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Everything posted by MetalMaelstrom
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[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Could TM and Zuranamee autism any harder? Also, yay for new intro. I hope they don't make Nu's theme shitty, because I really like the current one. Still waiting on that broadcast Mori mentioned earlier. -
The line in the image is "watashi.... tsuyoku naritai~ndesu!" Which translates to "I will become strong!" Sounds like "I will become meguca! I must.... end suffering!" to me.
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T_T Are you fucking serious? Goddamn. Just when I thought BB story couldn't be any more stupid...
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[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Do we know if Azrael's weak points stay on a character if Azrael gets hit? I'm on shitty wifi right now and can't check out videos so I would like to know. -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
You joke, but I have a video of this actually working in a FT10. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
I could make hors d'oeuvres if you guys want... I just like sweets better. I can also make queso. -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Most likely case for remaining two or three character slots is Nu-13, Mu-12 equivalent, and either Mikado or Kokonoe. I strongly believe that there's no way they'll just take out characters completely. I know that it's not unprecedented for that to happen in fighting games in general, but it is unprecedented for ASW. I doubt they would start the trend now, especially with how many people in both U.S. and Japan who love their robot waifus. -
Wait a fucking second here... AC+R is releasing on the Vita?
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
I raged at the ending. -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
The issue with NESiCA actually has more to do with company policy and development than anything else. Server communication is not a problem here in the US, you just can't have it in small towns. And for the record, non-NESiCA versions of all BB games were released. CSEX was actually just an upgrade of CSII, as the title on our cabs didn't change after the update. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Because Aquapizza will be there, right?! -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
g2x2ac+r.... FUCK YOU JAPAN, NOT ALL OF US CAN BE GOOD AT MATH ;_____; -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
You know what's at the top of almost everybody's list for desired features? A rematch option. It's a small complaint, yes, but literally every other major game has it. It almost seems criminal not to have it by now. By the same token, it's criminal that other games don't have button-check at the character select screen. -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Progressive, but not strictly on-topic OT: Tokyo Game Show can't come soon enough. Neither can Thursday (Bururaji at BlueFes part 2). -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Because some people think of Aquapazza as a fighting game and not a joke game full of eroge characters. Makes no sense.... -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
That was the joke. My having watched that is precisely the reason for my argument. But yeah, good eye for noticing the obvious influence. -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
A manual isn't the issue here. The issue is that fighting games commit so many game design faux pas and have managed to get away with it for thirty years and counting. The problem has always been that, in an arcade setting, players (casual or not) don't have much time to figure out much about a game. An arcade-game mindset is traditionally meant to get people to pump quarters into a machine. I.e., the focus has been more about addiction more than education. Fighters have a stronger presence on consoles now more than ever, but the actual game design of the single-player modes haven't adapted to this. All those different modes, say what you want about them, are still very arcade-oriented. BlazBlue's story mode is the only thing in recent memory that respects the fact that a player has more time to sit down with the game and enjoy it for something other than brute conquest. However, it's still not enough. The gameplay elements in single-player need to be focused around showing off the game's features. Furthermore, it has to be done in a clever, not-too-obvious-but-not-too-subtle manner. So yeah, I agree with Darlos 100%. If BBCP could integrate the aspects of it's tutorial into the story, it would be a dream come true. P.S. Xie, do you have an idea who the English VA's for the three new characters are going to be? -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Do you know if you can get anything off of j.C counter-hit? What a perfect character for Marcell. -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
They could always go with the lazy route and just use Mecha-tao.