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Everything posted by MetalMaelstrom
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I would like to see what you could come up with for Naoto. Preferably something that references her new look in the LN.
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Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
BBCP kudasai -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
MetalMaelstrom replied to Hecatom's topic in Under Night In Birth
How so? Pretty much every character has at least one of the following to make up for air dashes: Command dash Teleport Hook/pull move Full-screen normals Full-screen zoning/spacing tools. and the airdash is more of a forward double-jump if you ask me. Doesn't seem to important to do cross-up setups or to get in on someone. Oh it'll flop here alright, if they even decide to port it, which is highly doubtful. It'll have a solid following in Japan, though. -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Well her top isn't really torn at all. But you didn't notice that because you were looking at her legs/ass as you should. -
Under Night In-Birth, PS3 release confirmed (Jul 24, 2014)
MetalMaelstrom replied to Hecatom's topic in Under Night In Birth
Linne's "dragon" is no dragon at all. It's a mag. Do you even play PSO2? -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
You should talk to Tager mains. Those fuckers have REAL dedication. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Do I need to bring up this post again? -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Makoto footage makes her look like she got her old combos back. Plat j.D with cat hammer doesn't float/halt air momentum anymore. Mami circular corner-sticks which is sick, 6B corner-bounces, Dramatic Sammy is RC'able but almost looks like you can combo after it without RC. j.C > 22C > 6A is possible which means easier combos. I'm loving this game more every second I see it. -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Woah woah woah, hold the phone, Hakumen can 2B > 2A > 3C? He couldn't do that before, right? Also, Tager j.D looks like it corner bounces based off the Tager v Amane video. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
I am not a cricket, I am a wander bug. -
There are quite a few posts on Haz jbbs listing changes, just none of us really care enough or aren't fluent enough to translate. The major things are that TK loop (allegedly) no longer works and that 5B and 5C aren't jump-cancellable on block. I also recall some posters saying that 2C feels 'slower.'
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[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
You guys..... let's not turn this into netplay general, 'K? More speculation, more character/system change discussion, and, above all else, more FABULOUSNESS. EDIT: also, to any Hazbros in here, what do you guys think of 2C being supposedly slower? Also 5B and 5C aren't jump-cancellable on block anymore -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Where did boSeuMorT go?!?!?! -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Well, yeah, CP is to BlazBlue as XX was to Guilty Gear. It only seems natural. Could this have the success of the XX part of the Guilty Gear series? I sure as hell hope so. -
Official Austin Topic, 4th Edition full of fun and happy times! ;o
MetalMaelstrom replied to PozerWolf's topic in South
Why do people want to play Naoto? I want to play Naoto even though she's bad ;_; -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
So I'm hearing we have XFC's in BlazBlue now? Could this mean (more) people are going to play the game? -
[CP] News & Gameplay Discussion (Old)
MetalMaelstrom replied to kosmos badgirl's topic in BlazBlue Gameplay
Could someone translate the Amane bbs thread post 73? My Japanese is pretty weak, so the only things I've gotten out of it are: 236D followups A, B, and C correspond to close, middle, and far drills (which are apparently akin to little Eddie drills). 6A is one of his anti-airs His 5A whiffs on crouchers link: http://jbbs.livedoor.jp/bbs/read.cgi/game/45148/1344171182/73