Overheat
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You did quite well in those videos. Nice use of 4B and her air-throw. The thing you should be focusing on the most right now are your combos. You could've gotten much more damage here. If it’s just 4B, use this. If it’s a counter hit 4B, use this instead. Like here, for example, you should’ve done 214D CH > 2DD > 6C > Dashing 2DD > 6C > 236C > 2DD > j.DD > dj.2DD > dj.214D, or any variation of that. This part was fun XD But if you wanted to finish him off, do a 236C. After guard crushes, always do 236C.
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The next time we play, I expect some melee and reaction-blocking. Just study those links and I promise you'll do fine ^.~
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Make use of this. If I do 214D~C, you can 5D to cancel it out. Pulsr vs Xie Me vs Ragna Beginner Melee Tutorial If you can implement what's talked about in the tutorial, even if it's just the beginner stuff, you'll become much more dangerous close range. There's another section I might add to that tutorial, but as of now, I've only seen me and Riot do stuff more advanced than that tutorial.
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I don't do much combo's from combo videos myself. I only do the most practical ones that I'll hit 90% of the time. TK's are very important if you want to be a good Lambda. People like Riot_Squad, piowah, Yaya, and I are crazy about TK's and feints. Without TK's and feints, Lambda's mix-up and mind games are virtually non-existant. Sounds like the next step for your Lambda is to learn a few combo's that you can pull off most of the time. Online, I don't even bother with TK > 5DD. In fact, I see those types of combo's fail more than I see them succeed. Also, try jump cancelling 6B or 6A into a TK, rather than the generic 2C. Once you condition your opponent to block high after a jump cancellable move, you start to do block-strings filled with lows instead. Because of your location, you should try fighting piowah and Riot_Squad more. Riot plays pretty much the same as me, except a bit more patient and smart.
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If I do 214D~C, you can 5D to cancel it out. Pulsr vs Xie Me vs Ragna Beginner Melee Tutorial If you can implement what's talked about in the tutorial, even if it's just the beginner stuff, you'll become much more dangerous close range.
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I saw Richmond, BC, Canada, and saw that you have PSN. Say no more XD. There's another player online who lives in Vancouver, so we can have a super lagless room. Thanks for sticking up for me in the Lambda forums. Some people on DL just theory fight without actually trying it. I'll show you how melee Lambda works ^.~ Mind if I add you on PSN, or do you not play BB much?
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Here's some nice block-strings: 6A > 5B > 2B > 5C > 2C > j.cancel 6A > 5B > 2B > 3C > 5D > j.cancel X > 5B > j.cancel X > 6B(first hit) > 236A X > 6B > DP (if they try to punish) X > 2C > 3C X > 2C > j.cancel > j.2C > j.236A X > 5C > 6C > 236A X > 5C > 6C > 5D j.cancel > j.B/j.2C > j.236A j.cancel > j.2C > RC > j.66 > j.B > Land > more pressure 6B > RC > 6B 6B > RC > 3C > oki Remember to negative edge 5D so it becomes a primer breaker/combo extender. You're welcome ^.^ I'm actually going to try and sub Mu. Besides Tager, I actually don't even know any other character well. But Mu is just so similar to Lambda that I may as well learn her.
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Good block-strings require good "openers". Good openers would be things like 5A, 2A, 6A, and 5B. While in the air, most moves are overheads, and none are low. After landing, people typically do a low. Instead, try doing an overhead-filled block-string. After landing, do a 6B. 6B can cancel into into her DP on either hit, so if they block and try to punish, you can DP it. Or you could do a 236A to continue pressure. All these things require you to know your opponent. Will they try to punish you? Or will they play safe and try to block? Last 2 things. Mu's j.B and j.2C are decent overheads. But j.2C is "unsafe" on block. You can cancel both into j.236A. 3C is "unsafe" on block. Cancel 3C into 5D, and jump cancel 5D into more pressure. Whenever you jump cancel things, you can IAD away instead of continuing pressure.
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A bit of advice, coming from my specialty on block-strings and breaking down defence. With Mu, instead of doing 2B > 5B > 2B > 3C, try doing things like 6A > 5B > 2B > 2C > j.2C, or X > 3C > 5D > j.2C. The secret to good mix-up is a variety of normals, and jump cancelling of abstract normals. Everyone jump cancels 2C. Maybe jump cancel 5B/6A instead? It's unexpected. In pressure with Noel, I do things like 6B > 5D > 236D. People expect a 3C after 6B, but I elongate pressure by doing unexpected things. With Mu, this translates into doing 236A or 214D (if you push them near a Stein) to "reset pressure".
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It might be better to have someone like Zeromus host. A very good mid-point, and there aren't many Canadian players, so an American host is preferred XD I'm sure you've probably fought them before, but LostSoul526 and Kyou-Chan are really amazing. The BBVlog match was a bit strange. It was me dropping combos and whiffing moves, but everyone liked it. I was playing at around 85% =/ Usually I don't rush-down Ragna, and my melee is much stronger, trust me. Thanks for the compliments though. I'd love to see how great you are now!
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Troll / Close / American pro Matches will all be done with my camera. For typical matches, it'll be done with my lap top. I'm going to take you up on your challenge for a combo video. The problem with combo videos is that everyone steals the same combos and puts them in their video. Very redundant. These are going to be practical combos for breaking down defence, mind games, and fancy combos that no one uses. In other words, it will be unique ^.~