Jump to content
Dustloop Forums

xlolxlolx

Members
  • Posts

    1,966
  • Joined

  • Last visited

Everything posted by xlolxlolx

  1. some stuff from jin mixi community: throw>dc>od>6c works back throw>dc>od>ct works ex fireball recovers 9f faster, uncharged ±0 on block and ~+22 on hit 6a: level 3 move, recovery increased to 22f, -8 on block, +1 on hit, +8 on ch p1 70, p2 89, 640 dmg hirensou: 1st hit is Fast starter, 2nd hit unchanged, off 1st hit max seems to be hirensou>6c>ice car>5c>sekka>5b(1)>5c>sekka
  2. if c.s is still a lvl 5 move like it was in reload and 6k is AC ver then it should be air tight even on IB and should be +4 on block 6hs is pretty retarded since its +15 so people usually dont want to risk mashing out of it unless they make a hard read on you fucking up the dash in afterward
  3. guard balance and pushback mainly
  4. yeah i forgot to type ice car after 3c they pooled together to see if 20 dan was possible since fenricchi was probably the closest
  5. fenricchi first to 20 dan
  6. yeah, whether you can throw rc>5hs>air hit ciel>dash c.s>2hs>hsvt into a second rep or ciel ender
  7. can you get the approximate damage of 5hs>sweep>stun edge rc>c.s>2hs>hsvt>2hs>hsvt>c.s/5hs>ciel and how it compares to 5hs>sweep>slide rc>c.s>2hs>vt loop and 5hs>sweep>stun edge/slide rc>3hs>vt loop how much damage do you get off of gs>c.s/5hs>ciel>dc sacred>dash c.s>2hs>hsvt>c.s/5hs>ciel, would it be possible to do ciel rc>dc cse in that combo and how does the damage compare can you yrc stun edge after blocked 3hs and yrc cse after otg 5k>c.s also if you have time can you check how character specific throw rc>dash 5hs>ciel is and if you can dash c.s into vt loop without having to use dc sacred
  8. norcal, and having tried the netplay when jp patch was released in august it hasn't really changed against 1-4 connections compared to what i got against the us patched players, but that's the first time i've seen the game just flat out slow down 4s are playable for the most part, 3s input delay is definitely noticeable, and 1-2s are pretty awful from my experiences
  9. not sure if versions matter or not, but I have jp version and tried to play with chrome homura with a 3 connection but the game literally just lagged harder than anything i've seen before....so i still believe the netcode is utter garbage
  10. good stuff man on pot you can delay gs>2hs>hsvt, gs>hsvt should work on everyone unless lightweights bounce too high up can you check if you can otg 5k>c.s>yrc cse
  11. id imagine the most he'd get out of it would be throw>dc>2c>tk hizansen>3c>5b>5c>sekka>5b>sekka
  12. well.....like you say, HE can't combo off it but there's plenty of videos of people doing 5d>homing dash>6hs>6hs into vt loop, gatlings into slide/sweep, etc
  13. you should be able to sweep after restand 6hs no problem, are you doing dash 6hs? also people on jbbs say ground hit ciel combos into f.s, sweep, slide, and sacred and i dont see why you wouldnt be able to combo into dust again when people have been doing 6hs>cse> off it, probably wouldnt do much damage though
  14. probably can do throw>dc>stuff>c dp>5b>sekka or some shit aka nothing's changed
  15. well if its like reload then shin akuma stuff should work
  16. combos kuma tweeted gs>c.s>5hs>gs>hsvt>2hs>hsvt>c.s>ciel gs>c.s>ciel>dc sacred>2hs(2)>ciel>2hs(2)>ciel
  17. well if you mistime ky's 6hs it won't be a meaty
  18. you can dash in after the 6hs and do c.s or w/e you want really
  19. they're in a state where they are sitting down after the first 6hs which restands them when they land, so another 6hs and etc works
  20. machaboo tweeted that he needs zato matchup tech
  21. HE DID IT! THE OVERLORD HAS 4 LOSSES NOW
×
×
  • Create New...