always condition your opponent, and then you can do attacks after 236A. Usually you can actually get thrown out of attacks after 236A =/ 5C > 3C works quite well, as does 5C > 4B. As Severin always says, 2B > 6B is the best opening for Lambda's block-strings. Ever notice how all of Lambda's jump cancellable moves lead into lows? The implications? You find out :3 Your melee game has gotten better, I'm pleased to see. The next step would be to learn a few more mix-ups and cross-ups. Maybe a few resets as well. Sounds a bit silly, but Lambda has a yomi game too. I'm curious: who taught you how to play like that? Kinda reminds me of my Lambda a bit.
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I guess you could lurk as a guest, but if you sign up, then expect some welcomes from Shugo. He's the nicest troll you'll ever meet! Plus we have a chatbox
Here ya go: Destructive Nature
I hope the links work. Check out the Lambda forum and you'll find me there. If you do sign-up, then we need to be friends again ^.^ -
The next time we play, we'll do 1 Ragna-Mu match (I'll be Ragna) and we'll practice cross-unders. I'd say to not overuse them, but once your opponent knows you cross-under them, you start to do "late cross-unders" such that you don't cross them up at all :3 Either that, or they roll-tech and you get a free combo :D
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: ( Luffy come back! I'm considering quitting DL already, and when people like you leave, it just makes me want to move to Destructive Nature. Maybe you should check it out? They'd never do anything like that to you there :D They probably didn't mean it, anyways. *hugs* We've got to play sometime soon!
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About the cross-unders. They're kinda tough to do in the beginning, but a useful tip someone told me is to press the attack button when you see them tech. So as soon as I see you tech, I'll press B while dashing. Best time to do it would be after an air-throw, or after a relatively close 3C. I tested Ragna's out after a 3C, but these tricks are just to sacrifice damage for mind-games. Check out DN, and maybe you'll find something I did there ^.~